Moves

All moves

900 moves. Search by name or effect, filter by type, category and generation, and sort any column.

900 shown

Effect
10,000,000 Volt ThunderboltElectricSpecial195—1VIIInflicts regular damage with no additional effect.
AbsorbGrassSpecial20100%25IDrains half the damage inflicted to heal the user.
AccelerockRockPhysical40100%20VIIInflicts regular damage with no additional effect.
AcidPoisonSpecial40100%30IHas a 10% chance to lower the target’s Special Defense by one stage.
Acid ArmorPoisonStatus——20IRaises the user’s Defense by two stages.
Acid Downpour (Physical)PoisonPhysical——1VIIInflicts regular damage with no additional effect.
Acid Downpour (Special)PoisonSpecial——1VIIInflicts regular damage with no additional effect.
Acid SprayPoisonSpecial40100%20VLowers the target’s Special Defense by two stages.
AcrobaticsFlyingPhysical55100%15VHas double power if the user has no held item.
AcupressureNormalStatus——30IVRaises one of a friendly Pokémon’s stats at random by two stages.
Aerial AceFlyingPhysical60—20IIINever misses.
AeroblastFlyingSpecial10095%5IIHas an increased chance for a critical hit.
After YouNormalStatus——15VMakes the target act next this turn.
AgilityPsychicStatus——30IRaises the user’s Speed by two stages.
Air CutterFlyingSpecial6095%25IIIHas an increased chance for a critical hit.
Air SlashFlyingSpecial7595%15IVHas a 30% chance to make the target flinch.
All-Out Pummeling (Physical)FightingPhysical——1VIIInflicts regular damage with no additional effect.
All-Out Pummeling (Special)FightingSpecial——1VIIInflicts regular damage with no additional effect.
Alluring VoiceFairySpecial80100%10IX
Ally SwitchPsychicStatus——15VUser switches places with the friendly Pokémon opposite it.
AmnesiaPsychicStatus——20IRaises the user’s Special Defense by two stages.
Anchor ShotSteelPhysical80100%20VIITraps the target.
Ancient PowerRockSpecial60100%5IIHas a 10% chance to raise all of the user’s stats by one stage.
Apple AcidGrassSpecial80100%10VIIILower the targets Special Defense by 1 stage.
Aqua CutterWaterPhysical70100%20IX
Aqua JetWaterPhysical40100%20IVInflicts regular damage with no additional effect.
Aqua RingWaterStatus——20IVRestores 1/16 of the user’s max HP each turn.
Aqua StepWaterPhysical80100%10IX
Aqua TailWaterPhysical9090%10IVInflicts regular damage with no additional effect.
Arm ThrustFightingPhysical15100%20IIIHits 2-5 times in one turn.
Armor CannonFireSpecial120100%5IX
AromatherapyGrassStatus——5IIICures the entire party of major status effects.
Aromatic MistFairyStatus——20VIRaises a selected ally’s Special Defense by one stage.
AssistNormalStatus——20IIIRandomly selects and uses one of the trainer’s other Pokémon’s moves.
AssuranceDarkPhysical60100%10IVPower is doubled if the target has already received damage this turn.
AstonishGhostPhysical30100%15IIIHas a 30% chance to make the target flinch.
Astral BarrageGhostSpecial120100%5VIIIInflicts regular damage with no additional effect.
Attack OrderBugPhysical90100%15IVHas an increased chance for a critical hit.
AttractNormalStatus—100%15IITarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Aura SphereFightingSpecial80—20IVNever misses.
Aura WheelElectricPhysical110100%10VIIIRaises the user's Speed by 1 stage. In Full Belly Mode, this move is Electric type. In Hangry Mode, this move is Dark type.
Aurora BeamIceSpecial65100%20IHas a 10% chance to lower the target’s Attack by one stage.
Aurora VeilIceStatus——20VIIReduces damage five turns, but must be used during hail.
AutotomizeSteelStatus——15VRaises the user’s Speed by two stages and halves the user’s weight.
AvalancheIcePhysical60100%10IVInflicts double damage if the user takes damage before attacking this turn.
Axe KickFightingPhysical12090%10IX
Baby-Doll EyesFairyStatus—100%30VILowers the target’s Attack by one stage.
Baddy BadDarkSpecial8095%15VIIInflicts regular damage with no additional effect.
Baneful BunkerPoisonStatus——10VIIGrants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Barb BarragePoisonPhysical60100%10VIII
BarrageNormalPhysical1585%20IHits 2-5 times in one turn.
BarrierPsychicStatus——20IRaises the user’s Defense by two stages.
Baton PassNormalStatus——40IIAllows the trainer to switch out the user and pass effects along to its replacement.
Beak BlastFlyingPhysical100100%15VIIInflicts a burn on any Pokémon that makes contact before the attack.
Beat UpDarkPhysical—100%10IIHits once for every conscious Pokémon the trainer has.
Behemoth BashSteelPhysical100100%5VIIIDeals twice the damage if the target is Dynamaxed.
Behemoth BladeSteelPhysical100100%5VIIIDeals twice the damage if the target is Dynamaxed.
BelchPoisonSpecial12090%10VICan only be used after the user has eaten a berry.
Belly DrumNormalStatus——10IIUser pays half its max HP to max out its Attack.
BestowNormalStatus——15VGives the user’s held item to the target.
BideNormalPhysical——10IUser waits for two turns, then hits back for twice the damage it took.
BindNormalPhysical1585%20IPrevents the target from fleeing and inflicts damage for 2-5 turns.
BiteDarkPhysical60100%25IHas a 30% chance to make the target flinch.
Bitter BladeFirePhysical90100%10IX
Bitter MaliceGhostSpecial75100%10VIII
Black Hole Eclipse (Physical)DarkPhysical——1VIIInflicts regular damage with no additional effect.
Black Hole Eclipse (Special)DarkSpecial——1VIIInflicts regular damage with no additional effect.
Blast BurnFireSpecial15090%5IIIUser foregoes its next turn to recharge.
Blaze KickFirePhysical8590%10IIIHas an increased chance for a critical hit and a 10% chance to burn the target.
Blazing TorqueFirePhysical80100%10IX
Bleakwind StormFlyingSpecial10080%10VIII
BlizzardIceSpecial11070%5IHas a 10% chance to freeze the target.
BlockNormalStatus——5IIIPrevents the target from leaving battle.
Blood MoonNormalSpecial140100%5IX
Bloom Doom (Physical)GrassPhysical——1VIIInflicts regular damage with no additional effect.
Bloom Doom (Special)GrassSpecial——1VIIInflicts regular damage with no additional effect.
Blue FlareFireSpecial13085%5VHas a 20% chance to burn the target.
Body PressFightingPhysical80100%10VIIIDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Body SlamNormalPhysical85100%15IHas a 30% chance to paralyze the target.
Bolt BeakElectricPhysical85100%10VIIIPower doubles if the user moves before the target.
Bolt StrikeElectricPhysical13085%5VHas a 20% chance to paralyze the target.
Bone ClubGroundPhysical6585%20IHas a 10% chance to make the target flinch.
Bone RushGroundPhysical2590%10IIHits 2-5 times in one turn.
BonemerangGroundPhysical5090%10IHits twice in one turn.
BoomburstNormalSpecial140100%10VIInflicts regular damage.
BounceFlyingPhysical8585%5IIIUser bounces high into the air, dodging all attacks, and hits next turn.
Bouncy BubbleWaterSpecial60100%20VIIInflicts regular damage with no additional effect.
Branch PokeGrassPhysical40100%40VIIIInflicts regular damage with no additional effect.
Brave BirdFlyingPhysical120100%15IVUser receives 1/3 the damage inflicted in recoil.
Breaking SwipeDragonPhysical60100%15VIIILowers the target’s Attack by one stage after inflicting damage.
Breakneck Blitz (Physical)NormalPhysical——1VIIInflicts regular damage with no additional effect.
Breakneck Blitz (Special)NormalSpecial——1VIIInflicts regular damage with no additional effect.
Brick BreakFightingPhysical75100%15IIIDestroys Reflect and Light Screen.
BrineWaterSpecial65100%10IVHas double power against Pokémon that have less than half their max HP remaining.
Brutal SwingDarkPhysical60100%20VIIInflicts regular damage with no additional effect.
BubbleWaterSpecial40100%30IHas a 10% chance to lower the target’s Speed by one stage.
Bubble BeamWaterSpecial65100%20IHas a 10% chance to lower the target’s Speed by one stage.
Bug BiteBugPhysical60100%20IVIf target has a berry, inflicts double damage and uses the berry.
Bug BuzzBugSpecial90100%10IVHas a 10% chance to lower the target’s Special Defense by one stage.
Bulk UpFightingStatus——20IIIRaises the user’s Attack and Defense by one stage.
BulldozeGroundPhysical60100%20VHas a 100% chance to lower the target’s Speed by one stage.
Bullet PunchSteelPhysical40100%30IVInflicts regular damage with no additional effect.
Bullet SeedGrassPhysical25100%30IIIHits 2-5 times in one turn.
Burn UpFireSpecial130100%5VIIRemoves the user’s Fire type after inflicting damage.
Burning BulwarkFireStatus0—10IX
Burning JealousyFireSpecial70100%5VIIIBurns the target if it had a state stage raise this turn.
Buzzy BuzzElectricSpecial60100%20VIIInflicts regular damage with no additional effect.
Calm MindPsychicStatus——20IIIRaises the user’s Special Attack and Special Defense by one stage.
