Moves
All moves
900 moves. Search by name or effect, filter by type, category and generation, and sort any column.
900 shown
| Effect | |||||||
|---|---|---|---|---|---|---|---|
| 10,000,000 Volt Thunderbolt | Electric | Special | 195 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Absorb | Grass | Special | 20 | 100% | 25 | I | Drains half the damage inflicted to heal the user. |
| Accelerock | Rock | Physical | 40 | 100% | 20 | VII | Inflicts regular damage with no additional effect. |
| Acid | Poison | Special | 40 | 100% | 30 | I | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Acid Armor | Poison | Status | — | — | 20 | I | Raises the user’s Defense by two stages. |
| Acid Downpour (Physical) | Poison | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Acid Downpour (Special) | Poison | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Acid Spray | Poison | Special | 40 | 100% | 20 | V | Lowers the target’s Special Defense by two stages. |
| Acrobatics | Flying | Physical | 55 | 100% | 15 | V | Has double power if the user has no held item. |
| Acupressure | Normal | Status | — | — | 30 | IV | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Aerial Ace | Flying | Physical | 60 | — | 20 | III | Never misses. |
| Aeroblast | Flying | Special | 100 | 95% | 5 | II | Has an increased chance for a critical hit. |
| After You | Normal | Status | — | — | 15 | V | Makes the target act next this turn. |
| Agility | Psychic | Status | — | — | 30 | I | Raises the user’s Speed by two stages. |
| Air Cutter | Flying | Special | 60 | 95% | 25 | III | Has an increased chance for a critical hit. |
| Air Slash | Flying | Special | 75 | 95% | 15 | IV | Has a 30% chance to make the target flinch. |
| All-Out Pummeling (Physical) | Fighting | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| All-Out Pummeling (Special) | Fighting | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Alluring Voice | Fairy | Special | 80 | 100% | 10 | IX | |
| Ally Switch | Psychic | Status | — | — | 15 | V | User switches places with the friendly Pokémon opposite it. |
| Amnesia | Psychic | Status | — | — | 20 | I | Raises the user’s Special Defense by two stages. |
| Anchor Shot | Steel | Physical | 80 | 100% | 20 | VII | Traps the target. |
| Ancient Power | Rock | Special | 60 | 100% | 5 | II | Has a 10% chance to raise all of the user’s stats by one stage. |
| Apple Acid | Grass | Special | 80 | 100% | 10 | VIII | Lower the targets Special Defense by 1 stage. |
| Aqua Cutter | Water | Physical | 70 | 100% | 20 | IX | |
| Aqua Jet | Water | Physical | 40 | 100% | 20 | IV | Inflicts regular damage with no additional effect. |
| Aqua Ring | Water | Status | — | — | 20 | IV | Restores 1/16 of the user’s max HP each turn. |
| Aqua Step | Water | Physical | 80 | 100% | 10 | IX | |
| Aqua Tail | Water | Physical | 90 | 90% | 10 | IV | Inflicts regular damage with no additional effect. |
| Arm Thrust | Fighting | Physical | 15 | 100% | 20 | III | Hits 2-5 times in one turn. |
| Armor Cannon | Fire | Special | 120 | 100% | 5 | IX | |
| Aromatherapy | Grass | Status | — | — | 5 | III | Cures the entire party of major status effects. |
| Aromatic Mist | Fairy | Status | — | — | 20 | VI | Raises a selected ally’s Special Defense by one stage. |
| Assist | Normal | Status | — | — | 20 | III | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Assurance | Dark | Physical | 60 | 100% | 10 | IV | Power is doubled if the target has already received damage this turn. |
| Astonish | Ghost | Physical | 30 | 100% | 15 | III | Has a 30% chance to make the target flinch. |
| Astral Barrage | Ghost | Special | 120 | 100% | 5 | VIII | Inflicts regular damage with no additional effect. |
| Attack Order | Bug | Physical | 90 | 100% | 15 | IV | Has an increased chance for a critical hit. |
| Attract | Normal | Status | — | 100% | 15 | II | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aura Sphere | Fighting | Special | 80 | — | 20 | IV | Never misses. |
| Aura Wheel | Electric | Physical | 110 | 100% | 10 | VIII | Raises the user's Speed by 1 stage. In Full Belly Mode, this move is Electric type. In Hangry Mode, this move is Dark type. |
| Aurora Beam | Ice | Special | 65 | 100% | 20 | I | Has a 10% chance to lower the target’s Attack by one stage. |
| Aurora Veil | Ice | Status | — | — | 20 | VII | Reduces damage five turns, but must be used during hail. |
| Autotomize | Steel | Status | — | — | 15 | V | Raises the user’s Speed by two stages and halves the user’s weight. |
| Avalanche | Ice | Physical | 60 | 100% | 10 | IV | Inflicts double damage if the user takes damage before attacking this turn. |
| Axe Kick | Fighting | Physical | 120 | 90% | 10 | IX | |
| Baby-Doll Eyes | Fairy | Status | — | 100% | 30 | VI | Lowers the target’s Attack by one stage. |
| Baddy Bad | Dark | Special | 80 | 95% | 15 | VII | Inflicts regular damage with no additional effect. |
| Baneful Bunker | Poison | Status | — | — | 10 | VII | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
| Barb Barrage | Poison | Physical | 60 | 100% | 10 | VIII | |
| Barrage | Normal | Physical | 15 | 85% | 20 | I | Hits 2-5 times in one turn. |
| Barrier | Psychic | Status | — | — | 20 | I | Raises the user’s Defense by two stages. |
| Baton Pass | Normal | Status | — | — | 40 | II | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beak Blast | Flying | Physical | 100 | 100% | 15 | VII | Inflicts a burn on any Pokémon that makes contact before the attack. |
| Beat Up | Dark | Physical | — | 100% | 10 | II | Hits once for every conscious Pokémon the trainer has. |
| Behemoth Bash | Steel | Physical | 100 | 100% | 5 | VIII | Deals twice the damage if the target is Dynamaxed. |
| Behemoth Blade | Steel | Physical | 100 | 100% | 5 | VIII | Deals twice the damage if the target is Dynamaxed. |
| Belch | Poison | Special | 120 | 90% | 10 | VI | Can only be used after the user has eaten a berry. |
| Belly Drum | Normal | Status | — | — | 10 | II | User pays half its max HP to max out its Attack. |
| Bestow | Normal | Status | — | — | 15 | V | Gives the user’s held item to the target. |
| Bide | Normal | Physical | — | — | 10 | I | User waits for two turns, then hits back for twice the damage it took. |
| Bind | Normal | Physical | 15 | 85% | 20 | I | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | Dark | Physical | 60 | 100% | 25 | I | Has a 30% chance to make the target flinch. |
| Bitter Blade | Fire | Physical | 90 | 100% | 10 | IX | |
| Bitter Malice | Ghost | Special | 75 | 100% | 10 | VIII | |
| Black Hole Eclipse (Physical) | Dark | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Black Hole Eclipse (Special) | Dark | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Blast Burn | Fire | Special | 150 | 90% | 5 | III | User foregoes its next turn to recharge. |
| Blaze Kick | Fire | Physical | 85 | 90% | 10 | III | Has an increased chance for a critical hit and a 10% chance to burn the target. |
| Blazing Torque | Fire | Physical | 80 | 100% | 10 | IX | |
| Bleakwind Storm | Flying | Special | 100 | 80% | 10 | VIII | |
| Blizzard | Ice | Special | 110 | 70% | 5 | I | Has a 10% chance to freeze the target. |
| Block | Normal | Status | — | — | 5 | III | Prevents the target from leaving battle. |
| Blood Moon | Normal | Special | 140 | 100% | 5 | IX | |
| Bloom Doom (Physical) | Grass | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Bloom Doom (Special) | Grass | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Blue Flare | Fire | Special | 130 | 85% | 5 | V | Has a 20% chance to burn the target. |
| Body Press | Fighting | Physical | 80 | 100% | 10 | VIII | Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. |
| Body Slam | Normal | Physical | 85 | 100% | 15 | I | Has a 30% chance to paralyze the target. |
| Bolt Beak | Electric | Physical | 85 | 100% | 10 | VIII | Power doubles if the user moves before the target. |
| Bolt Strike | Electric | Physical | 130 | 85% | 5 | V | Has a 20% chance to paralyze the target. |
| Bone Club | Ground | Physical | 65 | 85% | 20 | I | Has a 10% chance to make the target flinch. |
| Bone Rush | Ground | Physical | 25 | 90% | 10 | II | Hits 2-5 times in one turn. |
| Bonemerang | Ground | Physical | 50 | 90% | 10 | I | Hits twice in one turn. |
| Boomburst | Normal | Special | 140 | 100% | 10 | VI | Inflicts regular damage. |
| Bounce | Flying | Physical | 85 | 85% | 5 | III | User bounces high into the air, dodging all attacks, and hits next turn. |
| Bouncy Bubble | Water | Special | 60 | 100% | 20 | VII | Inflicts regular damage with no additional effect. |
| Branch Poke | Grass | Physical | 40 | 100% | 40 | VIII | Inflicts regular damage with no additional effect. |
| Brave Bird | Flying | Physical | 120 | 100% | 15 | IV | User receives 1/3 the damage inflicted in recoil. |
| Breaking Swipe | Dragon | Physical | 60 | 100% | 15 | VIII | Lowers the target’s Attack by one stage after inflicting damage. |
| Breakneck Blitz (Physical) | Normal | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Breakneck Blitz (Special) | Normal | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Brick Break | Fighting | Physical | 75 | 100% | 15 | III | Destroys Reflect and Light Screen. |
| Brine | Water | Special | 65 | 100% | 10 | IV | Has double power against Pokémon that have less than half their max HP remaining. |
| Brutal Swing | Dark | Physical | 60 | 100% | 20 | VII | Inflicts regular damage with no additional effect. |
| Bubble | Water | Special | 40 | 100% | 30 | I | Has a 10% chance to lower the target’s Speed by one stage. |
| Bubble Beam | Water | Special | 65 | 100% | 20 | I | Has a 10% chance to lower the target’s Speed by one stage. |
| Bug Bite | Bug | Physical | 60 | 100% | 20 | IV | If target has a berry, inflicts double damage and uses the berry. |
| Bug Buzz | Bug | Special | 90 | 100% | 10 | IV | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Bulk Up | Fighting | Status | — | — | 20 | III | Raises the user’s Attack and Defense by one stage. |
| Bulldoze | Ground | Physical | 60 | 100% | 20 | V | Has a 100% chance to lower the target’s Speed by one stage. |
| Bullet Punch | Steel | Physical | 40 | 100% | 30 | IV | Inflicts regular damage with no additional effect. |
| Bullet Seed | Grass | Physical | 25 | 100% | 30 | III | Hits 2-5 times in one turn. |
| Burn Up | Fire | Special | 130 | 100% | 5 | VII | Removes the user’s Fire type after inflicting damage. |
| Burning Bulwark | Fire | Status | 0 | — | 10 | IX | |
| Burning Jealousy | Fire | Special | 70 | 100% | 5 | VIII | Burns the target if it had a state stage raise this turn. |
| Buzzy Buzz | Electric | Special | 60 | 100% | 20 | VII | Inflicts regular damage with no additional effect. |
| Calm Mind | Psychic | Status | — | — | 20 | III | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | Normal | Status | — | — | 20 | III | User’s type changes to match the terrain. |
| Captivate | Normal | Status | — | 100% | 20 | IV | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Catastropika | Electric | Physical | 210 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Ceaseless Edge | Dark | Physical | 65 | 90% | 15 | VIII | |
