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Electric

Introduced in Generation I. 69 Pokémon have this type (35 of them only this type) and 48 moves use it.

Attacking

Super effective against
WaterFlying
Not very effective against
ElectricGrassDragon
No effect on
Ground

Defending

Weak to
Ground
Immune to
Nothing

Electric moves

48 moves

Effect
10,000,000 Volt ThunderboltSpecial195—1VIIInflicts regular damage with no additional effect.
Aura WheelPhysical110100%10VIIIRaises the user's Speed by 1 stage. In Full Belly Mode, this move is Electric type. In Hangry Mode, this move is Dark type.
Bolt BeakPhysical85100%10VIIIPower doubles if the user moves before the target.
Bolt StrikePhysical13085%5VHas a 20% chance to paralyze the target.
Buzzy BuzzSpecial60100%20VIIInflicts regular damage with no additional effect.
CatastropikaPhysical210—1VIIInflicts regular damage with no additional effect.
ChargeStatus——20IIIRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charge BeamSpecial5090%10IVHas a 70% chance to raise the user’s Special Attack by one stage.
DischargeSpecial80100%15IVHas a 30% chance to paralyze the target.
Double ShockPhysical120100%5IX
Eerie ImpulseStatus—100%15VILowers the target’s Special Attack by two stages.
Electric TerrainStatus——10VIFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectrifyStatus——20VIChanges the target’s move’s type to Electric if it hasn’t moved yet this turn.
Electro BallSpecial—100%10VPower is higher when the user has greater Speed than the target, up to a maximum of 150.
Electro DriftSpecial100100%5IX
Electro ShotSpecial130100%10IX
ElectrowebSpecial5595%15VLowers the target’s Speed by one stage.
Fusion BoltPhysical100100%5VWith Fusion Flare, inflicts double damage.
Gigavolt Havoc (Physical)Physical——1VIIInflicts regular damage with no additional effect.
Gigavolt Havoc (Special)Special——1VIIInflicts regular damage with no additional effect.
Ion DelugeStatus——25VIChanges all Normal moves to Electric moves for the rest of the turn.
Magnet RiseStatus——10IVUser is immune to Ground moves and effects for five turns.
Magnetic FluxStatus——20VIRaises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
NuzzlePhysical20100%20VIHas a 100% chance to paralyze the target.
OverdriveSpecial80100%10VIIIInflicts regular damage with no additional effect.
Parabolic ChargeSpecial65100%20VIHeals the user for half the total damage dealt to all targets.
Pika PapowSpecial——20VIIInflicts regular damage with no additional effect.
Plasma FistsPhysical100100%15VIIAfter inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Rising VoltageSpecial70100%20VIIIIf Electric Terrain is active and the user is grounded, this move has has its power doubled.
Shock WaveSpecial60—20IIINever misses.
SparkPhysical65100%20IIHas a 30% chance to paralyze the target.
Stoked SparksurferSpecial175—1VIIHas a 100% chance to paralyze the target.
Supercell SlamPhysical10095%15IX
ThunderSpecial11070%10IHas a 30% chance to paralyze the target.
Thunder CageSpecial8090%15VIIIPrevents the target from fleeing and inflicts damage for 2-5 turns.
Thunder FangPhysical6595%15IVHas a 10% chance to paralyze the target and a chance to make the target flinch.
Thunder PunchPhysical75100%15IHas a 10% chance to paralyze the target.
Thunder ShockSpecial40100%30IHas a 10% chance to paralyze the target.
Thunder WaveStatus—90%20IParalyzes the target.
ThunderboltSpecial90100%15IHas a 10% chance to paralyze the target.
ThunderclapSpecial70100%5IX
Volt SwitchSpecial70100%20VUser must switch out after attacking.
Volt TacklePhysical120100%15IIIUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Wild ChargePhysical90100%15VUser receives 1/4 the damage it inflicts in recoil.
Wildbolt StormSpecial10080%10VIII
Zap CannonSpecial12050%5IIHas a 100% chance to paralyze the target.
Zing ZapPhysical80100%10VIIHas a 30% chance to make the target flinch.
Zippy ZapPhysical80100%10VIIInflicts regular damage with no additional effect.

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