CamouflageNormalStatus——20IIIUser’s type changes to match the terrain.
CaptivateNormalStatus—100%20IVLowers the target’s Special Attack by two stages if it’s the opposite gender.
CatastropikaElectricPhysical210—1VIIInflicts regular damage with no additional effect.
Ceaseless EdgeDarkPhysical6590%15VIII
CelebrateNormalStatus——40VIDoes nothing.
ChargeElectricStatus——20IIIRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
Charge BeamElectricSpecial5090%10IVHas a 70% chance to raise the user’s Special Attack by one stage.
CharmFairyStatus—100%20IILowers the target’s Attack by two stages.
ChatterFlyingSpecial65100%20IVHas a higher chance to confuse the target when the recorded sound is louder.
Chilling WaterWaterSpecial50100%20IX
Chilly ReceptionIceStatus0—10IX
Chip AwayNormalPhysical70100%20VIgnores the target’s stat modifiers.
ChloroblastGrassSpecial15095%5VIII
Circle ThrowFightingPhysical6090%10VEnds wild battles. Forces trainers to switch Pokémon.
ClampWaterPhysical3585%15IPrevents the target from fleeing and inflicts damage for 2-5 turns.
Clanging ScalesDragonSpecial110100%5VIILowers the user’s Defense by one stage after inflicting damage.
Clangorous SoulDragonStatus—100%5VIIIUser loses 33% of its Max HP. Raises all of the user’s stats by one stage.
Clangorous SoulblazeDragonSpecial185—1VIIInflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
Clear SmogPoisonSpecial50—15VRemoves all of the target’s stat modifiers.
Close CombatFightingPhysical120100%5IVLowers the user’s Defense and Special Defense by one stage after inflicting damage.
CoachingFightingStatus——10VIIIRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
CoilPoisonStatus——20VRaises the user’s Attack, Defense, and accuracy by one stage each.
Collision CourseFightingPhysical100100%5IX
Combat TorqueFightingPhysical100100%10IX
Comet PunchNormalPhysical1885%15IHits 2-5 times in one turn.
ComeuppanceDarkPhysical1100%10IX
ConfideNormalStatus——20VILowers the target’s Special Attack by one stage.
Confuse RayGhostStatus—100%10IConfuses the target.
ConfusionPsychicSpecial50100%25IHas a 10% chance to confuse the target.
ConstrictNormalPhysical10100%35IHas a 10% chance to lower the target’s Speed by one stage.
Continental Crush (Physical)RockPhysical——1VIIInflicts regular damage with no additional effect.
Continental Crush (Special)RockSpecial——1VIIInflicts regular damage with no additional effect.
ConversionNormalStatus——30IUser’s type changes to the type of one of its moves at random.
Conversion 2NormalStatus——30IIChanges the user’s type to a random type either resistant or immune to the last move used against it.
CopycatNormalStatus——20IVUses the target’s last used move.
Core EnforcerDragonSpecial100100%10VIINullifies the target’s ability if it moves earlier.
Corkscrew Crash (Physical)SteelPhysical——1VIIInflicts regular damage with no additional effect.
Corkscrew Crash (Special)SteelSpecial——1VIIInflicts regular damage with no additional effect.
Corrosive GasPoisonStatus—100%40VIIITarget drops its held item.
Cosmic PowerPsychicStatus——20IIIRaises the user’s Defense and Special Defense by one stage.
Cotton GuardGrassStatus——10VRaises the user’s Defense by three stages.
Cotton SporeGrassStatus—100%40IILowers the target’s Speed by two stages.
CounterFightingPhysical—100%20IInflicts twice the damage the user received from the last physical hit it took.
Court ChangeNormalStatus—100%10VIIISwitches single sided field effects from the users side to the targets side and vice versa.
CovetNormalPhysical60100%25IIITakes the target’s item.
CrabhammerWaterPhysical10090%10IHas an increased chance for a critical hit.
Crafty ShieldFairyStatus——10VIProtects all friendly Pokémon from non-damaging moves.
Cross ChopFightingPhysical10080%5IIHas an increased chance for a critical hit.
Cross PoisonPoisonPhysical70100%20IVHas an increased chance for a critical hit and a 10% chance to poison the target.
CrunchDarkPhysical80100%15IIHas a 20% chance to lower the target’s Defense by one stage.
Crush ClawNormalPhysical7595%10IIIHas a 50% chance to lower the target’s Defense by one stage.
Crush GripNormalPhysical—100%5IVPower increases against targets with more HP remaining, up to a maximum of 121 power.
CurseGhostStatus——10IIGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
CutNormalPhysical5095%30IInflicts regular damage with no additional effect.
Dark PulseDarkSpecial80100%15IVHas a 20% chance to make the target flinch.
Dark VoidDarkStatus—50%10IVPuts the target to sleep.
Darkest LariatDarkPhysical85100%10VIIIgnores the target’s stat modifiers.
Dazzling GleamFairySpecial80100%10VIInflicts regular damage with no additional effect.
DecorateFairyStatus——15VIIIRaise the targets Attack and Special Attack by 2 stages.
Defend OrderBugStatus——10IVRaises the user’s Defense and Special Defense by one stage.
Defense CurlNormalStatus——40IRaises user’s Defense by one stage.
DefogFlyingStatus——15IVLowers the target’s evasion by one stage. Removes field effects from the enemy field.
Destiny BondGhostStatus——5IIIf the user faints this turn, the target automatically will, too.
DetectFightingStatus——5IIPrevents any moves from hitting the user this turn.
Devastating Drake (Physical)DragonPhysical——1VIIInflicts regular damage with no additional effect.
Devastating Drake (Special)DragonSpecial——1VIIInflicts regular damage with no additional effect.
Diamond StormRockPhysical10095%5VIHas a 50% chance to raise the user’s Defense by two stages for each target hit.
DigGroundPhysical80100%10IUser digs underground, dodging all attacks, and hits next turn.
Dire ClawPoisonPhysical80100%15VIII
DisableNormalStatus—100%20IDisables the target’s last used move for 1-8 turns.
Disarming VoiceFairySpecial40—15VINever misses.
DischargeElectricSpecial80100%15IVHas a 30% chance to paralyze the target.
DiveWaterPhysical80100%10IIIUser dives underwater, dodging all attacks, and hits next turn.
Dizzy PunchNormalPhysical70100%10IHas a 20% chance to confuse the target.
DoodleNormalStatus0100%10IX
Doom DesireSteelSpecial140100%5IIIHits the target two turns later.
Double HitNormalPhysical3590%10IVHits twice in one turn.
Double Iron BashSteelPhysical60100%5VIIHits twice in one turn.
Double KickFightingPhysical30100%30IHits twice in one turn.
Double ShockElectricPhysical120100%5IX
Double SlapNormalPhysical1585%10IHits 2-5 times in one turn.
Double TeamNormalStatus——15IRaises the user’s evasion by one stage.
Double-EdgeNormalPhysical120100%15IUser receives 1/3 the damage inflicted in recoil.
Draco MeteorDragonSpecial13090%5IVLowers the user’s Special Attack by two stages after inflicting damage.
Dragon AscentFlyingPhysical120100%5VILowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dragon BreathDragonSpecial60100%20IIHas a 30% chance to paralyze the target.
Dragon CheerDragonStatus0—15IX
Dragon ClawDragonPhysical80100%15IIIInflicts regular damage with no additional effect.
Dragon DanceDragonStatus——20IIIRaises the user’s Attack and Speed by one stage.
Dragon DartsDragonPhysical50100%10VIIIHits twice in one turn. In Double Battles, this move will hit both enemy targets. If it would fail to hit one of the targets, the other target will be hit twice.
Dragon EnergyDragonSpecial150100%5VIIIInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Dragon HammerDragonPhysical90100%15VIIInflicts regular damage with no additional effect.
Dragon PulseDragonSpecial85100%10IVInflicts regular damage with no additional effect.
Dragon RageDragonSpecial—100%10IInflicts 40 points of damage.
Dragon RushDragonPhysical10075%10IVHas a 20% chance to make the target flinch.
Dragon TailDragonPhysical6090%10VEnds wild battles. Forces trainers to switch Pokémon.
Drain PunchFightingPhysical75100%10IVDrains half the damage inflicted to heal the user.
Draining KissFairySpecial50100%10VIDrains 75% of the damage inflicted to heal the user.
Dream EaterPsychicSpecial100100%15IOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Drill PeckFlyingPhysical80100%20IInflicts regular damage with no additional effect.
Drill RunGroundPhysical8095%10VHas an increased chance for a critical hit.
Drum BeatingGrassPhysical80100%10VIIIHas a 100% chance to lower the target’s Speed by one stage.
Dual ChopDragonPhysical4090%15VHits twice in one turn.
Dual WingbeatFlyingPhysical4090%10VIIIHits twice in one turn.
Dynamax CannonDragonSpecial100100%5VIIIDeals twice the damage if the target is Dynamaxed.
Dynamic PunchFightingPhysical10050%5IIHas a 100% chance to confuse the target.
Earth PowerGroundSpecial90100%10IVHas a 10% chance to lower the target’s Special Defense by one stage.
EarthquakeGroundPhysical100100%10IInflicts regular damage and can hit Dig users.
Echoed VoiceNormalSpecial40100%15VPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
Eerie ImpulseElectricStatus—100%15VILowers the target’s Special Attack by two stages.
Eerie SpellPsychicSpecial80100%5VIIIThe target loses 3 PP from the last move it used.