| Celebrate | Normal | Status | — | — | 40 | VI | Does nothing. |
| Charge | Electric | Status | — | — | 20 | III | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charge Beam | Electric | Special | 50 | 90% | 10 | IV | Has a 70% chance to raise the user’s Special Attack by one stage. |
| Charm | Fairy | Status | — | 100% | 20 | II | Lowers the target’s Attack by two stages. |
| Chatter | Flying | Special | 65 | 100% | 20 | IV | Has a higher chance to confuse the target when the recorded sound is louder. |
| Chilling Water | Water | Special | 50 | 100% | 20 | IX | |
| Chilly Reception | Ice | Status | 0 | — | 10 | IX | |
| Chip Away | Normal | Physical | 70 | 100% | 20 | V | Ignores the target’s stat modifiers. |
| Chloroblast | Grass | Special | 150 | 95% | 5 | VIII | |
| Circle Throw | Fighting | Physical | 60 | 90% | 10 | V | Ends wild battles. Forces trainers to switch Pokémon. |
| Clamp | Water | Physical | 35 | 85% | 15 | I | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Clanging Scales | Dragon | Special | 110 | 100% | 5 | VII | Lowers the user’s Defense by one stage after inflicting damage. |
| Clangorous Soul | Dragon | Status | — | 100% | 5 | VIII | User loses 33% of its Max HP. Raises all of the user’s stats by one stage. |
| Clangorous Soulblaze | Dragon | Special | 185 | — | 1 | VII | Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. |
| Clear Smog | Poison | Special | 50 | — | 15 | V | Removes all of the target’s stat modifiers. |
| Close Combat | Fighting | Physical | 120 | 100% | 5 | IV | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Coaching | Fighting | Status | — | — | 10 | VIII | Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. |
| Coil | Poison | Status | — | — | 20 | V | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Collision Course | Fighting | Physical | 100 | 100% | 5 | IX | |
| Combat Torque | Fighting | Physical | 100 | 100% | 10 | IX | |
| Comet Punch | Normal | Physical | 18 | 85% | 15 | I | Hits 2-5 times in one turn. |
| Comeuppance | Dark | Physical | 1 | 100% | 10 | IX | |
| Confide | Normal | Status | — | — | 20 | VI | Lowers the target’s Special Attack by one stage. |
| Confuse Ray | Ghost | Status | — | 100% | 10 | I | Confuses the target. |
| Confusion | Psychic | Special | 50 | 100% | 25 | I | Has a 10% chance to confuse the target. |
| Constrict | Normal | Physical | 10 | 100% | 35 | I | Has a 10% chance to lower the target’s Speed by one stage. |
| Continental Crush (Physical) | Rock | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Continental Crush (Special) | Rock | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Conversion | Normal | Status | — | — | 30 | I | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | Normal | Status | — | — | 30 | II | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | Normal | Status | — | — | 20 | IV | Uses the target’s last used move. |
| Core Enforcer | Dragon | Special | 100 | 100% | 10 | VII | Nullifies the target’s ability if it moves earlier. |
| Corkscrew Crash (Physical) | Steel | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Corkscrew Crash (Special) | Steel | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Corrosive Gas | Poison | Status | — | 100% | 40 | VIII | Target drops its held item. |
| Cosmic Power | Psychic | Status | — | — | 20 | III | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Guard | Grass | Status | — | — | 10 | V | Raises the user’s Defense by three stages. |
| Cotton Spore | Grass | Status | — | 100% | 40 | II | Lowers the target’s Speed by two stages. |
| Counter | Fighting | Physical | — | 100% | 20 | I | Inflicts twice the damage the user received from the last physical hit it took. |
| Court Change | Normal | Status | — | 100% | 10 | VIII | Switches single sided field effects from the users side to the targets side and vice versa. |
| Covet | Normal | Physical | 60 | 100% | 25 | III | Takes the target’s item. |
| Crabhammer | Water | Physical | 100 | 90% | 10 | I | Has an increased chance for a critical hit. |
| Crafty Shield | Fairy | Status | — | — | 10 | VI | Protects all friendly Pokémon from non-damaging moves. |
| Cross Chop | Fighting | Physical | 100 | 80% | 5 | II | Has an increased chance for a critical hit. |
| Cross Poison | Poison | Physical | 70 | 100% | 20 | IV | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| Crunch | Dark | Physical | 80 | 100% | 15 | II | Has a 20% chance to lower the target’s Defense by one stage. |
| Crush Claw | Normal | Physical | 75 | 95% | 10 | III | Has a 50% chance to lower the target’s Defense by one stage. |
| Crush Grip | Normal | Physical | — | 100% | 5 | IV | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Curse | Ghost | Status | — | — | 10 | II | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Cut | Normal | Physical | 50 | 95% | 30 | I | Inflicts regular damage with no additional effect. |
| Dark Pulse | Dark | Special | 80 | 100% | 15 | IV | Has a 20% chance to make the target flinch. |
| Dark Void | Dark | Status | — | 50% | 10 | IV | Puts the target to sleep. |
| Darkest Lariat | Dark | Physical | 85 | 100% | 10 | VII | Ignores the target’s stat modifiers. |
| Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | VI | Inflicts regular damage with no additional effect. |
| Decorate | Fairy | Status | — | — | 15 | VIII | Raise the targets Attack and Special Attack by 2 stages. |
| Defend Order | Bug | Status | — | — | 10 | IV | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | Normal | Status | — | — | 40 | I | Raises user’s Defense by one stage. |
| Defog | Flying | Status | — | — | 15 | IV | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Destiny Bond | Ghost | Status | — | — | 5 | II | If the user faints this turn, the target automatically will, too. |
| Detect | Fighting | Status | — | — | 5 | II | Prevents any moves from hitting the user this turn. |
| Devastating Drake (Physical) | Dragon | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Devastating Drake (Special) | Dragon | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Diamond Storm | Rock | Physical | 100 | 95% | 5 | VI | Has a 50% chance to raise the user’s Defense by two stages for each target hit. |
| Dig | Ground | Physical | 80 | 100% | 10 | I | User digs underground, dodging all attacks, and hits next turn. |
| Dire Claw | Poison | Physical | 80 | 100% | 15 | VIII | |
| Disable | Normal | Status | — | 100% | 20 | I | Disables the target’s last used move for 1-8 turns. |
| Disarming Voice | Fairy | Special | 40 | — | 15 | VI | Never misses. |
| Discharge | Electric | Special | 80 | 100% | 15 | IV | Has a 30% chance to paralyze the target. |
| Dive | Water | Physical | 80 | 100% | 10 | III | User dives underwater, dodging all attacks, and hits next turn. |
| Dizzy Punch | Normal | Physical | 70 | 100% | 10 | I | Has a 20% chance to confuse the target. |
| Doodle | Normal | Status | 0 | 100% | 10 | IX | |
| Doom Desire | Steel | Special | 140 | 100% | 5 | III | Hits the target two turns later. |
| Double Hit | Normal | Physical | 35 | 90% | 10 | IV | Hits twice in one turn. |
| Double Iron Bash | Steel | Physical | 60 | 100% | 5 | VII | Hits twice in one turn. |
| Double Kick | Fighting | Physical | 30 | 100% | 30 | I | Hits twice in one turn. |
| Double Shock | Electric | Physical | 120 | 100% | 5 | IX | |
| Double Slap | Normal | Physical | 15 | 85% | 10 | I | Hits 2-5 times in one turn. |
| Double Team | Normal | Status | — | — | 15 | I | Raises the user’s evasion by one stage. |
| Double-Edge | Normal | Physical | 120 | 100% | 15 | I | User receives 1/3 the damage inflicted in recoil. |
| Draco Meteor | Dragon | Special | 130 | 90% | 5 | IV | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Ascent | Flying | Physical | 120 | 100% | 5 | VI | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Dragon Breath | Dragon | Special | 60 | 100% | 20 | II | Has a 30% chance to paralyze the target. |
| Dragon Cheer | Dragon | Status | 0 | — | 15 | IX | |
| Dragon Claw | Dragon | Physical | 80 | 100% | 15 | III | Inflicts regular damage with no additional effect. |
| Dragon Dance | Dragon | Status | — | — | 20 | III | Raises the user’s Attack and Speed by one stage. |
| Dragon Darts | Dragon | Physical | 50 | 100% | 10 | VIII | Hits twice in one turn. In Double Battles, this move will hit both enemy targets. If it would fail to hit one of the targets, the other target will be hit twice. |
| Dragon Energy | Dragon | Special | 150 | 100% | 5 | VIII | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Dragon Hammer | Dragon | Physical | 90 | 100% | 15 | VII | Inflicts regular damage with no additional effect. |
| Dragon Pulse | Dragon | Special | 85 | 100% | 10 | IV | Inflicts regular damage with no additional effect. |
| Dragon Rage | Dragon | Special | — | 100% | 10 | I | Inflicts 40 points of damage. |
| Dragon Rush | Dragon | Physical | 100 | 75% | 10 | IV | Has a 20% chance to make the target flinch. |
| Dragon Tail | Dragon | Physical | 60 | 90% | 10 | V | Ends wild battles. Forces trainers to switch Pokémon. |
| Drain Punch | Fighting | Physical | 75 | 100% | 10 | IV | Drains half the damage inflicted to heal the user. |
| Draining Kiss | Fairy | Special | 50 | 100% | 10 | VI | Drains 75% of the damage inflicted to heal the user. |
| Dream Eater | Psychic | Special | 100 | 100% | 15 | I | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | Flying | Physical | 80 | 100% | 20 | I | Inflicts regular damage with no additional effect. |
| Drill Run | Ground | Physical | 80 | 95% | 10 | V | Has an increased chance for a critical hit. |
| Drum Beating | Grass | Physical | 80 | 100% | 10 | VIII | Has a 100% chance to lower the target’s Speed by one stage. |
| Dual Chop | Dragon | Physical | 40 | 90% | 15 | V | Hits twice in one turn. |
| Dual Wingbeat | Flying | Physical | 40 | 90% | 10 | VIII | Hits twice in one turn. |
| Dynamax Cannon | Dragon | Special | 100 | 100% | 5 | VIII | Deals twice the damage if the target is Dynamaxed. |
| Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | II | Has a 100% chance to confuse the target. |
| Earth Power | Ground | Special | 90 | 100% | 10 | IV | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Earthquake | Ground | Physical | 100 | 100% | 10 | I | Inflicts regular damage and can hit Dig users. |
| Echoed Voice | Normal | Special | 40 | 100% | 15 | V | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Eerie Impulse | Electric | Status | — | 100% | 15 | VI | Lowers the target’s Special Attack by two stages. |
| Eerie Spell | Psychic | Special | 80 | 100% | 5 | VIII | The target loses 3 PP from the last move it used. |
| Egg Bomb | Normal | Physical | 100 | 75% | 10 | I | Inflicts regular damage with no additional effect. |
| Electric Terrain | Electric | Status | — | — | 10 | VI | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Electrify | Electric | Status | — | — | 20 | VI | Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. |
