Abilities
All abilities
313 passive effects, from weather setters to immunities. Hidden abilities are the rare third option some Pokémon can have.
313 shown
| Ability | Effect | Pokémon | Gen |
|---|---|---|---|
| Adaptability | Increases the same-type attack bonus from 1.5× to 2×. | 14 | IV |
| Aerilate | Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power. | 2 | VI |
| Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. | 8 | IV |
| Air Lock | Negates all effects of weather, but does not prevent the weather itself. | 1 | III |
| Analytic | Strengthens moves to 1.3× their power when moving last. | 12 | V |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. | 9 | IV |
| Anger Shell | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised. | 1 | IX |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move. | 13 | IV |
| Arena Trap | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. | 3 | III |
| Armor Tail | Prevents the opponent from using any moves that have priority, such as Quick Attack. | 1 | IX |
| Aroma Veil | Protects allies against moves that affect their mental state. | 7 | VI |
| As One | Combines the effects of Unnerve and Chilling Neigh. | 1 | VIII |
| As One | Combines the effects of Unnerve and Grim Neigh. | 1 | VIII |
| Aura Break | Makes Dark Aura and Fairy Aura weaken moves of their respective types. | 1 | VI |
| Aura Guard | A Pokémon with Aura Guard takes half damage from moves that make contact. | 1 | IX |
| Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. | 1 | IV |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 1 | VIII |
| Battery | Ally Pokémon's moves have their power increased to 1.3×. | 1 | VII |
| Battle Armor | Protects against critical hits. | 11 | III |
| Battle Bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. | 1 | VII |
| Beads of Ruin | Lowers Special Defense of all Pokémon except itself. | 1 | IX |
| Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. | 11 | VII |
| Berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. | 2 | VII |
| Big Pecks | Protects against Defense drops. | 15 | V |
| Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. | 29 | III |
| Bulletproof | Protects against bullet, ball, and bomb-based moves. | 10 | VI |
| Cheek Pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. | 6 | VI |
| Chilling Neigh | Boosts Attack after knocking out a Pokémon. | 1 | VIII |
| Chlorophyll | Doubles Speed during strong sunlight. | 37 | III |
| Clear Body | Prevents stats from being lowered by other Pokémon. | 19 | III |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. | 7 | III |
| Color Change | Changes type to match when hit by a damaging move. | 1 | III |
| Comatose | This Pokémon always acts as though it were Asleep. | 1 | VII |
| Commander | Goes inside the mouth of an ally Dondozo if one is on the field. | 1 | IX |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. | 15 | VI |
| Compound Eyes | Increases moves' accuracy to 1.3×. | 12 | III |
| Contrary | Inverts stat changes. | 11 | V |
| Corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. | 4 | VII |
| Costar | Copies ally's stat changes on entering battle. | 1 | IX |
| Cotton Down | When Ignores moves and abilities that draw in moves. | 2 | VIII |
| Cud Chew | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. | 2 | IX |
| Curious Medicine | Resets all stat changes upon entering battlefield. | 1 | VIII |
| Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | 13 | V |
| Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. | 15 | III |
| Damp | Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. | 20 | III |
| Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. | 1 | VII |
| Dark Aura | Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon. | 1 | VI |
| Dauntless Shield | Boosts Defense in battle. | 1 | VIII |
| Dazzling | Opposing Pokémon cannot use priority attacks. | 1 | VII |
| Defeatist | Halves Attack and Special Attack at 50% max HP or less. | 2 | V |
| Defiant | Raises Attack two stages upon having any stat lowered. | 16 | V |
| Delta Stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. | 1 | VI |
| Desolate Land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. | 1 | VI |
| Disguise | Prevents the first instance of battle damage. | 1 | VII |
| Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. | 4 | IV |
| Dragon’s Maw | Powers up Dragon-type moves. | 1 | VIII |
| Dragonize | The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%. | 1 | IX |
| Drizzle | Summons rain that lasts indefinitely upon entering battle. | 3 | III |
| Drought | Summons strong sunlight that lasts indefinitely upon entering battle. | 5 | III |
| Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP. | 7 | IV |
| Early Bird | Makes sleep pass twice as quickly. | 16 | III |
| Earth Eater | Restores HP when hit by a Ground-type move. | 1 | IX |
| Eelevate | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage. | 1 | IX |
| Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. | 11 | III |
| Electric Surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. | 3 | VII |
| Electromorphosis | When hit by an attack, the power of the next Electric-type move it uses is doubled. | 1 | IX |
| Emergency Exit | This Pokémon automatically switches out when its HP drops below half. | 1 | VII |
| Fairy Aura | Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon. | 2 | VI |
| Filter | Decreases damage taken from super-effective moves by 1/4. | 4 | IV |
| Fire Mane | Boosts the power of the Pokémon's Fire-type moves by 50%. | 1 | IX |
| Flame Body | Has a 30% chance of burning attacking Pokémon on contact. | 21 | III |
| Flare Boost | Increases Special Attack to 1.5× when burned. | 2 | V |
| Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. | 25 | III |
| Flower Gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. | 1 | IV |
| Flower Veil | Protects friendly Grass Pokémon from having their stats lowered by other Pokémon. | 4 | VI |
| Fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. | 6 | VII |
| Forecast | Changes Castform's type and form to match the weather. | 1 | III |
| Forewarn | Reveals the opponents' strongest move upon entering battle. | 6 | IV |
| Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. | 9 | V |
| Frisk | Reveals an opponent's held item upon entering battle. | 30 | IV |
| Full Metal Body | Other Pokémon cannot lower this Pokémon's stats. | 1 | VII |
| Fur Coat | Halves damage from physical attacks. | 2 | VI |
| Gale Wings | Raises Flying moves' priority by one stage. | 3 | VI |
| Galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. | 3 | VII |
| Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. | 32 | IV |
| Good as Gold | Gives immunity to status moves. | 1 | IX |
| Gooey | Lowers attacking Pokémon's Speed by one stage on contact. | 5 | VI |
| Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | 1 | VIII |
| Grass Pelt | Boosts Defense while Grassy Terrain is in effect. | 2 | VI |
| Grassy Surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. | 4 | VII |
| Grim Neigh | Boosts Special Attack after knocking out a Pokémon. | 1 | VIII |
| Guard Dog | Boosts Attack if intimidated, and prevents being forced to switch out. | 2 | IX |
| Gulp Missile | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. | 1 | VIII |
| Guts | Increases Attack to 1.5× with a major status ailment. | 24 | III |
| Hadron Engine | Creates an Electric Terrain when entering battle, and boosts Special Attack while active. | 1 | IX |
| Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. | 8 | V |
| Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | 10 | V |
| Heatproof | Halves damage from Fire moves and burns. | 5 | IV |
| Heavy Metal | Doubles the Pokémon's weight. | 8 | V |
| Honey Gather | The Pokémon may pick up Honey after battle. | 4 | IV |
| Hospitality | When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%. | 2 | IX |
| Huge Power | Doubles Attack in battle. | 7 | III |
| Hunger Switch | Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode | 1 | VIII |
| Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. | 22 | III |
| Hydration | Cures any major status ailment after each turn during rain. | 22 | IV |
| Hyper Cutter | Prevents Attack from being lowered by other Pokémon. | 11 | III |
| Ice Body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. | 20 | IV |
| Ice Face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. | 1 | VIII |
| Ice Scales | Halves damage from Special moves. | 2 | VIII |