Egg BombNormalPhysical10075%10IInflicts regular damage with no additional effect.
Electric TerrainElectricStatus——10VIFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectrifyElectricStatus——20VIChanges the target’s move’s type to Electric if it hasn’t moved yet this turn.
Electro BallElectricSpecial—100%10VPower is higher when the user has greater Speed than the target, up to a maximum of 150.
Electro DriftElectricSpecial100100%5IX
Electro ShotElectricSpecial130100%10IX
ElectrowebElectricSpecial5595%15VLowers the target’s Speed by one stage.
EmbargoDarkStatus—100%15IVTarget cannot use held items.
EmberFireSpecial40100%25IHas a 10% chance to burn the target.
EncoreNormalStatus—100%5IIForces the target to repeat its last used move every turn for 2 to 6 turns.
EndeavorNormalPhysical—100%5IIILowers the target’s HP to equal the user’s.
EndureNormalStatus——10IIPrevents the user’s HP from lowering below 1 this turn.
Energy BallGrassSpecial90100%10IVHas a 10% chance to lower the target’s Special Defense by one stage.
EntrainmentNormalStatus—100%15VCopies the user’s ability onto the target.
EruptionFireSpecial150100%5IIIInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Esper WingPsychicSpecial80100%10VIII
EternabeamDragonSpecial16090%5VIIIUser foregoes its next turn to recharge.
Expanding ForcePsychicSpecial80100%10VIIIIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
ExplosionNormalPhysical250100%5IUser faints.
ExtrasensoryPsychicSpecial80100%20IIIHas a 10% chance to make the target flinch.
Extreme EvoboostNormalStatus——1VIIRaises all of the user’s stats by two stages.
Extreme SpeedNormalPhysical80100%5IIInflicts regular damage with no additional effect.
FacadeNormalPhysical70100%20IIIPower doubles if user is burned, paralyzed, or poisoned.
Fairy LockFairyStatus——10VIPrevents all Pokémon from fleeing or switching out during the next turn.
Fairy WindFairySpecial40100%30VIInflicts regular damage with no additional effect.
Fake OutNormalPhysical40100%10IIICan only be used as the first move after the user enters battle. Causes the target to flinch.
Fake TearsDarkStatus—100%20IIILowers the target’s Special Defense by two stages.
False SurrenderDarkPhysical80—10VIIINever misses.
False SwipeNormalPhysical40100%40IICannot lower the target’s HP below 1.
Feather DanceFlyingStatus—100%15IIILowers the target’s Attack by two stages.
FeintNormalPhysical30100%10IVHits through Protect and Detect.
Feint AttackDarkPhysical60—20IINever misses.
Fell StingerBugPhysical50100%25VIRaises the user’s Attack by two stages if it KOs the target.
Fickle BeamDragonSpecial80100%5IX
Fiery DanceFireSpecial80100%10VHas a 50% chance to raise the user’s Special Attack by one stage.
Fiery WrathDarkSpecial90100%10VIIIHas a 20% chance to make the target flinch.
Fillet AwayNormalStatus0—10IX
Final GambitFightingSpecial—100%5VInflicts damage equal to the user’s remaining HP. User faints.
Fire BlastFireSpecial11085%5IHas a 10% chance to burn the target.
Fire FangFirePhysical6595%15IVHas a 10% chance to burn the target and a chance to make the target flinch.
Fire LashFirePhysical80100%15VIILowers the target’s Defense by one stage after inflicting damage.
Fire PledgeFireSpecial80100%10VWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
Fire PunchFirePhysical75100%15IHas a 10% chance to burn the target.
Fire SpinFireSpecial3585%15IPrevents the target from fleeing and inflicts damage for 2-5 turns.
First ImpressionBugPhysical90100%10VIICan only be used as the first move after the user enters battle.
Fishious RendWaterPhysical85100%10VIIIPower doubles if the user moves before the target.
FissureGroundPhysical—30%5ICauses a one-hit KO.
FlailNormalPhysical—100%15IIInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame BurstFireSpecial70100%15VDeals splash damage to Pokémon next to the target.
Flame ChargeFirePhysical50100%20VInflicts regular damage. Raises the user’s Speed by one stage.
Flame WheelFirePhysical60100%25IIHas a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
FlamethrowerFireSpecial90100%15IHas a 10% chance to burn the target.
Flare BlitzFirePhysical120100%15IVUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
FlashNormalStatus—100%20ILowers the target’s accuracy by one stage.
Flash CannonSteelSpecial80100%10IVHas a 10% chance to lower the target’s Special Defense by one stage.
FlatterDarkStatus—100%15IIIRaises the target’s Special Attack by one stage and confuses the target.
Fleur CannonFairySpecial13090%5VIILowers the user’s Special Attack by two stages after inflicting damage.
FlingDarkPhysical—100%10IVThrows held item at the target; power depends on the item.
Flip TurnWaterPhysical60100%20VIIIUser must switch out after attacking.
Floaty FallFlyingPhysical9095%15VIIInflicts regular damage with no additional effect.
Floral HealingFairyStatus——10VIIHeals the target for ½ its max HP, or ⅔ on Grassy Terrain.
Flower ShieldFairyStatus——10VIRaises the Defense of all Grass Pokémon in battle.
Flower TrickGrassPhysical70—10IX
FlyFlyingPhysical9095%15IUser flies high into the air, dodging all attacks, and hits next turn.
Flying PressFightingPhysical10095%10VIDeals both Fighting and Flying-type damage.
Focus BlastFightingSpecial12070%5IVHas a 10% chance to lower the target’s Special Defense by one stage.
Focus EnergyNormalStatus——30IIncreases the user’s chance to score a critical hit.
Focus PunchFightingPhysical150100%20IIIIf the user takes damage before attacking, the attack is canceled.
Follow MeNormalStatus——20IIIRedirects the target’s single-target effects to the user for this turn.
Force PalmFightingPhysical60100%10IVHas a 30% chance to paralyze the target.
ForesightNormalStatus——40IIForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Forest’s CurseGrassStatus—100%20VIAdds Grass to the target’s types.
Foul PlayDarkPhysical95100%15VCalculates damage with the target’s attacking stat.
Freeze ShockIcePhysical14090%5VRequires a turn to charge before attacking. Has a 30% chance to paralyze the target.
Freeze-DryIceSpecial70100%20VISuper-effective against Water.
Freezing GlarePsychicSpecial90100%10VIIIHas a 10% chance to freeze the target.
Freezy FrostIceSpecial10090%10VIIInflicts regular damage with no additional effect.
Frenzy PlantGrassSpecial15090%5IIIUser foregoes its next turn to recharge.
Frost BreathIceSpecial6090%10VAlways scores a critical hit.
FrustrationNormalPhysical—100%20IIPower increases as happiness decreases, up to a maximum of 102.
Fury AttackNormalPhysical1585%20IHits 2-5 times in one turn.
Fury CutterBugPhysical4095%20IIPower doubles every turn this move is used in succession after the first, maxing out after five turns.
Fury SwipesNormalPhysical1880%15IHits 2-5 times in one turn.
Fusion BoltElectricPhysical100100%5VWith Fusion Flare, inflicts double damage.
Fusion FlareFireSpecial100100%5VWith Fusion Bolt, inflicts double damage.
Future SightPsychicSpecial120100%10IIHits the target two turns later.
Gastro AcidPoisonStatus—100%10IVNullifies target’s ability until it leaves battle.
Gear GrindSteelPhysical5085%15VHits twice in one turn.
Gear UpSteelStatus——20VIIRaises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
Genesis SupernovaPsychicSpecial185—1VIIChanges the terrain to Psychic Terrain after inflicting damage.
GeomancyFairyStatus——10VITakes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
Giga DrainGrassSpecial75100%10IIDrains half the damage inflicted to heal the user.
Giga ImpactNormalPhysical15090%5IVUser foregoes its next turn to recharge.
Gigaton HammerSteelPhysical160100%5IX
Gigavolt Havoc (Physical)ElectricPhysical——1VIIInflicts regular damage with no additional effect.
Gigavolt Havoc (Special)ElectricSpecial——1VIIInflicts regular damage with no additional effect.
Glacial LanceIcePhysical120100%5VIIIInflicts regular damage with no additional effect.
GlaciateIceSpecial6595%10VLowers the target’s Speed by one stage.
Glaive RushDragonPhysical120100%5IX
GlareNormalStatus—100%30IParalyzes the target.
Glitzy GlowPsychicSpecial8095%15VIIInflicts regular damage with no additional effect.
Grass KnotGrassSpecial—100%20IVInflicts more damage to heavier targets, with a maximum of 120 power.
Grass PledgeGrassSpecial80100%10VWith Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Grass WhistleGrassStatus—55%15IIIPuts the target to sleep.
Grassy GlideGrassPhysical55100%20VIIIIf Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1.
Grassy TerrainGrassStatus——10VIFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
Grav AppleGrassPhysical80100%10VIIILower the targets Defense by 1 stage. Damage is increased by 50% during Gravitys effect.
GravityPsychicStatus——5IVDisables moves and immunities that involve flying or levitating for five turns.
GrowlNormalStatus—100%40ILowers the target’s Attack by one stage.
GrowthNormalStatus——20IRaises the user’s Attack and Special Attack by one stage.
GrudgeGhostStatus——5IIIIf the user faints this turn, the PP of the move that fainted it drops to 0.
Guard SplitPsychicStatus——10VAverages Defense and Special Defense with the target.
Guard SwapPsychicStatus——10IVUser swaps Defense and Special Defense changes with the target.