| Electro Ball | Electric | Special | — | 100% | 10 | V | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electro Drift | Electric | Special | 100 | 100% | 5 | IX | |
| Electro Shot | Electric | Special | 130 | 100% | 10 | IX | |
| Electroweb | Electric | Special | 55 | 95% | 15 | V | Lowers the target’s Speed by one stage. |
| Embargo | Dark | Status | — | 100% | 15 | IV | Target cannot use held items. |
| Ember | Fire | Special | 40 | 100% | 25 | I | Has a 10% chance to burn the target. |
| Encore | Normal | Status | — | 100% | 5 | II | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | Normal | Physical | — | 100% | 5 | III | Lowers the target’s HP to equal the user’s. |
| Endure | Normal | Status | — | — | 10 | II | Prevents the user’s HP from lowering below 1 this turn. |
| Energy Ball | Grass | Special | 90 | 100% | 10 | IV | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Entrainment | Normal | Status | — | 100% | 15 | V | Copies the user’s ability onto the target. |
| Eruption | Fire | Special | 150 | 100% | 5 | III | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Esper Wing | Psychic | Special | 80 | 100% | 10 | VIII | |
| Eternabeam | Dragon | Special | 160 | 90% | 5 | VIII | User foregoes its next turn to recharge. |
| Expanding Force | Psychic | Special | 80 | 100% | 10 | VIII | If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. |
| Explosion | Normal | Physical | 250 | 100% | 5 | I | User faints. |
| Extrasensory | Psychic | Special | 80 | 100% | 20 | III | Has a 10% chance to make the target flinch. |
| Extreme Evoboost | Normal | Status | — | — | 1 | VII | Raises all of the user’s stats by two stages. |
| Extreme Speed | Normal | Physical | 80 | 100% | 5 | II | Inflicts regular damage with no additional effect. |
| Facade | Normal | Physical | 70 | 100% | 20 | III | Power doubles if user is burned, paralyzed, or poisoned. |
| Fairy Lock | Fairy | Status | — | — | 10 | VI | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Fairy Wind | Fairy | Special | 40 | 100% | 30 | VI | Inflicts regular damage with no additional effect. |
| Fake Out | Normal | Physical | 40 | 100% | 10 | III | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Fake Tears | Dark | Status | — | 100% | 20 | III | Lowers the target’s Special Defense by two stages. |
| False Surrender | Dark | Physical | 80 | — | 10 | VIII | Never misses. |
| False Swipe | Normal | Physical | 40 | 100% | 40 | II | Cannot lower the target’s HP below 1. |
| Feather Dance | Flying | Status | — | 100% | 15 | III | Lowers the target’s Attack by two stages. |
| Feint | Normal | Physical | 30 | 100% | 10 | IV | Hits through Protect and Detect. |
| Feint Attack | Dark | Physical | 60 | — | 20 | II | Never misses. |
| Fell Stinger | Bug | Physical | 50 | 100% | 25 | VI | Raises the user’s Attack by two stages if it KOs the target. |
| Fickle Beam | Dragon | Special | 80 | 100% | 5 | IX | |
| Fiery Dance | Fire | Special | 80 | 100% | 10 | V | Has a 50% chance to raise the user’s Special Attack by one stage. |
| Fiery Wrath | Dark | Special | 90 | 100% | 10 | VIII | Has a 20% chance to make the target flinch. |
| Fillet Away | Normal | Status | 0 | — | 10 | IX | |
| Final Gambit | Fighting | Special | — | 100% | 5 | V | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fire Blast | Fire | Special | 110 | 85% | 5 | I | Has a 10% chance to burn the target. |
| Fire Fang | Fire | Physical | 65 | 95% | 15 | IV | Has a 10% chance to burn the target and a chance to make the target flinch. |
| Fire Lash | Fire | Physical | 80 | 100% | 15 | VII | Lowers the target’s Defense by one stage after inflicting damage. |
| Fire Pledge | Fire | Special | 80 | 100% | 10 | V | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Fire Punch | Fire | Physical | 75 | 100% | 15 | I | Has a 10% chance to burn the target. |
| Fire Spin | Fire | Special | 35 | 85% | 15 | I | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| First Impression | Bug | Physical | 90 | 100% | 10 | VII | Can only be used as the first move after the user enters battle. |
| Fishious Rend | Water | Physical | 85 | 100% | 10 | VIII | Power doubles if the user moves before the target. |
| Fissure | Ground | Physical | — | 30% | 5 | I | Causes a one-hit KO. |
| Flail | Normal | Physical | — | 100% | 15 | II | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Burst | Fire | Special | 70 | 100% | 15 | V | Deals splash damage to Pokémon next to the target. |
| Flame Charge | Fire | Physical | 50 | 100% | 20 | V | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Flame Wheel | Fire | Physical | 60 | 100% | 25 | II | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flamethrower | Fire | Special | 90 | 100% | 15 | I | Has a 10% chance to burn the target. |
| Flare Blitz | Fire | Physical | 120 | 100% | 15 | IV | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| Flash | Normal | Status | — | 100% | 20 | I | Lowers the target’s accuracy by one stage. |
| Flash Cannon | Steel | Special | 80 | 100% | 10 | IV | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Flatter | Dark | Status | — | 100% | 15 | III | Raises the target’s Special Attack by one stage and confuses the target. |
| Fleur Cannon | Fairy | Special | 130 | 90% | 5 | VII | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Fling | Dark | Physical | — | 100% | 10 | IV | Throws held item at the target; power depends on the item. |
| Flip Turn | Water | Physical | 60 | 100% | 20 | VIII | User must switch out after attacking. |
| Floaty Fall | Flying | Physical | 90 | 95% | 15 | VII | Inflicts regular damage with no additional effect. |
| Floral Healing | Fairy | Status | — | — | 10 | VII | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
| Flower Shield | Fairy | Status | — | — | 10 | VI | Raises the Defense of all Grass Pokémon in battle. |
| Flower Trick | Grass | Physical | 70 | — | 10 | IX | |
| Fly | Flying | Physical | 90 | 95% | 15 | I | User flies high into the air, dodging all attacks, and hits next turn. |
| Flying Press | Fighting | Physical | 100 | 95% | 10 | VI | Deals both Fighting and Flying-type damage. |
| Focus Blast | Fighting | Special | 120 | 70% | 5 | IV | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Focus Energy | Normal | Status | — | — | 30 | I | Increases the user’s chance to score a critical hit. |
| Focus Punch | Fighting | Physical | 150 | 100% | 20 | III | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | Normal | Status | — | — | 20 | III | Redirects the target’s single-target effects to the user for this turn. |
| Force Palm | Fighting | Physical | 60 | 100% | 10 | IV | Has a 30% chance to paralyze the target. |
| Foresight | Normal | Status | — | — | 40 | II | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Forest’s Curse | Grass | Status | — | 100% | 20 | VI | Adds Grass to the target’s types. |
| Foul Play | Dark | Physical | 95 | 100% | 15 | V | Calculates damage with the target’s attacking stat. |
| Freeze Shock | Ice | Physical | 140 | 90% | 5 | V | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
| Freeze-Dry | Ice | Special | 70 | 100% | 20 | VI | Super-effective against Water. |
| Freezing Glare | Psychic | Special | 90 | 100% | 10 | VIII | Has a 10% chance to freeze the target. |
| Freezy Frost | Ice | Special | 100 | 90% | 10 | VII | Inflicts regular damage with no additional effect. |
| Frenzy Plant | Grass | Special | 150 | 90% | 5 | III | User foregoes its next turn to recharge. |
| Frost Breath | Ice | Special | 60 | 90% | 10 | V | Always scores a critical hit. |
| Frustration | Normal | Physical | — | 100% | 20 | II | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Attack | Normal | Physical | 15 | 85% | 20 | I | Hits 2-5 times in one turn. |
| Fury Cutter | Bug | Physical | 40 | 95% | 20 | II | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Fury Swipes | Normal | Physical | 18 | 80% | 15 | I | Hits 2-5 times in one turn. |
| Fusion Bolt | Electric | Physical | 100 | 100% | 5 | V | With Fusion Flare, inflicts double damage. |
| Fusion Flare | Fire | Special | 100 | 100% | 5 | V | With Fusion Bolt, inflicts double damage. |
| Future Sight | Psychic | Special | 120 | 100% | 10 | II | Hits the target two turns later. |
| Gastro Acid | Poison | Status | — | 100% | 10 | IV | Nullifies target’s ability until it leaves battle. |
| Gear Grind | Steel | Physical | 50 | 85% | 15 | V | Hits twice in one turn. |
| Gear Up | Steel | Status | — | — | 20 | VII | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
| Genesis Supernova | Psychic | Special | 185 | — | 1 | VII | Changes the terrain to Psychic Terrain after inflicting damage. |
| Geomancy | Fairy | Status | — | — | 10 | VI | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Giga Drain | Grass | Special | 75 | 100% | 10 | II | Drains half the damage inflicted to heal the user. |
| Giga Impact | Normal | Physical | 150 | 90% | 5 | IV | User foregoes its next turn to recharge. |
| Gigaton Hammer | Steel | Physical | 160 | 100% | 5 | IX | |
| Gigavolt Havoc (Physical) | Electric | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Gigavolt Havoc (Special) | Electric | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Glacial Lance | Ice | Physical | 120 | 100% | 5 | VIII | Inflicts regular damage with no additional effect. |
| Glaciate | Ice | Special | 65 | 95% | 10 | V | Lowers the target’s Speed by one stage. |
| Glaive Rush | Dragon | Physical | 120 | 100% | 5 | IX | |
| Glare | Normal | Status | — | 100% | 30 | I | Paralyzes the target. |
| Glitzy Glow | Psychic | Special | 80 | 95% | 15 | VII | Inflicts regular damage with no additional effect. |
| Grass Knot | Grass | Special | — | 100% | 20 | IV | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grass Pledge | Grass | Special | 80 | 100% | 10 | V | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Grass Whistle | Grass | Status | — | 55% | 15 | III | Puts the target to sleep. |
| Grassy Glide | Grass | Physical | 55 | 100% | 20 | VIII | If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. |
| Grassy Terrain | Grass | Status | — | — | 10 | VI | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Grav Apple | Grass | Physical | 80 | 100% | 10 | VIII | Lower the targets Defense by 1 stage. Damage is increased by 50% during Gravitys effect. |
| Gravity | Psychic | Status | — | — | 5 | IV | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | Normal | Status | — | 100% | 40 | I | Lowers the target’s Attack by one stage. |
| Growth | Normal | Status | — | — | 20 | I | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | Ghost | Status | — | — | 5 | III | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Split | Psychic | Status | — | — | 10 | V | Averages Defense and Special Defense with the target. |
| Guard Swap | Psychic | Status | — | — | 10 | IV | User swaps Defense and Special Defense changes with the target. |
| Guardian of Alola | Fairy | Special | — | — | 1 | VII | Damages the target for 75% of its remaining HP. |
| Guillotine | Normal | Physical | — | 30% | 5 | I | Causes a one-hit KO. |
| Gunk Shot | Poison | Physical | 120 | 80% | 5 | IV | Has a 30% chance to poison the target. |