| Illuminate | Doubles the wild encounter rate. | 8 | III |
| Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | 2 | V |
| Immunity | Prevents poison. | 3 | III |
| Imposter | Transforms upon entering battle. | 1 | V |
| Infiltrator | Bypasses Light Screen, Reflect, and Safeguard. | 25 | V |
| Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. | 2 | VII |
| Inner Focus | Prevents flinching. | 36 | III |
| Insomnia | Prevents sleep. | 18 | III |
| Intimidate | Lowers opponents' Attack one stage upon entering battle. | 37 | III |
| Intrepid Sword | Boosts Attack in battle. | 1 | VIII |
| Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. | 3 | V |
| Iron Fist | Strengthens punch-based moves to 1.2× their power. | 18 | IV |
| Justified | Raises Attack one stage upon taking damage from a Dark move. | 9 | V |
| Keen Eye | Prevents accuracy from being lowered. | 39 | III |
| Klutz | Prevents the Pokémon from using its held item in battle. | 12 | IV |
| Leaf Guard | Protects against major status ailments during strong sunlight. | 20 | IV |
| Levitate | Evades Ground moves. | 35 | III |
| Libero | Libero changes the Pokémon's type to that of its previously used attack. | 3 | VIII |
| Light Metal | Halves the Pokémon's weight. | 6 | V |
| Lightning Rod | Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. | 18 | III |
| Limber | Prevents paralysis. | 14 | III |
| Lingering Aroma | Contact changes the attacker's Ability to Lingering Aroma. | 1 | IX |
| Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. | 4 | III |
| Liquid Voice | Sound-based moves become Water-type. | 3 | VII |
| Long Reach | This Pokémon's moves do not make contact. | 3 | VII |
| Magic Bounce | Reflects most non-damaging moves back at their user. | 10 | V |
| Magic Guard | Protects against damage not directly caused by a move. | 10 | IV |
| Magician | Steals the target's held item when the bearer uses a damaging move. | 5 | VI |
| Magma Armor | Prevents freezing. | 3 | III |
| Magnet Pull | Prevents Steel opponents from fleeing or switching out. | 9 | III |
| Marvel Scale | Increases Defense to 1.5× with a major status ailment. | 3 | III |
| Mega Launcher | Strengthens aura and pulse moves to 1.5× their power. | 3 | VI |
| Mega Sol | The Pokémon can use its moves as if the weather were harsh sunlight. | 1 | IX |
| Merciless | This Pokémon's moves critical hit against poisoned targets. | 2 | VII |
| Mimicry | Changes type depending on the terrain. | 1 | VIII |
| Mind’s Eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. | 1 | IX |
| Minus | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. | 7 | III |
| Mirror Armor | Reflects any stat-lowering effects. | 1 | VIII |
| Misty Surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. | 2 | VII |
| Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. | 24 | IV |
| Moody | Raises a random stat two stages and lowers another one stage after each turn. | 8 | V |
| Motor Drive | Absorbs Electric moves, raising Speed one stage. | 4 | IV |
| Moxie | Raises Attack one stage upon KOing a Pokémon. | 16 | V |
| Multiscale | Halves damage taken from full HP. | 2 | V |
| Multitype | Changes Arceus's type and form to match its held Plate. | 1 | IV |
| Mummy | Changes attacking Pokémon's abilities to Mummy on contact. | 2 | V |
| Mycelium Might | Status moves go last, but are not affected by the opponent's ability. | 2 | IX |
| Natural Cure | Cures any major status ailment upon switching out. | 19 | III |
| Neuroforce | Increases super-effective damage dealt to 1.25×. | 1 | VII |
| Neutralizing Gas | Neutralizes abilities of all Pokémon in battle. | 2 | VIII |
| No Guard | Ensures all moves used by and against the Pokémon hit. | 12 | IV |
| Normalize | Makes the Pokémon's moves all act Normal-type. | 2 | IV |
| Oblivious | Prevents infatuation and protects against Captivate. | 25 | III |
| Opportunist | Copies stat boosts by the opponent. | 1 | IX |
| Orichalcum Pulse | Turns the sunlight harsh when entering battle, and boosts Attack while active. | 1 | IX |
| Overcoat | Protects against damage from weather. | 23 | V |
| Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. | 29 | III |
| Own Tempo | Prevents confusion. | 30 | III |
| Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has half power. | 1 | VI |