Guardian of AlolaFairySpecial——1VIIDamages the target for 75% of its remaining HP.
GuillotineNormalPhysical—30%5ICauses a one-hit KO.
Gunk ShotPoisonPhysical12080%5IVHas a 30% chance to poison the target.
GustFlyingSpecial40100%35IInflicts regular damage and can hit Pokémon in the air.
Gyro BallSteelPhysical—100%5IVPower raises when the user has lower Speed, up to a maximum of 150.
HailIceStatus——10IIIChanges the weather to a hailstorm for five turns.
Hammer ArmFightingPhysical10090%10IVLowers user’s Speed by one stage.
Happy HourNormalStatus——30VIDoubles prize money.
Hard PressSteelPhysical0100%10IX
HardenNormalStatus——30IRaises the user’s Defense by one stage.
HazeIceStatus——30IResets all Pokémon’s stats, accuracy, and evasion.
Head ChargeNormalPhysical120100%15VUser receives 1/4 the damage it inflicts in recoil.
Head SmashRockPhysical15080%5IVUser receives 1/2 the damage inflicted in recoil.
HeadbuttNormalPhysical70100%15IHas a 30% chance to make the target flinch.
Headlong RushGroundPhysical120100%5VIII
Heal BellNormalStatus——5IICures the entire party of major status effects.
Heal BlockPsychicStatus—100%15IVPrevents target from restoring its HP for five turns.
Heal OrderBugStatus——10IVHeals the user by half its max HP.
Heal PulsePsychicStatus——10VHeals the target for half its max HP.
Healing WishPsychicStatus——10IVUser faints. Its replacement has its HP fully restored and any major status effect removed.
Heart StampPsychicPhysical60100%25VHas a 30% chance to make the target flinch.
Heart SwapPsychicStatus——10IVUser and target swap stat changes.
Heat CrashFirePhysical—100%10VPower is higher when the user weighs more than the target, up to a maximum of 120.
Heat WaveFireSpecial9590%10IIIHas a 10% chance to burn the target.
Heavy SlamSteelPhysical—100%10VPower is higher when the user weighs more than the target, up to a maximum of 120.
Helping HandNormalStatus——20IIIAlly’s next move inflicts half more damage.
HexGhostSpecial65100%10VHas double power if the target has a major status ailment.
Hidden PowerNormalSpecial60100%15IIPower and type depend upon user’s IVs. Power can range from 30 to 70.
High HorsepowerGroundPhysical9595%10VIIInflicts regular damage with no additional effect.
High Jump KickFightingPhysical13090%10IIf the user misses, it takes half the damage it would have inflicted in recoil.
Hold BackNormalPhysical40100%40VICannot lower the target’s HP below 1.
Hold HandsNormalStatus——40VIDoes nothing.
Hone ClawsDarkStatus——15VRaises the user’s Attack and accuracy by one stage.
Horn AttackNormalPhysical65100%25IInflicts regular damage with no additional effect.
Horn DrillNormalPhysical—30%5ICauses a one-hit KO.
Horn LeechGrassPhysical75100%10VDrains half the damage inflicted to heal the user.
HowlNormalStatus——40IIIRaises the user’s Attack by one stage.
HurricaneFlyingSpecial11070%10VHas a 30% chance to confuse the target.
Hydro CannonWaterSpecial15090%5IIIUser foregoes its next turn to recharge.
Hydro PumpWaterSpecial11080%5IInflicts regular damage with no additional effect.
Hydro SteamWaterSpecial80100%15IX
Hydro Vortex (Physical)WaterPhysical——1VIIInflicts regular damage with no additional effect.
Hydro Vortex (Special)WaterSpecial——1VIIInflicts regular damage with no additional effect.
Hyper BeamNormalSpecial15090%5IUser foregoes its next turn to recharge.
Hyper DrillNormalPhysical100100%5IX
Hyper FangNormalPhysical8090%15IHas a 10% chance to make the target flinch.
Hyper VoiceNormalSpecial90100%10IIIInflicts regular damage with no additional effect.
Hyperspace FuryDarkPhysical100—5VIIgnores and destroys protection effects.
Hyperspace HolePsychicSpecial80—5VIIgnores and destroys protection effects.
HypnosisPsychicStatus—60%20IPuts the target to sleep.
Ice BallIcePhysical3090%20IIIPower doubles every turn this move is used in succession after the first, resetting after five turns.
Ice BeamIceSpecial90100%10IHas a 10% chance to freeze the target.
Ice BurnIceSpecial14090%5VRequires a turn to charge before attacking. Has a 30% chance to burn the target.
Ice FangIcePhysical6595%15IVHas a 10% chance to freeze the target and a chance to make the target flinch.
Ice HammerIcePhysical10090%10VIILowers user’s Speed by one stage.
Ice PunchIcePhysical75100%15IHas a 10% chance to freeze the target.
Ice ShardIcePhysical40100%30IVInflicts regular damage with no additional effect.
Ice SpinnerIcePhysical80100%15IX
Icicle CrashIcePhysical8590%10VHas a 30% chance to make the target flinch.
Icicle SpearIcePhysical25100%30IIIHits 2-5 times in one turn.
Icy WindIceSpecial5595%15IIHas a 100% chance to lower the target’s Speed by one stage.
ImprisonPsychicStatus——10IIIPrevents the target from using any moves that the user also knows.
IncinerateFireSpecial60100%15VDestroys the target’s held berry.
Infernal ParadeGhostSpecial60100%15VIII
InfernoFireSpecial10050%5VHas a 100% chance to burn the target.
Inferno Overdrive (Physical)FirePhysical——1VIIInflicts regular damage with no additional effect.
Inferno Overdrive (Special)FireSpecial——1VIIInflicts regular damage with no additional effect.
InfestationBugSpecial20100%20VIPrevents the target from fleeing and inflicts damage for 2-5 turns.
IngrainGrassStatus——20IIIPrevents the user from leaving battle. User regains 1/16 of its max HP every turn.
InstructPsychicStatus——15VIIForces the target to repeat its last used move.
Ion DelugeElectricStatus——25VIChanges all Normal moves to Electric moves for the rest of the turn.
Iron DefenseSteelStatus——15IIIRaises the user’s Defense by two stages.
Iron HeadSteelPhysical80100%15IVHas a 30% chance to make the target flinch.
Iron TailSteelPhysical10075%15IIHas a 30% chance to lower the target’s Defense by one stage.
Ivy CudgelGrassPhysical100100%10IX
Jaw LockDarkPhysical80100%10VIIIPrevents you and the target from switching out.
Jet PunchWaterPhysical60100%15IX
JudgmentNormalSpecial100100%10IVIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Jump KickFightingPhysical10095%10IIf the user misses, it takes half the damage it would have inflicted in recoil.
Jungle HealingGrassStatus——10VIIIEach Pokemon on the user's side has its status condition healed and restores 1/4 of its maximum HP, rounded up.
Karate ChopFightingPhysical50100%25IHas an increased chance for a critical hit.
KinesisPsychicStatus—80%15ILowers the target’s accuracy by one stage.
King’s ShieldSteelStatus——10VIBlocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Knock OffDarkPhysical65100%20IIITarget drops its held item.
Kowtow CleaveDarkPhysical85—10IX
Land’s WrathGroundPhysical90100%10VIInflicts regular damage with no additional effect.
Laser FocusNormalStatus——30VIIGuarantees a critical hit with the user’s next move.
Lash OutDarkPhysical75100%5VIIIPower doubles if the user had a stat stage lowered this turn.
Last ResortNormalPhysical140100%5IVCan only be used after all of the user’s other moves have been used.
Last RespectsGhostPhysical50100%10IX
Lava PlumeFireSpecial80100%15IVHas a 30% chance to burn the target.
Leaf BladeGrassPhysical90100%15IIIHas an increased chance for a critical hit.
Leaf StormGrassSpecial13090%5IVLowers the user’s Special Attack by two stages after inflicting damage.
Leaf TornadoGrassSpecial6590%10VHas a 50% chance to lower the target’s accuracy by one stage.
LeafageGrassPhysical40100%40VIIInflicts regular damage with no additional effect.
Leech LifeBugPhysical80100%10IDrains half the damage inflicted to heal the user.
Leech SeedGrassStatus—90%10ISeeds the target, stealing HP from it every turn.
LeerNormalStatus—100%30ILowers the target’s Defense by one stage.
Let’s Snuggle ForeverFairyPhysical190—1VIIInflicts regular damage with no additional effect.
LickGhostPhysical30100%30IHas a 30% chance to paralyze the target.
Life DewWaterStatus——10VIIIEach Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
Light of RuinFairySpecial14090%5VIUser receives 1/2 the damage inflicted in recoil.
Light ScreenPsychicStatus——30IReduces damage from special attacks by 50% for five turns.
Light That Burns the SkyPsychicSpecial200—1VIIInflicts damage using either Attack or Special Attack stat, whichever is higher.
LiquidationWaterPhysical85100%10VIIHas a 20% chance to lower the target’s Defense by one stage.
Lock-OnNormalStatus——5IIEnsures that the user’s next move will hit the target.
Lovely KissNormalStatus—75%10IPuts the target to sleep.
Low KickFightingPhysical—100%20IInflicts more damage to heavier targets, with a maximum of 120 power.
Low SweepFightingPhysical65100%20VLowers the target’s Speed by one stage.
Lucky ChantNormalStatus——30IVPrevents the target from scoring critical hits for five turns.