| Gust | Flying | Special | 40 | 100% | 35 | I | Inflicts regular damage and can hit Pokémon in the air. |
| Gyro Ball | Steel | Physical | — | 100% | 5 | IV | Power raises when the user has lower Speed, up to a maximum of 150. |
| Hail | Ice | Status | — | — | 10 | III | Changes the weather to a hailstorm for five turns. |
| Hammer Arm | Fighting | Physical | 100 | 90% | 10 | IV | Lowers user’s Speed by one stage. |
| Happy Hour | Normal | Status | — | — | 30 | VI | Doubles prize money. |
| Hard Press | Steel | Physical | 0 | 100% | 10 | IX | |
| Harden | Normal | Status | — | — | 30 | I | Raises the user’s Defense by one stage. |
| Haze | Ice | Status | — | — | 30 | I | Resets all Pokémon’s stats, accuracy, and evasion. |
| Head Charge | Normal | Physical | 120 | 100% | 15 | V | User receives 1/4 the damage it inflicts in recoil. |
| Head Smash | Rock | Physical | 150 | 80% | 5 | IV | User receives 1/2 the damage inflicted in recoil. |
| Headbutt | Normal | Physical | 70 | 100% | 15 | I | Has a 30% chance to make the target flinch. |
| Headlong Rush | Ground | Physical | 120 | 100% | 5 | VIII | |
| Heal Bell | Normal | Status | — | — | 5 | II | Cures the entire party of major status effects. |
| Heal Block | Psychic | Status | — | 100% | 15 | IV | Prevents target from restoring its HP for five turns. |
| Heal Order | Bug | Status | — | — | 10 | IV | Heals the user by half its max HP. |
| Heal Pulse | Psychic | Status | — | — | 10 | V | Heals the target for half its max HP. |
| Healing Wish | Psychic | Status | — | — | 10 | IV | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Stamp | Psychic | Physical | 60 | 100% | 25 | V | Has a 30% chance to make the target flinch. |
| Heart Swap | Psychic | Status | — | — | 10 | IV | User and target swap stat changes. |
| Heat Crash | Fire | Physical | — | 100% | 10 | V | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heat Wave | Fire | Special | 95 | 90% | 10 | III | Has a 10% chance to burn the target. |
| Heavy Slam | Steel | Physical | — | 100% | 10 | V | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Helping Hand | Normal | Status | — | — | 20 | III | Ally’s next move inflicts half more damage. |
| Hex | Ghost | Special | 65 | 100% | 10 | V | Has double power if the target has a major status ailment. |
| Hidden Power | Normal | Special | 60 | 100% | 15 | II | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| High Horsepower | Ground | Physical | 95 | 95% | 10 | VII | Inflicts regular damage with no additional effect. |
| High Jump Kick | Fighting | Physical | 130 | 90% | 10 | I | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Hold Back | Normal | Physical | 40 | 100% | 40 | VI | Cannot lower the target’s HP below 1. |
| Hold Hands | Normal | Status | — | — | 40 | VI | Does nothing. |
| Hone Claws | Dark | Status | — | — | 15 | V | Raises the user’s Attack and accuracy by one stage. |
| Horn Attack | Normal | Physical | 65 | 100% | 25 | I | Inflicts regular damage with no additional effect. |
| Horn Drill | Normal | Physical | — | 30% | 5 | I | Causes a one-hit KO. |
| Horn Leech | Grass | Physical | 75 | 100% | 10 | V | Drains half the damage inflicted to heal the user. |
| Howl | Normal | Status | — | — | 40 | III | Raises the user’s Attack by one stage. |
| Hurricane | Flying | Special | 110 | 70% | 10 | V | Has a 30% chance to confuse the target. |
| Hydro Cannon | Water | Special | 150 | 90% | 5 | III | User foregoes its next turn to recharge. |
| Hydro Pump | Water | Special | 110 | 80% | 5 | I | Inflicts regular damage with no additional effect. |
| Hydro Steam | Water | Special | 80 | 100% | 15 | IX | |
| Hydro Vortex (Physical) | Water | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Hydro Vortex (Special) | Water | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Hyper Beam | Normal | Special | 150 | 90% | 5 | I | User foregoes its next turn to recharge. |
| Hyper Drill | Normal | Physical | 100 | 100% | 5 | IX | |
| Hyper Fang | Normal | Physical | 80 | 90% | 15 | I | Has a 10% chance to make the target flinch. |
| Hyper Voice | Normal | Special | 90 | 100% | 10 | III | Inflicts regular damage with no additional effect. |
| Hyperspace Fury | Dark | Physical | 100 | — | 5 | VI | Ignores and destroys protection effects. |
| Hyperspace Hole | Psychic | Special | 80 | — | 5 | VI | Ignores and destroys protection effects. |
| Hypnosis | Psychic | Status | — | 60% | 20 | I | Puts the target to sleep. |
| Ice Ball | Ice | Physical | 30 | 90% | 20 | III | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Ice Beam | Ice | Special | 90 | 100% | 10 | I | Has a 10% chance to freeze the target. |
| Ice Burn | Ice | Special | 140 | 90% | 5 | V | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
| Ice Fang | Ice | Physical | 65 | 95% | 15 | IV | Has a 10% chance to freeze the target and a chance to make the target flinch. |
| Ice Hammer | Ice | Physical | 100 | 90% | 10 | VII | Lowers user’s Speed by one stage. |
| Ice Punch | Ice | Physical | 75 | 100% | 15 | I | Has a 10% chance to freeze the target. |
| Ice Shard | Ice | Physical | 40 | 100% | 30 | IV | Inflicts regular damage with no additional effect. |
| Ice Spinner | Ice | Physical | 80 | 100% | 15 | IX | |
| Icicle Crash | Ice | Physical | 85 | 90% | 10 | V | Has a 30% chance to make the target flinch. |
| Icicle Spear | Ice | Physical | 25 | 100% | 30 | III | Hits 2-5 times in one turn. |
| Icy Wind | Ice | Special | 55 | 95% | 15 | II | Has a 100% chance to lower the target’s Speed by one stage. |
| Imprison | Psychic | Status | — | — | 10 | III | Prevents the target from using any moves that the user also knows. |
| Incinerate | Fire | Special | 60 | 100% | 15 | V | Destroys the target’s held berry. |
| Infernal Parade | Ghost | Special | 60 | 100% | 15 | VIII | |
| Inferno | Fire | Special | 100 | 50% | 5 | V | Has a 100% chance to burn the target. |
| Inferno Overdrive (Physical) | Fire | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Inferno Overdrive (Special) | Fire | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Infestation | Bug | Special | 20 | 100% | 20 | VI | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Ingrain | Grass | Status | — | — | 20 | III | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Instruct | Psychic | Status | — | — | 15 | VII | Forces the target to repeat its last used move. |
| Ion Deluge | Electric | Status | — | — | 25 | VI | Changes all Normal moves to Electric moves for the rest of the turn. |
| Iron Defense | Steel | Status | — | — | 15 | III | Raises the user’s Defense by two stages. |
| Iron Head | Steel | Physical | 80 | 100% | 15 | IV | Has a 30% chance to make the target flinch. |
| Iron Tail | Steel | Physical | 100 | 75% | 15 | II | Has a 30% chance to lower the target’s Defense by one stage. |
| Ivy Cudgel | Grass | Physical | 100 | 100% | 10 | IX | |
| Jaw Lock | Dark | Physical | 80 | 100% | 10 | VIII | Prevents you and the target from switching out. |
| Jet Punch | Water | Physical | 60 | 100% | 15 | IX | |
| Judgment | Normal | Special | 100 | 100% | 10 | IV | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Jump Kick | Fighting | Physical | 100 | 95% | 10 | I | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Jungle Healing | Grass | Status | — | — | 10 | VIII | Each Pokemon on the user's side has its status condition healed and restores 1/4 of its maximum HP, rounded up. |
| Karate Chop | Fighting | Physical | 50 | 100% | 25 | I | Has an increased chance for a critical hit. |
| Kinesis | Psychic | Status | — | 80% | 15 | I | Lowers the target’s accuracy by one stage. |
| King’s Shield | Steel | Status | — | — | 10 | VI | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Knock Off | Dark | Physical | 65 | 100% | 20 | III | Target drops its held item. |
| Kowtow Cleave | Dark | Physical | 85 | — | 10 | IX | |
| Land’s Wrath | Ground | Physical | 90 | 100% | 10 | VI | Inflicts regular damage with no additional effect. |
| Laser Focus | Normal | Status | — | — | 30 | VII | Guarantees a critical hit with the user’s next move. |
| Lash Out | Dark | Physical | 75 | 100% | 5 | VIII | Power doubles if the user had a stat stage lowered this turn. |
| Last Resort | Normal | Physical | 140 | 100% | 5 | IV | Can only be used after all of the user’s other moves have been used. |
| Last Respects | Ghost | Physical | 50 | 100% | 10 | IX | |
| Lava Plume | Fire | Special | 80 | 100% | 15 | IV | Has a 30% chance to burn the target. |
| Leaf Blade | Grass | Physical | 90 | 100% | 15 | III | Has an increased chance for a critical hit. |
| Leaf Storm | Grass | Special | 130 | 90% | 5 | IV | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Leaf Tornado | Grass | Special | 65 | 90% | 10 | V | Has a 50% chance to lower the target’s accuracy by one stage. |
| Leafage | Grass | Physical | 40 | 100% | 40 | VII | Inflicts regular damage with no additional effect. |
| Leech Life | Bug | Physical | 80 | 100% | 10 | I | Drains half the damage inflicted to heal the user. |
| Leech Seed | Grass | Status | — | 90% | 10 | I | Seeds the target, stealing HP from it every turn. |
| Leer | Normal | Status | — | 100% | 30 | I | Lowers the target’s Defense by one stage. |
| Let’s Snuggle Forever | Fairy | Physical | 190 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Lick | Ghost | Physical | 30 | 100% | 30 | I | Has a 30% chance to paralyze the target. |
| Life Dew | Water | Status | — | — | 10 | VIII | Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up. |
| Light of Ruin | Fairy | Special | 140 | 90% | 5 | VI | User receives 1/2 the damage inflicted in recoil. |
| Light Screen | Psychic | Status | — | — | 30 | I | Reduces damage from special attacks by 50% for five turns. |
| Light That Burns the Sky | Psychic | Special | 200 | — | 1 | VII | Inflicts damage using either Attack or Special Attack stat, whichever is higher. |
| Liquidation | Water | Physical | 85 | 100% | 10 | VII | Has a 20% chance to lower the target’s Defense by one stage. |
| Lock-On | Normal | Status | — | — | 5 | II | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | Normal | Status | — | 75% | 10 | I | Puts the target to sleep. |
| Low Kick | Fighting | Physical | — | 100% | 20 | I | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Low Sweep | Fighting | Physical | 65 | 100% | 20 | V | Lowers the target’s Speed by one stage. |
| Lucky Chant | Normal | Status | — | — | 30 | IV | Prevents the target from scoring critical hits for five turns. |
| Lumina Crash | Psychic | Special | 80 | 100% | 10 | IX | |
| Lunar Blessing | Psychic | Status | 0 | — | 5 | VIII | |
| Lunar Dance | Psychic | Status | — | — | 10 | IV | User faints, and its replacement is fully healed. |
| Lunge | Bug | Physical | 80 | 100% | 15 | VII | Lowers the target’s Attack by one stage after inflicting damage. |
| Luster Purge | Psychic | Special | 95 | 100% | 5 | III | Has a 50% chance to lower the target’s Special Defense by one stage. |
| Mach Punch | Fighting | Physical | 40 | 100% | 30 | II | Inflicts regular damage with no additional effect. |