Lumina CrashPsychicSpecial80100%10IX
Lunar BlessingPsychicStatus0—5VIII
Lunar DancePsychicStatus——10IVUser faints, and its replacement is fully healed.
LungeBugPhysical80100%15VIILowers the target’s Attack by one stage after inflicting damage.
Luster PurgePsychicSpecial95100%5IIIHas a 50% chance to lower the target’s Special Defense by one stage.
Mach PunchFightingPhysical40100%30IIInflicts regular damage with no additional effect.
Magic CoatPsychicStatus——15IIIReflects back the first effect move used on the user this turn.
Magic PowderPsychicStatus—100%20VIIICauses the target to become a Psychic type.
Magic RoomPsychicStatus——10VNegates held items for five turns.
Magical LeafGrassSpecial60—20IIINever misses.
Magical TorqueFairyPhysical100100%10IX
Magma StormFireSpecial10075%5IVPrevents the target from fleeing and inflicts damage for 2-5 turns.
Magnet BombSteelPhysical60—20IVNever misses.
Magnet RiseElectricStatus——10IVUser is immune to Ground moves and effects for five turns.
Magnetic FluxElectricStatus——20VIRaises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
MagnitudeGroundPhysical—100%30IIPower varies randomly from 10 to 150.
Make It RainSteelSpecial120100%5IX
Malicious MoonsaultDarkPhysical180—1VIIInflicts regular damage with no additional effect.
Malignant ChainPoisonSpecial100100%5IX
Mat BlockFightingStatus——10VIProtects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Matcha GotchaGrassSpecial8090%15IX
Me FirstNormalStatus——20IVUses the target’s move against it before it attacks, with power increased by half.
Mean LookNormalStatus——5IIPrevents the target from leaving battle.
MeditatePsychicStatus——40IRaises the user’s Attack by one stage.
Mega DrainGrassSpecial40100%15IDrains half the damage inflicted to heal the user.
Mega KickNormalPhysical12075%5IInflicts regular damage with no additional effect.
Mega PunchNormalPhysical8085%20IInflicts regular damage with no additional effect.
MegahornBugPhysical12085%10IIInflicts regular damage with no additional effect.
MementoDarkStatus—100%10IIILowers the target’s Attack and Special Attack by two stages. User faints.
Menacing Moonraze MaelstromGhostSpecial200—1VIICannot be disrupted by abilities.
Metal BurstSteelPhysical—100%10IVStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Metal ClawSteelPhysical5095%35IIHas a 10% chance to raise the user’s Attack by one stage.
Metal SoundSteelStatus—85%40IIILowers the target’s Special Defense by two stages.
Meteor AssaultFightingPhysical150100%5VIIIUser foregoes its next turn to recharge.
Meteor BeamRockSpecial12090%10VIIIRequires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.
Meteor MashSteelPhysical9090%10IIIHas a 20% chance to raise the user’s Attack by one stage.
MetronomeNormalStatus——10IRandomly selects and uses any move in the game.
Mighty CleaveRockPhysical95100%5IX
Milk DrinkNormalStatus——5IIHeals the user by half its max HP.
MimicNormalStatus——10ICopies the target’s last used move.
Mind BlownFireSpecial150100%5VIIInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Mind ReaderNormalStatus——5IIEnsures that the user’s next move will hit the target.
MinimizeNormalStatus——10IRaises the user’s evasion by two stages.
Miracle EyePsychicStatus——40IVForces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Mirror CoatPsychicSpecial—100%20IIInflicts twice the damage the user received from the last special hit it took.
Mirror MoveFlyingStatus——20IUses the target’s last used move.
Mirror ShotSteelSpecial6585%10IVHas a 30% chance to lower the target’s accuracy by one stage.
MistIceStatus——30IProtects the user’s stats from being changed by enemy moves.
Mist BallPsychicSpecial95100%5IIIHas a 50% chance to lower the target’s Special Attack by one stage.
Misty ExplosionFairySpecial100100%5VIIIIf Misty Terrain is active and the user is grounded, this move has its power increased by 50%.
Misty TerrainFairyStatus——10VIFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
MoonblastFairySpecial95100%15VIHas a 30% chance to lower the target’s Special Attack by one stage.
Moongeist BeamGhostSpecial100100%5VIICannot be disrupted by abilities.
MoonlightFairyStatus——5IIHeals the user by half its max HP. Affected by weather.
Morning SunNormalStatus——5IIHeals the user by half its max HP. Affected by weather.
Mortal SpinPoisonPhysical30100%15IX
Mountain GaleIcePhysical10085%10VIII
Mud BombGroundSpecial6585%10IVHas a 30% chance to lower the target’s accuracy by one stage.
Mud ShotGroundSpecial5595%15IIIHas a 100% chance to lower the target’s Speed by one stage.
Mud SportGroundStatus——15IIIHalves all Electric-type damage.
Mud-SlapGroundSpecial20100%10IIHas a 100% chance to lower the target’s accuracy by one stage.
Muddy WaterWaterSpecial9085%10IIIHas a 30% chance to lower the target’s accuracy by one stage.
Multi-AttackNormalPhysical120100%10VIIIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Mystical FireFireSpecial75100%10VIHas a 100% chance to lower the target’s Special Attack by one stage.
Mystical PowerPsychicSpecial7090%10VIII
Nasty PlotDarkStatus——20IVRaises the user’s Special Attack by two stages.
Natural GiftNormalPhysical—100%15IVPower and type depend on the held berry.
Nature PowerNormalStatus——20IIIUses a move which depends upon the terrain.
Nature’s MadnessFairySpecial—90%10VIIInflicts damage equal to half the target’s HP.
Needle ArmGrassPhysical60100%15IIIHas a 30% chance to make the target flinch.
Never-Ending Nightmare (Physical)GhostPhysical——1VIIInflicts regular damage with no additional effect.
Never-Ending Nightmare (Special)GhostSpecial——1VIIInflicts regular damage with no additional effect.
Night DazeDarkSpecial8595%10VHas a 40% chance to lower the target’s accuracy by one stage.
Night ShadeGhostSpecial—100%15IInflicts damage equal to the user’s level.
Night SlashDarkPhysical70100%15IVHas an increased chance for a critical hit.
NightmareGhostStatus—100%15IITarget loses 1/4 its max HP every turn as long as it’s asleep.
No RetreatFightingStatus——5VIIIPrevents user from switching out. Raises all of the user’s stats by one stage.
Noble RoarNormalStatus—100%30VILowers the target’s Attack and Special Attack by one stage.
Noxious TorquePoisonPhysical100100%10IX
NuzzleElectricPhysical20100%20VIHas a 100% chance to paralyze the target.
Oblivion WingFlyingSpecial80100%10VIDrains 75% of the damage inflicted to heal the user.
ObstructDarkStatus—100%10VIIIPrevents any moves from hitting the user this turn. If this blocks a contact move, the user has their Defense lowered by 2 stages.
Oceanic OperettaWaterSpecial195—1VIIInflicts regular damage with no additional effect.
OctazookaWaterSpecial6585%10IIHas a 50% chance to lower the target’s accuracy by one stage.
OctolockFightingStatus—100%15VIIIPrevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage.
Odor SleuthNormalStatus——40IIIForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Ominous WindGhostSpecial60100%5IVHas a 10% chance to raise all of the user’s stats by one stage.
Order UpDragonPhysical80100%10IX
Origin PulseWaterSpecial11085%10VIInflicts regular damage with no additional effect.
OutrageDragonPhysical120100%10IIHits every turn for 2-3 turns, then confuses the user.
OverdriveElectricSpecial80100%10VIIIInflicts regular damage with no additional effect.
OverheatFireSpecial13090%5IIILowers the user’s Special Attack by two stages after inflicting damage.
Pain SplitNormalStatus——20IISets the user’s and targets’s HP to the average of their current HP.
Parabolic ChargeElectricSpecial65100%20VIHeals the user for half the total damage dealt to all targets.
Parting ShotDarkStatus—100%20VILowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
Pay DayNormalPhysical40100%20IScatters money on the ground worth five times the user’s level.
PaybackDarkPhysical50100%10IVPower is doubled if the target has already moved this turn.
PeckFlyingPhysical35100%35IInflicts regular damage with no additional effect.
Perish SongNormalStatus——5IIUser and target both faint after three turns.
Petal BlizzardGrassPhysical90100%15VIInflicts regular damage.
Petal DanceGrassSpecial120100%10IHits every turn for 2-3 turns, then confuses the user.
Phantom ForceGhostPhysical90100%10VIUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Photon GeyserPsychicSpecial100100%5VIIInflicts regular damage with no additional effect.
Pika PapowElectricSpecial——20VIIInflicts regular damage with no additional effect.
Pin MissileBugPhysical2595%20IHits 2-5 times in one turn.
Plasma FistsElectricPhysical100100%15VIIAfter inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Play NiceNormalStatus——20VILowers the target’s Attack by one stage.
Play RoughFairyPhysical9090%10VIHas a 10% chance to lower the target’s Attack by one stage.
PluckFlyingPhysical60100%20IVIf target has a berry, inflicts double damage and uses the berry.
Poison FangPoisonPhysical50100%15IIIHas a 50% chance to badly poison the target.
Poison GasPoisonStatus—90%40IPoisons the target.
Poison JabPoisonPhysical80100%20IVHas a 30% chance to poison the target.
Poison PowderPoisonStatus—75%35IPoisons the target.
Poison StingPoisonPhysical15100%35IHas a 30% chance to poison the target.