| Magic Coat | Psychic | Status | — | — | 15 | III | Reflects back the first effect move used on the user this turn. |
| Magic Powder | Psychic | Status | — | 100% | 20 | VIII | Causes the target to become a Psychic type. |
| Magic Room | Psychic | Status | — | — | 10 | V | Negates held items for five turns. |
| Magical Leaf | Grass | Special | 60 | — | 20 | III | Never misses. |
| Magical Torque | Fairy | Physical | 100 | 100% | 10 | IX | |
| Magma Storm | Fire | Special | 100 | 75% | 5 | IV | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Magnet Bomb | Steel | Physical | 60 | — | 20 | IV | Never misses. |
| Magnet Rise | Electric | Status | — | — | 10 | IV | User is immune to Ground moves and effects for five turns. |
| Magnetic Flux | Electric | Status | — | — | 20 | VI | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
| Magnitude | Ground | Physical | — | 100% | 30 | II | Power varies randomly from 10 to 150. |
| Make It Rain | Steel | Special | 120 | 100% | 5 | IX | |
| Malicious Moonsault | Dark | Physical | 180 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Malignant Chain | Poison | Special | 100 | 100% | 5 | IX | |
| Mat Block | Fighting | Status | — | — | 10 | VI | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Matcha Gotcha | Grass | Special | 80 | 90% | 15 | IX | |
| Me First | Normal | Status | — | — | 20 | IV | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | Normal | Status | — | — | 5 | II | Prevents the target from leaving battle. |
| Meditate | Psychic | Status | — | — | 40 | I | Raises the user’s Attack by one stage. |
| Mega Drain | Grass | Special | 40 | 100% | 15 | I | Drains half the damage inflicted to heal the user. |
| Mega Kick | Normal | Physical | 120 | 75% | 5 | I | Inflicts regular damage with no additional effect. |
| Mega Punch | Normal | Physical | 80 | 85% | 20 | I | Inflicts regular damage with no additional effect. |
| Megahorn | Bug | Physical | 120 | 85% | 10 | II | Inflicts regular damage with no additional effect. |
| Memento | Dark | Status | — | 100% | 10 | III | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Menacing Moonraze Maelstrom | Ghost | Special | 200 | — | 1 | VII | Cannot be disrupted by abilities. |
| Metal Burst | Steel | Physical | — | 100% | 10 | IV | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Metal Claw | Steel | Physical | 50 | 95% | 35 | II | Has a 10% chance to raise the user’s Attack by one stage. |
| Metal Sound | Steel | Status | — | 85% | 40 | III | Lowers the target’s Special Defense by two stages. |
| Meteor Assault | Fighting | Physical | 150 | 100% | 5 | VIII | User foregoes its next turn to recharge. |
| Meteor Beam | Rock | Special | 120 | 90% | 10 | VIII | Requires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn. |
| Meteor Mash | Steel | Physical | 90 | 90% | 10 | III | Has a 20% chance to raise the user’s Attack by one stage. |
| Metronome | Normal | Status | — | — | 10 | I | Randomly selects and uses any move in the game. |
| Mighty Cleave | Rock | Physical | 95 | 100% | 5 | IX | |
| Milk Drink | Normal | Status | — | — | 5 | II | Heals the user by half its max HP. |
| Mimic | Normal | Status | — | — | 10 | I | Copies the target’s last used move. |
| Mind Blown | Fire | Special | 150 | 100% | 5 | VII | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Mind Reader | Normal | Status | — | — | 5 | II | Ensures that the user’s next move will hit the target. |
| Minimize | Normal | Status | — | — | 10 | I | Raises the user’s evasion by two stages. |
| Miracle Eye | Psychic | Status | — | — | 40 | IV | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | Psychic | Special | — | 100% | 20 | II | Inflicts twice the damage the user received from the last special hit it took. |
| Mirror Move | Flying | Status | — | — | 20 | I | Uses the target’s last used move. |
| Mirror Shot | Steel | Special | 65 | 85% | 10 | IV | Has a 30% chance to lower the target’s accuracy by one stage. |
| Mist | Ice | Status | — | — | 30 | I | Protects the user’s stats from being changed by enemy moves. |
| Mist Ball | Psychic | Special | 95 | 100% | 5 | III | Has a 50% chance to lower the target’s Special Attack by one stage. |
| Misty Explosion | Fairy | Special | 100 | 100% | 5 | VIII | If Misty Terrain is active and the user is grounded, this move has its power increased by 50%. |
| Misty Terrain | Fairy | Status | — | — | 10 | VI | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Moonblast | Fairy | Special | 95 | 100% | 15 | VI | Has a 30% chance to lower the target’s Special Attack by one stage. |
| Moongeist Beam | Ghost | Special | 100 | 100% | 5 | VII | Cannot be disrupted by abilities. |
| Moonlight | Fairy | Status | — | — | 5 | II | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | Normal | Status | — | — | 5 | II | Heals the user by half its max HP. Affected by weather. |
| Mortal Spin | Poison | Physical | 30 | 100% | 15 | IX | |
| Mountain Gale | Ice | Physical | 100 | 85% | 10 | VIII | |
| Mud Bomb | Ground | Special | 65 | 85% | 10 | IV | Has a 30% chance to lower the target’s accuracy by one stage. |
| Mud Shot | Ground | Special | 55 | 95% | 15 | III | Has a 100% chance to lower the target’s Speed by one stage. |
| Mud Sport | Ground | Status | — | — | 15 | III | Halves all Electric-type damage. |
| Mud-Slap | Ground | Special | 20 | 100% | 10 | II | Has a 100% chance to lower the target’s accuracy by one stage. |
| Muddy Water | Water | Special | 90 | 85% | 10 | III | Has a 30% chance to lower the target’s accuracy by one stage. |
| Multi-Attack | Normal | Physical | 120 | 100% | 10 | VII | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Mystical Fire | Fire | Special | 75 | 100% | 10 | VI | Has a 100% chance to lower the target’s Special Attack by one stage. |
| Mystical Power | Psychic | Special | 70 | 90% | 10 | VIII | |
| Nasty Plot | Dark | Status | — | — | 20 | IV | Raises the user’s Special Attack by two stages. |
| Natural Gift | Normal | Physical | — | 100% | 15 | IV | Power and type depend on the held berry. |
| Nature Power | Normal | Status | — | — | 20 | III | Uses a move which depends upon the terrain. |
| Nature’s Madness | Fairy | Special | — | 90% | 10 | VII | Inflicts damage equal to half the target’s HP. |
| Needle Arm | Grass | Physical | 60 | 100% | 15 | III | Has a 30% chance to make the target flinch. |
| Never-Ending Nightmare (Physical) | Ghost | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Never-Ending Nightmare (Special) | Ghost | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Night Daze | Dark | Special | 85 | 95% | 10 | V | Has a 40% chance to lower the target’s accuracy by one stage. |
| Night Shade | Ghost | Special | — | 100% | 15 | I | Inflicts damage equal to the user’s level. |
| Night Slash | Dark | Physical | 70 | 100% | 15 | IV | Has an increased chance for a critical hit. |
| Nightmare | Ghost | Status | — | 100% | 15 | II | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| No Retreat | Fighting | Status | — | — | 5 | VIII | Prevents user from switching out. Raises all of the user’s stats by one stage. |
| Noble Roar | Normal | Status | — | 100% | 30 | VI | Lowers the target’s Attack and Special Attack by one stage. |
| Noxious Torque | Poison | Physical | 100 | 100% | 10 | IX | |
| Nuzzle | Electric | Physical | 20 | 100% | 20 | VI | Has a 100% chance to paralyze the target. |
| Oblivion Wing | Flying | Special | 80 | 100% | 10 | VI | Drains 75% of the damage inflicted to heal the user. |
| Obstruct | Dark | Status | — | 100% | 10 | VIII | Prevents any moves from hitting the user this turn. If this blocks a contact move, the user has their Defense lowered by 2 stages. |
| Oceanic Operetta | Water | Special | 195 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Octazooka | Water | Special | 65 | 85% | 10 | II | Has a 50% chance to lower the target’s accuracy by one stage. |
| Octolock | Fighting | Status | — | 100% | 15 | VIII | Prevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage. |
| Odor Sleuth | Normal | Status | — | — | 40 | III | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Ominous Wind | Ghost | Special | 60 | 100% | 5 | IV | Has a 10% chance to raise all of the user’s stats by one stage. |
| Order Up | Dragon | Physical | 80 | 100% | 10 | IX | |
| Origin Pulse | Water | Special | 110 | 85% | 10 | VI | Inflicts regular damage with no additional effect. |
| Outrage | Dragon | Physical | 120 | 100% | 10 | II | Hits every turn for 2-3 turns, then confuses the user. |
| Overdrive | Electric | Special | 80 | 100% | 10 | VIII | Inflicts regular damage with no additional effect. |
| Overheat | Fire | Special | 130 | 90% | 5 | III | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Pain Split | Normal | Status | — | — | 20 | II | Sets the user’s and targets’s HP to the average of their current HP. |
| Parabolic Charge | Electric | Special | 65 | 100% | 20 | VI | Heals the user for half the total damage dealt to all targets. |
| Parting Shot | Dark | Status | — | 100% | 20 | VI | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Pay Day | Normal | Physical | 40 | 100% | 20 | I | Scatters money on the ground worth five times the user’s level. |
| Payback | Dark | Physical | 50 | 100% | 10 | IV | Power is doubled if the target has already moved this turn. |
| Peck | Flying | Physical | 35 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Perish Song | Normal | Status | — | — | 5 | II | User and target both faint after three turns. |
| Petal Blizzard | Grass | Physical | 90 | 100% | 15 | VI | Inflicts regular damage. |
| Petal Dance | Grass | Special | 120 | 100% | 10 | I | Hits every turn for 2-3 turns, then confuses the user. |
| Phantom Force | Ghost | Physical | 90 | 100% | 10 | VI | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Photon Geyser | Psychic | Special | 100 | 100% | 5 | VII | Inflicts regular damage with no additional effect. |
| Pika Papow | Electric | Special | — | — | 20 | VII | Inflicts regular damage with no additional effect. |
| Pin Missile | Bug | Physical | 25 | 95% | 20 | I | Hits 2-5 times in one turn. |
| Plasma Fists | Electric | Physical | 100 | 100% | 15 | VII | After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. |
| Play Nice | Normal | Status | — | — | 20 | VI | Lowers the target’s Attack by one stage. |
| Play Rough | Fairy | Physical | 90 | 90% | 10 | VI | Has a 10% chance to lower the target’s Attack by one stage. |
| Pluck | Flying | Physical | 60 | 100% | 20 | IV | If target has a berry, inflicts double damage and uses the berry. |
| Poison Fang | Poison | Physical | 50 | 100% | 15 | III | Has a 50% chance to badly poison the target. |
| Poison Gas | Poison | Status | — | 90% | 40 | I | Poisons the target. |
| Poison Jab | Poison | Physical | 80 | 100% | 20 | IV | Has a 30% chance to poison the target. |
| Poison Powder | Poison | Status | — | 75% | 35 | I | Poisons the target. |
| Poison Sting | Poison | Physical | 15 | 100% | 35 | I | Has a 30% chance to poison the target. |
| Poison Tail | Poison | Physical | 50 | 100% | 25 | III | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| Pollen Puff | Bug | Special | 90 | 100% | 15 | VII | Damages opponents, but heals allies for 50% of their max HP. |