Poison TailPoisonPhysical50100%25IIIHas an increased chance for a critical hit and a 10% chance to poison the target.
Pollen PuffBugSpecial90100%15VIIDamages opponents, but heals allies for 50% of their max HP.
PoltergeistGhostPhysical11090%5VIIIFails if the target has no held item.
Population BombNormalPhysical2090%10IX
PounceBugPhysical50100%20IX
PoundNormalPhysical40100%35IInflicts regular damage with no additional effect.
PowderBugStatus—100%20VIExplodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.
Powder SnowIceSpecial40100%25IIHas a 10% chance to freeze the target.
Power GemRockSpecial80100%20IVInflicts regular damage with no additional effect.
Power ShiftNormalStatus0—10VIII
Power SplitPsychicStatus——10VAverages Attack and Special Attack with the target.
Power SwapPsychicStatus——10IVUser swaps Attack and Special Attack changes with the target.
Power TrickPsychicStatus——10IVUser swaps Attack and Defense.
Power TripDarkPhysical20100%10VIIPower is higher the more the user’s stats have been raised, to a maximum of 31×.
Power WhipGrassPhysical12085%10IVInflicts regular damage with no additional effect.
Power-Up PunchFightingPhysical40100%20VIRaises the user’s Attack by one stage after inflicting damage.
Precipice BladesGroundPhysical12085%10VIInflicts regular damage with no additional effect.
PresentNormalPhysical—90%15IIRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Prismatic LaserPsychicSpecial160100%10VIIUser foregoes its next turn to recharge.
ProtectNormalStatus——10IIPrevents any moves from hitting the user this turn.
PsybeamPsychicSpecial65100%20IHas a 10% chance to confuse the target.
PsybladePsychicPhysical80100%15IX
Psych UpNormalStatus——10IIDiscards the user’s stat changes and copies the target’s.
PsychicPsychicSpecial90100%10IHas a 10% chance to lower the target’s Special Defense by one stage.
Psychic FangsPsychicPhysical85100%10VIIDestroys Reflect and Light Screen.
Psychic NoisePsychicSpecial75100%10IX
Psychic TerrainPsychicStatus——10VIIProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Psycho BoostPsychicSpecial14090%5IIILowers the user’s Special Attack by two stages after inflicting damage.
Psycho CutPsychicPhysical70100%20IVHas an increased chance for a critical hit.
Psycho ShiftPsychicStatus—100%10IVTransfers the user’s major status effect to the target.
Psyshield BashPsychicPhysical7090%10VIII
PsyshockPsychicSpecial80100%10VInflicts damage based on the target’s Defense, not Special Defense.
PsystrikePsychicSpecial100100%10VInflicts damage based on the target’s Defense, not Special Defense.
PsywavePsychicSpecial—100%15IInflicts damage between 50% and 150% of the user’s level.
Pulverizing PancakeNormalPhysical210—1VIIInflicts regular damage with no additional effect.
PunishmentDarkPhysical—100%5IVPower increases against targets with more raised stats, up to a maximum of 200.
PurifyPoisonStatus——20VIICures the target of a major status ailment and heals the user for 50% of its max HP.
PursuitDarkPhysical40100%20IIHas double power against, and can hit, Pokémon attempting to switch out.
Pyro BallFirePhysical12090%5VIIIHas a 10% chance to burn the target.
QuashDarkStatus—100%15VMakes the target act last this turn.
Quick AttackNormalPhysical40100%30IInflicts regular damage with no additional effect.
Quick GuardFightingStatus——15VPrevents any priority moves from hitting friendly Pokémon this turn.
Quiver DanceBugStatus——20VRaises the user’s Special Attack, Special Defense, and Speed by one stage each.
RageNormalPhysical20100%20IIf the user is hit after using this move, its Attack rises by one stage.
Rage FistGhostPhysical50100%10IX
Rage PowderBugStatus——20VRedirects the target’s single-target effects to the user for this turn.
Raging BullNormalPhysical90100%10IX
Raging FuryFirePhysical120100%10VIII
Rain DanceWaterStatus——5IIChanges the weather to rain for five turns.
Rapid SpinNormalPhysical50100%40IIFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
Razor LeafGrassPhysical5595%25IHas an increased chance for a critical hit.
Razor ShellWaterPhysical7595%10VHas a 50% chance to lower the target’s Defense by one stage.
Razor WindNormalSpecial80100%10IRequires a turn to charge before attacking.
RecoverNormalStatus——5IHeals the user by half its max HP.
RecycleNormalStatus——10IIIUser recovers the item it last used up.
ReflectPsychicStatus——20IReduces damage from physical attacks by half.
Reflect TypeNormalStatus——15VUser becomes the target’s type.
RefreshNormalStatus——20IIICleanses the user of a burn, paralysis, or poison.
Relic SongNormalSpecial75100%10VHas a 10% chance to put the target to sleep.
RestPsychicStatus——5IUser sleeps for two turns, completely healing itself.
RetaliateNormalPhysical70100%5VHas double power if a friendly Pokémon fainted last turn.
ReturnNormalPhysical—100%20IIPower increases with happiness, up to a maximum of 102.
Revelation DanceNormalSpecial90100%15VIIHas the same type as the user.
RevengeFightingPhysical60100%10IIIInflicts double damage if the user takes damage before attacking this turn.
ReversalFightingPhysical—100%15IIInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Revival BlessingNormalStatus0—1IX
Rising VoltageElectricSpecial70100%20VIIIIf Electric Terrain is active and the user is grounded, this move has has its power doubled.
RoarNormalStatus——20IImmediately ends wild battles. Forces trainers to switch Pokémon.
Roar of TimeDragonSpecial15090%5IVUser foregoes its next turn to recharge.
Rock BlastRockPhysical2590%10IIIHits 2-5 times in one turn.
Rock ClimbNormalPhysical9085%20IVHas a 20% chance to confuse the target.
Rock PolishRockStatus——20IVRaises the user’s Speed by two stages.
Rock SlideRockPhysical7590%10IHas a 30% chance to make the target flinch.
Rock SmashFightingPhysical40100%15IIHas a 50% chance to lower the target’s Defense by one stage.
Rock ThrowRockPhysical5090%15IInflicts regular damage with no additional effect.
Rock TombRockPhysical6095%15IIIHas a 100% chance to lower the target’s Speed by one stage.
Rock WreckerRockPhysical15090%5IVUser foregoes its next turn to recharge.
Role PlayPsychicStatus——10IIICopies the target’s ability.
Rolling KickFightingPhysical6085%15IHas a 30% chance to make the target flinch.
RolloutRockPhysical3090%20IIPower doubles every turn this move is used in succession after the first, resetting after five turns.
RoostFlyingStatus——5IVHeals the user by half its max HP.
RototillerGroundStatus——10VIRaises the Attack and Special Attack of all Grass Pokémon in battle.
RoundNormalSpecial60100%15VHas double power if it’s used more than once per turn.
RuinationDarkSpecial190%10IX
Sacred FireFirePhysical10095%5IIHas a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
Sacred SwordFightingPhysical90100%15VIgnores the target’s stat modifiers.
SafeguardNormalStatus——25IIProtects the user’s field from major status ailments and confusion for five turns.
Salt CureRockPhysical40100%15IX
Sand AttackGroundStatus—100%15ILowers the target’s accuracy by one stage.
Sand TombGroundPhysical3585%15IIIPrevents the target from fleeing and inflicts damage for 2-5 turns.
Sandsear StormGroundSpecial10080%10VIII
SandstormRockStatus——10IIChanges the weather to a sandstorm for five turns.
Sappy SeedGrassPhysical10090%10VIIInflicts regular damage with no additional effect.
Savage Spin-Out (Physical)BugPhysical——1VIIInflicts regular damage with no additional effect.
Savage Spin-Out (Special)BugSpecial——1VIIInflicts regular damage with no additional effect.
ScaldWaterSpecial80100%15VHas a 30% chance to burn the target.
Scale ShotDragonPhysical2590%20VIIIBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Scary FaceNormalStatus—100%10IILowers the target’s Speed by two stages.
Scorching SandsGroundSpecial70100%10VIIIHas a 30% chance to burn the target.
ScratchNormalPhysical40100%35IInflicts regular damage with no additional effect.
ScreechNormalStatus—85%40ILowers the target’s Defense by two stages.
Searing ShotFireSpecial100100%5VHas a 30% chance to burn the target.
Searing Sunraze SmashSteelPhysical200—1VIICannot be disrupted by abilities.
Secret PowerNormalPhysical70100%20IIIHas a 30% chance to inflict a status effect which depends upon the terrain.
Secret SwordFightingSpecial85100%10VInflicts damage based on the target’s Defense, not Special Defense.
Seed BombGrassPhysical80100%15IVInflicts regular damage with no additional effect.
Seed FlareGrassSpecial12085%5IVHas a 40% chance to lower the target’s Special Defense by two stages.
Seismic TossFightingPhysical—100%20IInflicts damage equal to the user’s level.
Self-DestructNormalPhysical200100%5IUser faints.
Shadow BallGhostSpecial80100%15IIHas a 20% chance to lower the target’s Special Defense by one stage.
Shadow BoneGhostPhysical85100%10VIIHas a 20% chance to lower the target’s Defense by one stage.
Shadow ClawGhostPhysical70100%15IVHas an increased chance for a critical hit.
Shadow ForceGhostPhysical120100%5IVUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Shadow PunchGhostPhysical60—20IIINever misses.