| Poltergeist | Ghost | Physical | 110 | 90% | 5 | VIII | Fails if the target has no held item. |
| Population Bomb | Normal | Physical | 20 | 90% | 10 | IX | |
| Pounce | Bug | Physical | 50 | 100% | 20 | IX | |
| Pound | Normal | Physical | 40 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Powder | Bug | Status | — | 100% | 20 | VI | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
| Powder Snow | Ice | Special | 40 | 100% | 25 | II | Has a 10% chance to freeze the target. |
| Power Gem | Rock | Special | 80 | 100% | 20 | IV | Inflicts regular damage with no additional effect. |
| Power Shift | Normal | Status | 0 | — | 10 | VIII | |
| Power Split | Psychic | Status | — | — | 10 | V | Averages Attack and Special Attack with the target. |
| Power Swap | Psychic | Status | — | — | 10 | IV | User swaps Attack and Special Attack changes with the target. |
| Power Trick | Psychic | Status | — | — | 10 | IV | User swaps Attack and Defense. |
| Power Trip | Dark | Physical | 20 | 100% | 10 | VII | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Power Whip | Grass | Physical | 120 | 85% | 10 | IV | Inflicts regular damage with no additional effect. |
| Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | VI | Raises the user’s Attack by one stage after inflicting damage. |
| Precipice Blades | Ground | Physical | 120 | 85% | 10 | VI | Inflicts regular damage with no additional effect. |
| Present | Normal | Physical | — | 90% | 15 | II | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Prismatic Laser | Psychic | Special | 160 | 100% | 10 | VII | User foregoes its next turn to recharge. |
| Protect | Normal | Status | — | — | 10 | II | Prevents any moves from hitting the user this turn. |
| Psybeam | Psychic | Special | 65 | 100% | 20 | I | Has a 10% chance to confuse the target. |
| Psyblade | Psychic | Physical | 80 | 100% | 15 | IX | |
| Psych Up | Normal | Status | — | — | 10 | II | Discards the user’s stat changes and copies the target’s. |
| Psychic | Psychic | Special | 90 | 100% | 10 | I | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Psychic Fangs | Psychic | Physical | 85 | 100% | 10 | VII | Destroys Reflect and Light Screen. |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 | IX | |
| Psychic Terrain | Psychic | Status | — | — | 10 | VII | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Boost | Psychic | Special | 140 | 90% | 5 | III | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Psycho Cut | Psychic | Physical | 70 | 100% | 20 | IV | Has an increased chance for a critical hit. |
| Psycho Shift | Psychic | Status | — | 100% | 10 | IV | Transfers the user’s major status effect to the target. |
| Psyshield Bash | Psychic | Physical | 70 | 90% | 10 | VIII | |
| Psyshock | Psychic | Special | 80 | 100% | 10 | V | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | Psychic | Special | 100 | 100% | 10 | V | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psywave | Psychic | Special | — | 100% | 15 | I | Inflicts damage between 50% and 150% of the user’s level. |
| Pulverizing Pancake | Normal | Physical | 210 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Punishment | Dark | Physical | — | 100% | 5 | IV | Power increases against targets with more raised stats, up to a maximum of 200. |
| Purify | Poison | Status | — | — | 20 | VII | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
| Pursuit | Dark | Physical | 40 | 100% | 20 | II | Has double power against, and can hit, Pokémon attempting to switch out. |
| Pyro Ball | Fire | Physical | 120 | 90% | 5 | VIII | Has a 10% chance to burn the target. |
| Quash | Dark | Status | — | 100% | 15 | V | Makes the target act last this turn. |
| Quick Attack | Normal | Physical | 40 | 100% | 30 | I | Inflicts regular damage with no additional effect. |
| Quick Guard | Fighting | Status | — | — | 15 | V | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | Bug | Status | — | — | 20 | V | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage | Normal | Physical | 20 | 100% | 20 | I | If the user is hit after using this move, its Attack rises by one stage. |
| Rage Fist | Ghost | Physical | 50 | 100% | 10 | IX | |
| Rage Powder | Bug | Status | — | — | 20 | V | Redirects the target’s single-target effects to the user for this turn. |
| Raging Bull | Normal | Physical | 90 | 100% | 10 | IX | |
| Raging Fury | Fire | Physical | 120 | 100% | 10 | VIII | |
| Rain Dance | Water | Status | — | — | 5 | II | Changes the weather to rain for five turns. |
| Rapid Spin | Normal | Physical | 50 | 100% | 40 | II | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Razor Leaf | Grass | Physical | 55 | 95% | 25 | I | Has an increased chance for a critical hit. |
| Razor Shell | Water | Physical | 75 | 95% | 10 | V | Has a 50% chance to lower the target’s Defense by one stage. |
| Razor Wind | Normal | Special | 80 | 100% | 10 | I | Requires a turn to charge before attacking. |
| Recover | Normal | Status | — | — | 5 | I | Heals the user by half its max HP. |
| Recycle | Normal | Status | — | — | 10 | III | User recovers the item it last used up. |
| Reflect | Psychic | Status | — | — | 20 | I | Reduces damage from physical attacks by half. |
| Reflect Type | Normal | Status | — | — | 15 | V | User becomes the target’s type. |
| Refresh | Normal | Status | — | — | 20 | III | Cleanses the user of a burn, paralysis, or poison. |
| Relic Song | Normal | Special | 75 | 100% | 10 | V | Has a 10% chance to put the target to sleep. |
| Rest | Psychic | Status | — | — | 5 | I | User sleeps for two turns, completely healing itself. |
| Retaliate | Normal | Physical | 70 | 100% | 5 | V | Has double power if a friendly Pokémon fainted last turn. |
| Return | Normal | Physical | — | 100% | 20 | II | Power increases with happiness, up to a maximum of 102. |
| Revelation Dance | Normal | Special | 90 | 100% | 15 | VII | Has the same type as the user. |
| Revenge | Fighting | Physical | 60 | 100% | 10 | III | Inflicts double damage if the user takes damage before attacking this turn. |
| Reversal | Fighting | Physical | — | 100% | 15 | II | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Revival Blessing | Normal | Status | 0 | — | 1 | IX | |
| Rising Voltage | Electric | Special | 70 | 100% | 20 | VIII | If Electric Terrain is active and the user is grounded, this move has has its power doubled. |
| Roar | Normal | Status | — | — | 20 | I | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Roar of Time | Dragon | Special | 150 | 90% | 5 | IV | User foregoes its next turn to recharge. |
| Rock Blast | Rock | Physical | 25 | 90% | 10 | III | Hits 2-5 times in one turn. |
| Rock Climb | Normal | Physical | 90 | 85% | 20 | IV | Has a 20% chance to confuse the target. |
| Rock Polish | Rock | Status | — | — | 20 | IV | Raises the user’s Speed by two stages. |
| Rock Slide | Rock | Physical | 75 | 90% | 10 | I | Has a 30% chance to make the target flinch. |
| Rock Smash | Fighting | Physical | 40 | 100% | 15 | II | Has a 50% chance to lower the target’s Defense by one stage. |
| Rock Throw | Rock | Physical | 50 | 90% | 15 | I | Inflicts regular damage with no additional effect. |
| Rock Tomb | Rock | Physical | 60 | 95% | 15 | III | Has a 100% chance to lower the target’s Speed by one stage. |
| Rock Wrecker | Rock | Physical | 150 | 90% | 5 | IV | User foregoes its next turn to recharge. |
| Role Play | Psychic | Status | — | — | 10 | III | Copies the target’s ability. |
| Rolling Kick | Fighting | Physical | 60 | 85% | 15 | I | Has a 30% chance to make the target flinch. |
| Rollout | Rock | Physical | 30 | 90% | 20 | II | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Roost | Flying | Status | — | — | 5 | IV | Heals the user by half its max HP. |
| Rototiller | Ground | Status | — | — | 10 | VI | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
| Round | Normal | Special | 60 | 100% | 15 | V | Has double power if it’s used more than once per turn. |
| Ruination | Dark | Special | 1 | 90% | 10 | IX | |
| Sacred Fire | Fire | Physical | 100 | 95% | 5 | II | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Sacred Sword | Fighting | Physical | 90 | 100% | 15 | V | Ignores the target’s stat modifiers. |
| Safeguard | Normal | Status | — | — | 25 | II | Protects the user’s field from major status ailments and confusion for five turns. |
| Salt Cure | Rock | Physical | 40 | 100% | 15 | IX | |
| Sand Attack | Ground | Status | — | 100% | 15 | I | Lowers the target’s accuracy by one stage. |
| Sand Tomb | Ground | Physical | 35 | 85% | 15 | III | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Sandsear Storm | Ground | Special | 100 | 80% | 10 | VIII | |
| Sandstorm | Rock | Status | — | — | 10 | II | Changes the weather to a sandstorm for five turns. |
| Sappy Seed | Grass | Physical | 100 | 90% | 10 | VII | Inflicts regular damage with no additional effect. |
| Savage Spin-Out (Physical) | Bug | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Savage Spin-Out (Special) | Bug | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Scald | Water | Special | 80 | 100% | 15 | V | Has a 30% chance to burn the target. |
| Scale Shot | Dragon | Physical | 25 | 90% | 20 | VIII | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
| Scary Face | Normal | Status | — | 100% | 10 | II | Lowers the target’s Speed by two stages. |
| Scorching Sands | Ground | Special | 70 | 100% | 10 | VIII | Has a 30% chance to burn the target. |
| Scratch | Normal | Physical | 40 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Screech | Normal | Status | — | 85% | 40 | I | Lowers the target’s Defense by two stages. |
| Searing Shot | Fire | Special | 100 | 100% | 5 | V | Has a 30% chance to burn the target. |
| Searing Sunraze Smash | Steel | Physical | 200 | — | 1 | VII | Cannot be disrupted by abilities. |
| Secret Power | Normal | Physical | 70 | 100% | 20 | III | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Secret Sword | Fighting | Special | 85 | 100% | 10 | V | Inflicts damage based on the target’s Defense, not Special Defense. |
| Seed Bomb | Grass | Physical | 80 | 100% | 15 | IV | Inflicts regular damage with no additional effect. |
| Seed Flare | Grass | Special | 120 | 85% | 5 | IV | Has a 40% chance to lower the target’s Special Defense by two stages. |
| Seismic Toss | Fighting | Physical | — | 100% | 20 | I | Inflicts damage equal to the user’s level. |
| Self-Destruct | Normal | Physical | 200 | 100% | 5 | I | User faints. |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 | II | Has a 20% chance to lower the target’s Special Defense by one stage. |
| Shadow Bone | Ghost | Physical | 85 | 100% | 10 | VII | Has a 20% chance to lower the target’s Defense by one stage. |
| Shadow Claw | Ghost | Physical | 70 | 100% | 15 | IV | Has an increased chance for a critical hit. |
| Shadow Force | Ghost | Physical | 120 | 100% | 5 | IV | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Punch | Ghost | Physical | 60 | — | 20 | III | Never misses. |