Shadow SneakGhostPhysical40100%30IVInflicts regular damage with no additional effect.
SharpenNormalStatus——30IRaises the user’s Attack by one stage.
Shattered Psyche (Physical)PsychicPhysical——1VIIInflicts regular damage with no additional effect.
Shattered Psyche (Special)PsychicSpecial——1VIIInflicts regular damage with no additional effect.
Shed TailNormalStatus0—10IX
Sheer ColdIceSpecial—30%5IIICauses a one-hit KO.
Shell Side ArmPoisonSpecial90100%10VIIIHas a 20% chance to poison the target. This switches categories between physical and special, depending on which would deal more damage to the target.
Shell SmashNormalStatus——15VRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Shell TrapFireSpecial150100%5VIIOnly inflicts damage if the user was hit by a physical move this turn.
ShelterSteelStatus0—10VIII
Shift GearSteelStatus——10VRaises the user’s Attack by one stage and its Speed by two stages.
Shock WaveElectricSpecial60—20IIINever misses.
Shore UpGroundStatus——5VIIHeals the user for ½ its max HP, or ⅔ during a sandstorm.
Signal BeamBugSpecial75100%15IIIHas a 10% chance to confuse the target.
Silk TrapBugStatus0—10IX
Silver WindBugSpecial60100%5IIIHas a 10% chance to raise all of the user’s stats by one stage.
Simple BeamNormalStatus—100%15VChanges the target’s ability to Simple.
SingNormalStatus—55%15IPuts the target to sleep.
Sinister Arrow RaidGhostPhysical180—1VIIInflicts regular damage with no additional effect.
Sizzly SlideFirePhysical60100%20VIIInflicts regular damage with no additional effect.
SketchNormalStatus——1IIPermanently becomes the target’s last used move.
Skill SwapPsychicStatus——10IIIUser and target swap abilities.
Skitter SmackBugPhysical7090%10VIIILowers the target’s Special Attack by one stage.
Skull BashNormalPhysical130100%10IRaises the user’s Defense by one stage. User charges for one turn before attacking.
Sky AttackFlyingPhysical14090%5IUser charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sky DropFlyingPhysical60100%10VCarries the target high into the air, dodging all attacks against either, and drops it next turn.
Sky UppercutFightingPhysical8590%15IIIInflicts regular damage and can hit Bounce and Fly users.
Slack OffNormalStatus——5IIIHeals the user by half its max HP.
SlamNormalPhysical8075%20IInflicts regular damage with no additional effect.
SlashNormalPhysical70100%20IHas an increased chance for a critical hit.
Sleep PowderGrassStatus—75%15IPuts the target to sleep.
Sleep TalkNormalStatus——10IIRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
SludgePoisonSpecial65100%20IHas a 30% chance to poison the target.
Sludge BombPoisonSpecial90100%10IIHas a 30% chance to poison the target.
Sludge WavePoisonSpecial95100%10VHas a 10% chance to poison the target.
Smack DownRockPhysical50100%15VRemoves any immunity to Ground damage.
Smart StrikeSteelPhysical70—10VIINever misses.
Smelling SaltsNormalPhysical70100%10IIIIf the target is paralyzed, inflicts double damage and cures the paralysis.
SmogPoisonSpecial3070%20IHas a 40% chance to poison the target.
SmokescreenNormalStatus—100%20ILowers the target’s accuracy by one stage.
Snap TrapGrassPhysical35100%15VIIIPrevents the target from fleeing and inflicts damage for 2-5 turns.
SnarlDarkSpecial5595%15VHas a 100% chance to lower the target’s Special Attack by one stage.
SnatchDarkStatus——10IIISteals the target’s move, if it’s self-targeted.
Snipe ShotWaterSpecial80100%15VIIIThe user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
SnoreNormalSpecial50100%15IIHas a 30% chance to make the target flinch. Only works if the user is sleeping.
SnowscapeIceStatus0—10IX
SoakWaterStatus—100%20VChanges the target’s type to Water.
Soft-BoiledNormalStatus——5IHeals the user by half its max HP.
Solar BeamGrassSpecial120100%10IRequires a turn to charge before attacking.
Solar BladeGrassPhysical125100%10VIIRequires a turn to charge before attacking.
Sonic BoomNormalSpecial—90%20IInflicts 20 points of damage.
Soul-Stealing 7-Star StrikeGhostPhysical195—1VIIInflicts regular damage with no additional effect.
Spacial RendDragonSpecial10095%5IVHas an increased chance for a critical hit.
SparkElectricPhysical65100%20IIHas a 30% chance to paralyze the target.
Sparkling AriaWaterSpecial90100%10VIICures the target of burns.
Sparkly SwirlFairySpecial12085%5VIIInflicts regular damage with no additional effect.
Spectral ThiefGhostPhysical90100%10VIISteals the target’s stat increases, then inflicts damage.
Speed SwapPsychicStatus——10VIIExchanges the user’s Speed with the target’s.
Spicy ExtractGrassStatus0—15IX
Spider WebBugStatus——10IIPrevents the target from leaving battle.
Spike CannonNormalPhysical20100%15IHits 2-5 times in one turn.
SpikesGroundStatus——20IIScatters Spikes, hurting opposing Pokémon that switch in.
Spiky ShieldGrassStatus——10VIBlocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
Spin OutSteelPhysical100100%5IX
Spirit BreakFairyPhysical75100%15VIIIHas a 100% chance to lower the target’s Special Attack by one stage.
Spirit ShackleGhostPhysical80100%10VIITraps the target.
Spit UpNormalSpecial—100%10IIIPower is 100 times the amount of energy Stockpiled.
SpiteGhostStatus—100%10IILowers the PP of the target’s last used move by 4.
SplashNormalStatus——40IDoes nothing.
Splintered StormshardsRockPhysical190—1VIIInflicts damage and removes any terrain present on the battlefield.
Splishy SplashWaterSpecial90100%15VIIInflicts regular damage with no additional effect.
SporeGrassStatus—100%15IPuts the target to sleep.
SpotlightNormalStatus——15VIIForces the target’s opponents to aim at the target for the rest of the turn.
Springtide StormFairySpecial10080%5VIII
Stealth RockRockStatus——20IVCauses damage when opposing Pokémon switch in.
Steam EruptionWaterSpecial11095%5VIHas a 30% chance to burn the target.
SteamrollerBugPhysical65100%20VHas a 30% chance to make the target flinch.
Steel BeamSteelSpecial14095%5VIIIInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel RollerSteelPhysical130100%5VIIIEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.
Steel WingSteelPhysical7090%25IIHas a 10% chance to raise the user’s Defense by one stage.
Sticky WebBugStatus——20VICovers the opposing field, lowering opponents’ Speed by one stage upon switching in.
StockpileNormalStatus——20IIIStores energy up to three times for use with Spit Up and Swallow.
Stoked SparksurferElectricSpecial175—1VIIHas a 100% chance to paralyze the target.
StompNormalPhysical65100%20IHas a 30% chance to make the target flinch.
Stomping TantrumGroundPhysical75100%10VIIHas double power if the user’s last move failed.
Stone AxeRockPhysical6590%15VIII
Stone EdgeRockPhysical10080%5IVHas an increased chance for a critical hit.
Stored PowerPsychicSpecial20100%10VPower is higher the more the user’s stats have been raised, to a maximum of 31×.
Storm ThrowFightingPhysical60100%10VAlways scores a critical hit.
Strange SteamFairySpecial9095%10VIIIHas a 20% chance to confuse the target.
StrengthNormalPhysical80100%15IInflicts regular damage with no additional effect.
Strength SapGrassStatus—100%10VIIHeals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
String ShotBugStatus—95%40ILowers the target’s Speed by two stages.
StruggleNormalPhysical50—1IUser takes 1/4 its max HP in recoil.
Struggle BugBugSpecial50100%20VHas a 100% chance to lower the target’s Special Attack by one stage.
Stuff CheeksNormalStatus——10VIIIUser consumes berry and raises its defense by 2 stages.
Stun SporeGrassStatus—75%30IParalyzes the target.
SubmissionFightingPhysical8080%20IUser receives 1/4 the damage it inflicts in recoil.
SubstituteNormalStatus——10ITransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Subzero Slammer (Physical)IcePhysical——1VIIInflicts regular damage with no additional effect.
Subzero Slammer (Special)IceSpecial——1VIIInflicts regular damage with no additional effect.
Sucker PunchDarkPhysical70100%5IVOnly works if the target is about to use a damaging move.
Sunny DayFireStatus——5IIChanges the weather to sunny for five turns.
Sunsteel StrikeSteelPhysical100100%5VIICannot be disrupted by abilities.
Super FangNormalPhysical—90%10IInflicts damage equal to half the target’s HP.
Supercell SlamElectricPhysical10095%15IX
SuperpowerFightingPhysical120100%5IIILowers the user’s Attack and Defense by one stage after inflicting damage.
SupersonicNormalStatus—55%20IConfuses the target.
Supersonic Skystrike (Physical)FlyingPhysical——1VIIInflicts regular damage with no additional effect.
Supersonic Skystrike (Special)FlyingSpecial——1VIIInflicts regular damage with no additional effect.
SurfWaterSpecial90100%15IInflicts regular damage and can hit Dive users.
Surging StrikesWaterPhysical25100%5VIIIHits three times. Always scores a critical hit.
SwaggerNormalStatus—85%15IIRaises the target’s Attack by two stages and confuses the target.
SwallowNormalStatus——10IIIRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Sweet KissFairyStatus—75%10IIConfuses the target.