| Shadow Sneak | Ghost | Physical | 40 | 100% | 30 | IV | Inflicts regular damage with no additional effect. |
| Sharpen | Normal | Status | — | — | 30 | I | Raises the user’s Attack by one stage. |
| Shattered Psyche (Physical) | Psychic | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Shattered Psyche (Special) | Psychic | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Shed Tail | Normal | Status | 0 | — | 10 | IX | |
| Sheer Cold | Ice | Special | — | 30% | 5 | III | Causes a one-hit KO. |
| Shell Side Arm | Poison | Special | 90 | 100% | 10 | VIII | Has a 20% chance to poison the target. This switches categories between physical and special, depending on which would deal more damage to the target. |
| Shell Smash | Normal | Status | — | — | 15 | V | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shell Trap | Fire | Special | 150 | 100% | 5 | VII | Only inflicts damage if the user was hit by a physical move this turn. |
| Shelter | Steel | Status | 0 | — | 10 | VIII | |
| Shift Gear | Steel | Status | — | — | 10 | V | Raises the user’s Attack by one stage and its Speed by two stages. |
| Shock Wave | Electric | Special | 60 | — | 20 | III | Never misses. |
| Shore Up | Ground | Status | — | — | 5 | VII | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
| Signal Beam | Bug | Special | 75 | 100% | 15 | III | Has a 10% chance to confuse the target. |
| Silk Trap | Bug | Status | 0 | — | 10 | IX | |
| Silver Wind | Bug | Special | 60 | 100% | 5 | III | Has a 10% chance to raise all of the user’s stats by one stage. |
| Simple Beam | Normal | Status | — | 100% | 15 | V | Changes the target’s ability to Simple. |
| Sing | Normal | Status | — | 55% | 15 | I | Puts the target to sleep. |
| Sinister Arrow Raid | Ghost | Physical | 180 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Sizzly Slide | Fire | Physical | 60 | 100% | 20 | VII | Inflicts regular damage with no additional effect. |
| Sketch | Normal | Status | — | — | 1 | II | Permanently becomes the target’s last used move. |
| Skill Swap | Psychic | Status | — | — | 10 | III | User and target swap abilities. |
| Skitter Smack | Bug | Physical | 70 | 90% | 10 | VIII | Lowers the target’s Special Attack by one stage. |
| Skull Bash | Normal | Physical | 130 | 100% | 10 | I | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | Flying | Physical | 140 | 90% | 5 | I | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
| Sky Drop | Flying | Physical | 60 | 100% | 10 | V | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Sky Uppercut | Fighting | Physical | 85 | 90% | 15 | III | Inflicts regular damage and can hit Bounce and Fly users. |
| Slack Off | Normal | Status | — | — | 5 | III | Heals the user by half its max HP. |
| Slam | Normal | Physical | 80 | 75% | 20 | I | Inflicts regular damage with no additional effect. |
| Slash | Normal | Physical | 70 | 100% | 20 | I | Has an increased chance for a critical hit. |
| Sleep Powder | Grass | Status | — | 75% | 15 | I | Puts the target to sleep. |
| Sleep Talk | Normal | Status | — | — | 10 | II | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Sludge | Poison | Special | 65 | 100% | 20 | I | Has a 30% chance to poison the target. |
| Sludge Bomb | Poison | Special | 90 | 100% | 10 | II | Has a 30% chance to poison the target. |
| Sludge Wave | Poison | Special | 95 | 100% | 10 | V | Has a 10% chance to poison the target. |
| Smack Down | Rock | Physical | 50 | 100% | 15 | V | Removes any immunity to Ground damage. |
| Smart Strike | Steel | Physical | 70 | — | 10 | VII | Never misses. |
| Smelling Salts | Normal | Physical | 70 | 100% | 10 | III | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Smog | Poison | Special | 30 | 70% | 20 | I | Has a 40% chance to poison the target. |
| Smokescreen | Normal | Status | — | 100% | 20 | I | Lowers the target’s accuracy by one stage. |
| Snap Trap | Grass | Physical | 35 | 100% | 15 | VIII | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Snarl | Dark | Special | 55 | 95% | 15 | V | Has a 100% chance to lower the target’s Special Attack by one stage. |
| Snatch | Dark | Status | — | — | 10 | III | Steals the target’s move, if it’s self-targeted. |
| Snipe Shot | Water | Special | 80 | 100% | 15 | VIII | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. |
| Snore | Normal | Special | 50 | 100% | 15 | II | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Snowscape | Ice | Status | 0 | — | 10 | IX | |
| Soak | Water | Status | — | 100% | 20 | V | Changes the target’s type to Water. |
| Soft-Boiled | Normal | Status | — | — | 5 | I | Heals the user by half its max HP. |
| Solar Beam | Grass | Special | 120 | 100% | 10 | I | Requires a turn to charge before attacking. |
| Solar Blade | Grass | Physical | 125 | 100% | 10 | VII | Requires a turn to charge before attacking. |
| Sonic Boom | Normal | Special | — | 90% | 20 | I | Inflicts 20 points of damage. |
| Soul-Stealing 7-Star Strike | Ghost | Physical | 195 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Spacial Rend | Dragon | Special | 100 | 95% | 5 | IV | Has an increased chance for a critical hit. |
| Spark | Electric | Physical | 65 | 100% | 20 | II | Has a 30% chance to paralyze the target. |
| Sparkling Aria | Water | Special | 90 | 100% | 10 | VII | Cures the target of burns. |
| Sparkly Swirl | Fairy | Special | 120 | 85% | 5 | VII | Inflicts regular damage with no additional effect. |
| Spectral Thief | Ghost | Physical | 90 | 100% | 10 | VII | Steals the target’s stat increases, then inflicts damage. |
| Speed Swap | Psychic | Status | — | — | 10 | VII | Exchanges the user’s Speed with the target’s. |
| Spicy Extract | Grass | Status | 0 | — | 15 | IX | |
| Spider Web | Bug | Status | — | — | 10 | II | Prevents the target from leaving battle. |
| Spike Cannon | Normal | Physical | 20 | 100% | 15 | I | Hits 2-5 times in one turn. |
| Spikes | Ground | Status | — | — | 20 | II | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spiky Shield | Grass | Status | — | — | 10 | VI | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spin Out | Steel | Physical | 100 | 100% | 5 | IX | |
| Spirit Break | Fairy | Physical | 75 | 100% | 15 | VIII | Has a 100% chance to lower the target’s Special Attack by one stage. |
| Spirit Shackle | Ghost | Physical | 80 | 100% | 10 | VII | Traps the target. |
| Spit Up | Normal | Special | — | 100% | 10 | III | Power is 100 times the amount of energy Stockpiled. |
| Spite | Ghost | Status | — | 100% | 10 | II | Lowers the PP of the target’s last used move by 4. |
| Splash | Normal | Status | — | — | 40 | I | Does nothing. |
| Splintered Stormshards | Rock | Physical | 190 | — | 1 | VII | Inflicts damage and removes any terrain present on the battlefield. |
| Splishy Splash | Water | Special | 90 | 100% | 15 | VII | Inflicts regular damage with no additional effect. |
| Spore | Grass | Status | — | 100% | 15 | I | Puts the target to sleep. |
| Spotlight | Normal | Status | — | — | 15 | VII | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Springtide Storm | Fairy | Special | 100 | 80% | 5 | VIII | |
| Stealth Rock | Rock | Status | — | — | 20 | IV | Causes damage when opposing Pokémon switch in. |
| Steam Eruption | Water | Special | 110 | 95% | 5 | VI | Has a 30% chance to burn the target. |
| Steamroller | Bug | Physical | 65 | 100% | 20 | V | Has a 30% chance to make the target flinch. |
| Steel Beam | Steel | Special | 140 | 95% | 5 | VIII | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. |
| Steel Roller | Steel | Physical | 130 | 100% | 5 | VIII | Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active. |
| Steel Wing | Steel | Physical | 70 | 90% | 25 | II | Has a 10% chance to raise the user’s Defense by one stage. |
| Sticky Web | Bug | Status | — | — | 20 | VI | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Stockpile | Normal | Status | — | — | 20 | III | Stores energy up to three times for use with Spit Up and Swallow. |
| Stoked Sparksurfer | Electric | Special | 175 | — | 1 | VII | Has a 100% chance to paralyze the target. |
| Stomp | Normal | Physical | 65 | 100% | 20 | I | Has a 30% chance to make the target flinch. |
| Stomping Tantrum | Ground | Physical | 75 | 100% | 10 | VII | Has double power if the user’s last move failed. |
| Stone Axe | Rock | Physical | 65 | 90% | 15 | VIII | |
| Stone Edge | Rock | Physical | 100 | 80% | 5 | IV | Has an increased chance for a critical hit. |
| Stored Power | Psychic | Special | 20 | 100% | 10 | V | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Storm Throw | Fighting | Physical | 60 | 100% | 10 | V | Always scores a critical hit. |
| Strange Steam | Fairy | Special | 90 | 95% | 10 | VIII | Has a 20% chance to confuse the target. |
| Strength | Normal | Physical | 80 | 100% | 15 | I | Inflicts regular damage with no additional effect. |
| Strength Sap | Grass | Status | — | 100% | 10 | VII | Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage. |
| String Shot | Bug | Status | — | 95% | 40 | I | Lowers the target’s Speed by two stages. |
| Struggle | Normal | Physical | 50 | — | 1 | I | User takes 1/4 its max HP in recoil. |
| Struggle Bug | Bug | Special | 50 | 100% | 20 | V | Has a 100% chance to lower the target’s Special Attack by one stage. |
| Stuff Cheeks | Normal | Status | — | — | 10 | VIII | User consumes berry and raises its defense by 2 stages. |
| Stun Spore | Grass | Status | — | 75% | 30 | I | Paralyzes the target. |
| Submission | Fighting | Physical | 80 | 80% | 20 | I | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | Normal | Status | — | — | 10 | I | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Subzero Slammer (Physical) | Ice | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Subzero Slammer (Special) | Ice | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Sucker Punch | Dark | Physical | 70 | 100% | 5 | IV | Only works if the target is about to use a damaging move. |
| Sunny Day | Fire | Status | — | — | 5 | II | Changes the weather to sunny for five turns. |
| Sunsteel Strike | Steel | Physical | 100 | 100% | 5 | VII | Cannot be disrupted by abilities. |
| Super Fang | Normal | Physical | — | 90% | 10 | I | Inflicts damage equal to half the target’s HP. |
| Supercell Slam | Electric | Physical | 100 | 95% | 15 | IX | |
| Superpower | Fighting | Physical | 120 | 100% | 5 | III | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Supersonic | Normal | Status | — | 55% | 20 | I | Confuses the target. |
| Supersonic Skystrike (Physical) | Flying | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Supersonic Skystrike (Special) | Flying | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Surf | Water | Special | 90 | 100% | 15 | I | Inflicts regular damage and can hit Dive users. |
| Surging Strikes | Water | Physical | 25 | 100% | 5 | VIII | Hits three times. Always scores a critical hit. |
| Swagger | Normal | Status | — | 85% | 15 | II | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | Normal | Status | — | — | 10 | III | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | Fairy | Status | — | 75% | 10 | II | Confuses the target. |