Sweet ScentNormalStatus—100%20IILowers the target’s evasion by one stage.
SwiftNormalSpecial60—20INever misses.
SwitcherooDarkStatus—100%10IVUser and target swap items.
Swords DanceNormalStatus——20IRaises the user’s Attack by two stages.
SynchronoisePsychicSpecial120100%10VHits any Pokémon that shares a type with the user.
SynthesisGrassStatus——5IIHeals the user by half its max HP. Affected by weather.
Syrup BombGrassSpecial6085%10IX
Tachyon CutterSteelSpecial50—10IX
TackleNormalPhysical40100%35IInflicts regular damage with no additional effect.
Tail GlowBugStatus——20IIIRaises the user’s Special Attack by three stages.
Tail SlapNormalPhysical2585%10VHits 2-5 times in one turn.
Tail WhipNormalStatus—100%30ILowers the target’s Defense by one stage.
TailwindFlyingStatus——15IVFor three turns, friendly Pokémon have doubled Speed.
Take DownNormalPhysical9085%20IUser receives 1/4 the damage it inflicts in recoil.
Take HeartPsychicStatus0—10VIII
Tar ShotRockStatus—100%15VIIILowers the target's Speed by 1 stage. Until the target switches out, the effectiveness of Fire-type moves is doubled against it.
TauntDarkStatus—100%20IIIFor the next few turns, the target can only use damaging moves.
Tearful LookNormalStatus——20VIILowers the target’s Attack and Special Attack by one stage.
TeatimeNormalStatus——10VIIIAll Pokemon on the field consume their held berries.
Techno BlastNormalSpecial120100%5VIf the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tectonic Rage (Physical)GroundPhysical——1VIIInflicts regular damage with no additional effect.
Tectonic Rage (Special)GroundSpecial——1VIIInflicts regular damage with no additional effect.
Teeter DanceNormalStatus—100%20IIIConfuses the target.
TelekinesisPsychicStatus——15VMoves have 100% accuracy against the target for three turns.
TeleportPsychicStatus——20IImmediately ends wild battles. No effect otherwise.
Temper FlareFirePhysical75100%10IX
Tera BlastNormalSpecial80100%10IX
Tera StarstormNormalSpecial120100%5IX
Terrain PulseNormalSpecial50100%10VIIIIf any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.
ThiefDarkPhysical60100%25IITakes the target’s item.
Thousand ArrowsGroundPhysical90100%10VIGrounds the target, and hits even Flying-type or levitating Pokémon.
Thousand WavesGroundPhysical90100%10VIPrevents the target from leaving battle.
ThrashNormalPhysical120100%10IHits every turn for 2-3 turns, then confuses the user.
Throat ChopDarkPhysical80100%15VIIPrevents the target from using sound-based moves for two turns.
ThunderElectricSpecial11070%10IHas a 30% chance to paralyze the target.
Thunder CageElectricSpecial8090%15VIIIPrevents the target from fleeing and inflicts damage for 2-5 turns.
Thunder FangElectricPhysical6595%15IVHas a 10% chance to paralyze the target and a chance to make the target flinch.
Thunder PunchElectricPhysical75100%15IHas a 10% chance to paralyze the target.
Thunder ShockElectricSpecial40100%30IHas a 10% chance to paralyze the target.
Thunder WaveElectricStatus—90%20IParalyzes the target.
ThunderboltElectricSpecial90100%15IHas a 10% chance to paralyze the target.
ThunderclapElectricSpecial70100%5IX
Thunderous KickFightingPhysical90100%10VIIILowers the target’s Defense by one stage after inflicting damage.
TickleNormalStatus—100%20IIILowers the target’s Attack and Defense by one stage.
Tidy UpNormalStatus0—10IX
Topsy-TurvyDarkStatus——20VIInverts the target’s stat modifiers.
Torch SongFireSpecial80100%10IX
TormentDarkStatus—100%15IIIPrevents the target from using the same move twice in a row.
ToxicPoisonStatus—90%10IBadly poisons the target, inflicting more damage every turn.
Toxic SpikesPoisonStatus——20IVScatters poisoned spikes, poisoning opposing Pokémon that switch in.
Toxic ThreadPoisonStatus—100%20VIIPoisons the target and lowers its Speed by one stage.
TrailblazeGrassPhysical50100%20IX
TransformNormalStatus——10IUser becomes a copy of the target until it leaves battle.
Tri AttackNormalSpecial80100%10IHas a 20% chance to burn, freeze, or paralyze the target.
TrickPsychicStatus—100%10IIIUser and target swap items.
Trick RoomPsychicStatus——5IVFor five turns, slower Pokémon will act before faster Pokémon.
Trick-or-TreatGhostStatus—100%20VIAdds Ghost to the target’s types.
Triple ArrowsFightingPhysical90100%10VIII
Triple AxelIcePhysical2090%10VIIIHits three times, increasing power by 100% with each successful hit.
Triple DiveWaterPhysical3095%10IX
Triple KickFightingPhysical1090%10IIHits three times, increasing power by 100% with each successful hit.
Trop KickGrassPhysical70100%15VIILowers the target’s Attack by one stage after inflicting damage.
Trump CardNormalSpecial——5IVPower increases when this move has less PP, up to a maximum of 200.
Twin BeamPsychicSpecial40100%10IX
TwineedleBugPhysical25100%20IHits twice in the same turn. Has a 20% chance to poison the target.
Twinkle Tackle (Physical)FairyPhysical——1VIIInflicts regular damage with no additional effect.
Twinkle Tackle (Special)FairySpecial——1VIIInflicts regular damage with no additional effect.
TwisterDragonSpecial40100%20IIHas a 20% chance to make the target flinch.
U-turnBugPhysical70100%20IVUser must switch out after attacking.
Upper HandFightingPhysical65100%15IX
UproarNormalSpecial90100%10IIIForced to use this move for several turns. Pokémon cannot fall asleep in that time.
V-createFirePhysical18095%5VLowers the user’s Defense, Special Defense, and Speed by one stage each.
Vacuum WaveFightingSpecial40100%30IVInflicts regular damage with no additional effect.
Veevee VolleyNormalPhysical——20VIIInflicts regular damage with no additional effect.
Venom DrenchPoisonStatus—100%20VILowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
VenoshockPoisonSpecial65100%10VInflicts double damage if the target is Poisoned.
Victory DanceFightingStatus0—10VIII
Vine WhipGrassPhysical45100%25IInflicts regular damage with no additional effect.
Vise GripNormalPhysical55100%30IInflicts regular damage with no additional effect.
Vital ThrowFightingPhysical70—10IINever misses.
Volt SwitchElectricSpecial70100%20VUser must switch out after attacking.
Volt TackleElectricPhysical120100%15IIIUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
Wake-Up SlapFightingPhysical70100%10IVIf the target is asleep, has double power and wakes it up.
Water GunWaterSpecial40100%25IInflicts regular damage with no additional effect.
Water PledgeWaterSpecial80100%10VWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water PulseWaterSpecial60100%20IIIHas a 20% chance to confuse the target.
Water ShurikenWaterSpecial15100%20VIHits 2–5 times.
Water SportWaterStatus——15IIIHalves all Fire-type damage.
Water SpoutWaterSpecial150100%5IIIInflicts more damage when the user has more HP remaining, with a maximum of 150 power.
WaterfallWaterPhysical80100%15IHas a 20% chance to make the target flinch.
Wave CrashWaterPhysical120100%10VIII
Weather BallNormalSpecial50100%10IIIIf there be weather, this move has doubled power and the weather’s type.
WhirlpoolWaterSpecial3585%15IIPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WhirlwindNormalStatus——20IImmediately ends wild battles. Forces trainers to switch Pokémon.
Wicked BlowDarkPhysical75100%5VIIIAlways scores a critical hit.
Wicked TorqueDarkPhysical80100%10IX
Wide GuardRockStatus——10VPrevents any multi-target moves from hitting friendly Pokémon this turn.
Wild ChargeElectricPhysical90100%15VUser receives 1/4 the damage it inflicts in recoil.
Wildbolt StormElectricSpecial10080%10VIII
Will-O-WispFireStatus—85%15IIIBurns the target.
Wing AttackFlyingPhysical60100%35IInflicts regular damage with no additional effect.
WishNormalStatus——10IIIUser will recover half its max HP at the end of the next turn.
WithdrawWaterStatus——40IRaises the user’s Defense by one stage.
Wonder RoomPsychicStatus——10VAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
Wood HammerGrassPhysical120100%15IVUser receives 1/3 the damage inflicted in recoil.
Work UpNormalStatus——30VRaises the user’s Attack and Special Attack by one stage each.
Worry SeedGrassStatus—100%10IVChanges the target’s ability to Insomnia.
WrapNormalPhysical1590%20IPrevents the target from fleeing and inflicts damage for 2-5 turns.
Wring OutNormalSpecial—100%5IVPower increases against targets with more HP remaining, up to a maximum of 121 power.
X-ScissorBugPhysical80100%15IVInflicts regular damage with no additional effect.
YawnNormalStatus——10IIITarget sleeps at the end of the next turn.
Zap CannonElectricSpecial12050%5IIHas a 100% chance to paralyze the target.
Zen HeadbuttPsychicPhysical8090%15IVHas a 20% chance to make the target flinch.
Zing ZapElectricPhysical80100%10VIIHas a 30% chance to make the target flinch.
Zippy ZapElectricPhysical80100%10VIIInflicts regular damage with no additional effect.

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