| Sweet Scent | Normal | Status | — | 100% | 20 | II | Lowers the target’s evasion by one stage. |
| Swift | Normal | Special | 60 | — | 20 | I | Never misses. |
| Switcheroo | Dark | Status | — | 100% | 10 | IV | User and target swap items. |
| Swords Dance | Normal | Status | — | — | 20 | I | Raises the user’s Attack by two stages. |
| Synchronoise | Psychic | Special | 120 | 100% | 10 | V | Hits any Pokémon that shares a type with the user. |
| Synthesis | Grass | Status | — | — | 5 | II | Heals the user by half its max HP. Affected by weather. |
| Syrup Bomb | Grass | Special | 60 | 85% | 10 | IX | |
| Tachyon Cutter | Steel | Special | 50 | — | 10 | IX | |
| Tackle | Normal | Physical | 40 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Tail Glow | Bug | Status | — | — | 20 | III | Raises the user’s Special Attack by three stages. |
| Tail Slap | Normal | Physical | 25 | 85% | 10 | V | Hits 2-5 times in one turn. |
| Tail Whip | Normal | Status | — | 100% | 30 | I | Lowers the target’s Defense by one stage. |
| Tailwind | Flying | Status | — | — | 15 | IV | For three turns, friendly Pokémon have doubled Speed. |
| Take Down | Normal | Physical | 90 | 85% | 20 | I | User receives 1/4 the damage it inflicts in recoil. |
| Take Heart | Psychic | Status | 0 | — | 10 | VIII | |
| Tar Shot | Rock | Status | — | 100% | 15 | VIII | Lowers the target's Speed by 1 stage. Until the target switches out, the effectiveness of Fire-type moves is doubled against it. |
| Taunt | Dark | Status | — | 100% | 20 | III | For the next few turns, the target can only use damaging moves. |
| Tearful Look | Normal | Status | — | — | 20 | VII | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | Normal | Status | — | — | 10 | VIII | All Pokemon on the field consume their held berries. |
| Techno Blast | Normal | Special | 120 | 100% | 5 | V | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Tectonic Rage (Physical) | Ground | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Tectonic Rage (Special) | Ground | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Teeter Dance | Normal | Status | — | 100% | 20 | III | Confuses the target. |
| Telekinesis | Psychic | Status | — | — | 15 | V | Moves have 100% accuracy against the target for three turns. |
| Teleport | Psychic | Status | — | — | 20 | I | Immediately ends wild battles. No effect otherwise. |
| Temper Flare | Fire | Physical | 75 | 100% | 10 | IX | |
| Tera Blast | Normal | Special | 80 | 100% | 10 | IX | |
| Tera Starstorm | Normal | Special | 120 | 100% | 5 | IX | |
| Terrain Pulse | Normal | Special | 50 | 100% | 10 | VIII | If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. |
| Thief | Dark | Physical | 60 | 100% | 25 | II | Takes the target’s item. |
| Thousand Arrows | Ground | Physical | 90 | 100% | 10 | VI | Grounds the target, and hits even Flying-type or levitating Pokémon. |
| Thousand Waves | Ground | Physical | 90 | 100% | 10 | VI | Prevents the target from leaving battle. |
| Thrash | Normal | Physical | 120 | 100% | 10 | I | Hits every turn for 2-3 turns, then confuses the user. |
| Throat Chop | Dark | Physical | 80 | 100% | 15 | VII | Prevents the target from using sound-based moves for two turns. |
| Thunder | Electric | Special | 110 | 70% | 10 | I | Has a 30% chance to paralyze the target. |
| Thunder Cage | Electric | Special | 80 | 90% | 15 | VIII | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Thunder Fang | Electric | Physical | 65 | 95% | 15 | IV | Has a 10% chance to paralyze the target and a chance to make the target flinch. |
| Thunder Punch | Electric | Physical | 75 | 100% | 15 | I | Has a 10% chance to paralyze the target. |
| Thunder Shock | Electric | Special | 40 | 100% | 30 | I | Has a 10% chance to paralyze the target. |
| Thunder Wave | Electric | Status | — | 90% | 20 | I | Paralyzes the target. |
| Thunderbolt | Electric | Special | 90 | 100% | 15 | I | Has a 10% chance to paralyze the target. |
| Thunderclap | Electric | Special | 70 | 100% | 5 | IX | |
| Thunderous Kick | Fighting | Physical | 90 | 100% | 10 | VIII | Lowers the target’s Defense by one stage after inflicting damage. |
| Tickle | Normal | Status | — | 100% | 20 | III | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | Normal | Status | 0 | — | 10 | IX | |
| Topsy-Turvy | Dark | Status | — | — | 20 | VI | Inverts the target’s stat modifiers. |
| Torch Song | Fire | Special | 80 | 100% | 10 | IX | |
| Torment | Dark | Status | — | 100% | 15 | III | Prevents the target from using the same move twice in a row. |
| Toxic | Poison | Status | — | 90% | 10 | I | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | Poison | Status | — | — | 20 | IV | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Toxic Thread | Poison | Status | — | 100% | 20 | VII | Poisons the target and lowers its Speed by one stage. |
| Trailblaze | Grass | Physical | 50 | 100% | 20 | IX | |
| Transform | Normal | Status | — | — | 10 | I | User becomes a copy of the target until it leaves battle. |
| Tri Attack | Normal | Special | 80 | 100% | 10 | I | Has a 20% chance to burn, freeze, or paralyze the target. |
| Trick | Psychic | Status | — | 100% | 10 | III | User and target swap items. |
| Trick Room | Psychic | Status | — | — | 5 | IV | For five turns, slower Pokémon will act before faster Pokémon. |
| Trick-or-Treat | Ghost | Status | — | 100% | 20 | VI | Adds Ghost to the target’s types. |
| Triple Arrows | Fighting | Physical | 90 | 100% | 10 | VIII | |
| Triple Axel | Ice | Physical | 20 | 90% | 10 | VIII | Hits three times, increasing power by 100% with each successful hit. |
| Triple Dive | Water | Physical | 30 | 95% | 10 | IX | |
| Triple Kick | Fighting | Physical | 10 | 90% | 10 | II | Hits three times, increasing power by 100% with each successful hit. |
| Trop Kick | Grass | Physical | 70 | 100% | 15 | VII | Lowers the target’s Attack by one stage after inflicting damage. |
| Trump Card | Normal | Special | — | — | 5 | IV | Power increases when this move has less PP, up to a maximum of 200. |
| Twin Beam | Psychic | Special | 40 | 100% | 10 | IX | |
| Twineedle | Bug | Physical | 25 | 100% | 20 | I | Hits twice in the same turn. Has a 20% chance to poison the target. |
| Twinkle Tackle (Physical) | Fairy | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Twinkle Tackle (Special) | Fairy | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Twister | Dragon | Special | 40 | 100% | 20 | II | Has a 20% chance to make the target flinch. |
| U-turn | Bug | Physical | 70 | 100% | 20 | IV | User must switch out after attacking. |
| Upper Hand | Fighting | Physical | 65 | 100% | 15 | IX | |
| Uproar | Normal | Special | 90 | 100% | 10 | III | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| V-create | Fire | Physical | 180 | 95% | 5 | V | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Vacuum Wave | Fighting | Special | 40 | 100% | 30 | IV | Inflicts regular damage with no additional effect. |
| Veevee Volley | Normal | Physical | — | — | 20 | VII | Inflicts regular damage with no additional effect. |
| Venom Drench | Poison | Status | — | 100% | 20 | VI | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| Venoshock | Poison | Special | 65 | 100% | 10 | V | Inflicts double damage if the target is Poisoned. |
| Victory Dance | Fighting | Status | 0 | — | 10 | VIII | |
| Vine Whip | Grass | Physical | 45 | 100% | 25 | I | Inflicts regular damage with no additional effect. |
| Vise Grip | Normal | Physical | 55 | 100% | 30 | I | Inflicts regular damage with no additional effect. |
| Vital Throw | Fighting | Physical | 70 | — | 10 | II | Never misses. |
| Volt Switch | Electric | Special | 70 | 100% | 20 | V | User must switch out after attacking. |
| Volt Tackle | Electric | Physical | 120 | 100% | 15 | III | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
| Wake-Up Slap | Fighting | Physical | 70 | 100% | 10 | IV | If the target is asleep, has double power and wakes it up. |
| Water Gun | Water | Special | 40 | 100% | 25 | I | Inflicts regular damage with no additional effect. |
| Water Pledge | Water | Special | 80 | 100% | 10 | V | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Water Pulse | Water | Special | 60 | 100% | 20 | III | Has a 20% chance to confuse the target. |
| Water Shuriken | Water | Special | 15 | 100% | 20 | VI | Hits 2–5 times. |
| Water Sport | Water | Status | — | — | 15 | III | Halves all Fire-type damage. |
| Water Spout | Water | Special | 150 | 100% | 5 | III | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Waterfall | Water | Physical | 80 | 100% | 15 | I | Has a 20% chance to make the target flinch. |
| Wave Crash | Water | Physical | 120 | 100% | 10 | VIII | |
| Weather Ball | Normal | Special | 50 | 100% | 10 | III | If there be weather, this move has doubled power and the weather’s type. |
| Whirlpool | Water | Special | 35 | 85% | 15 | II | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Whirlwind | Normal | Status | — | — | 20 | I | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wicked Blow | Dark | Physical | 75 | 100% | 5 | VIII | Always scores a critical hit. |
| Wicked Torque | Dark | Physical | 80 | 100% | 10 | IX | |
| Wide Guard | Rock | Status | — | — | 10 | V | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Wild Charge | Electric | Physical | 90 | 100% | 15 | V | User receives 1/4 the damage it inflicts in recoil. |
| Wildbolt Storm | Electric | Special | 100 | 80% | 10 | VIII | |
| Will-O-Wisp | Fire | Status | — | 85% | 15 | III | Burns the target. |
| Wing Attack | Flying | Physical | 60 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Wish | Normal | Status | — | — | 10 | III | User will recover half its max HP at the end of the next turn. |
| Withdraw | Water | Status | — | — | 40 | I | Raises the user’s Defense by one stage. |
| Wonder Room | Psychic | Status | — | — | 10 | V | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Wood Hammer | Grass | Physical | 120 | 100% | 15 | IV | User receives 1/3 the damage inflicted in recoil. |
| Work Up | Normal | Status | — | — | 30 | V | Raises the user’s Attack and Special Attack by one stage each. |
| Worry Seed | Grass | Status | — | 100% | 10 | IV | Changes the target’s ability to Insomnia. |
| Wrap | Normal | Physical | 15 | 90% | 20 | I | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wring Out | Normal | Special | — | 100% | 5 | IV | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| X-Scissor | Bug | Physical | 80 | 100% | 15 | IV | Inflicts regular damage with no additional effect. |
| Yawn | Normal | Status | — | — | 10 | III | Target sleeps at the end of the next turn. |
| Zap Cannon | Electric | Special | 120 | 50% | 5 | II | Has a 100% chance to paralyze the target. |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 | IV | Has a 20% chance to make the target flinch. |
| Zing Zap | Electric | Physical | 80 | 100% | 10 | VII | Has a 30% chance to make the target flinch. |
| Zippy Zap | Electric | Physical | 80 | 100% | 10 | VII | Inflicts regular damage with no additional effect. |
No moves match.