| Pastel Veil | Prevents the Pokémon and its allies from being poisoned. | 2 | VIII |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | 1 | VIII |
| Pickpocket | Steals attacking Pokémon's held items on contact. | 14 | V |
| Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. | 19 | III |
| Piercing Drill | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves. | 1 | IX |
| Pixilate | Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power. | 3 | VI |
| Plus | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. | 9 | III |
| Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. | 3 | IV |
| Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. | 19 | III |
| Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. | 1 | IX |
| Poison Touch | Has a 30% chance of poisoning target Pokémon upon contact. | 9 | V |
| Power Construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. | 1 | VII |
| Power of Alchemy | When an ally faints, this Pokémon gains its Ability. | 2 | VII |
| Power Spot | Just being next to the Pokémon powers up moves. | 1 | VIII |
| Prankster | Raises non-damaging moves' priority by one stage. | 19 | V |
| Pressure | Increases the PP cost of moves targetting the Pokémon by one. | 29 | III |
| Primordial Sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. | 1 | VI |
| Prism Armor | Reduces super-effective damage to 0.75×. | 1 | VII |
| Propeller Tail | Ignores moves and abilities that draw in moves. | 2 | VIII |
| Protean | Changes the bearer's type to match each move it uses. | 7 | VI |
| Protosynthesis | Raises highest stat in harsh sunlight, or if holding Booster Energy. | 10 | IX |
| Psychic Surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. | 2 | VII |
| Punk Rock | Boosts sound-based moves and halves damage from the same moves. | 1 | VIII |
| Pure Power | Doubles Attack in battle. | 2 | III |
| Purifying Salt | Protects from status conditions and halves damage from Ghost-type moves. | 3 | IX |
| Quark Drive | Raises highest stat on Electric Terrain, or if holding Booster Energy. | 10 | IX |
| Queenly Majesty | Opposing Pokémon cannot use priority attacks. | 1 | VII |
| Quick Draw | Enables the Pokémon to move first occasionally. | 1 | VIII |
| Quick Feet | Increases Speed to 1.5× with a major status ailment. | 9 | IV |
| Rain Dish | Heals for 1/16 max HP after each turn during rain. | 13 | III |
| Rattled | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. | 20 | V |
| Receiver | When an ally faints, this Pokémon gains its Ability. | 1 | VII |
| Reckless | Strengthens recoil moves to 1.2× their power. | 13 | IV |
| Refrigerate | Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power. | 3 | VI |
| Regenerator | Heals for 1/3 max HP upon switching out. | 25 | V |
| Ripen | Doubles the effect of berries. | 3 | VIII |
| Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. | 18 | IV |
| RKS System | Changes this Pokémon's type to match its held Memory. | 1 | VII |
| Rock Head | Protects against recoil damage. | 22 | III |
| Rocky Payload | Powers up Rock-type moves. | 1 | IX |
| Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. | 6 | III |
| Run Away | Ensures success fleeing from wild battles. | 31 | III |
| Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. | 16 | V |
| Sand Rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. | 10 | V |
| Sand Spit | Creates a sandstorm when hit by an attack. | 2 | VIII |
| Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. | 4 | III |
| Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. | 27 | III |
| Sap Sipper | Absorbs Grass moves, raising Attack one stage. | 19 | V |
| Schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. | 1 | VII |
| Scrappy | Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. | 15 | IV |
| Screen Cleaner | Nullifies effects of Light Screen, Reflect, and Aurora Veil. | 2 | VIII |
| Seed Sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. | 1 | IX |
| Serene Grace | Doubles the chance of moves' extra effects occurring. | 13 | III |
| Shadow Shield | When this Pokémon has full HP, regular damage from moves is halved. | 1 | VII |
| Shadow Tag | Prevents opponents from fleeing or switching out. | 6 | III |
| Sharpness | Powers up slicing moves. | 5 | IX |
| Shed Skin | Has a 33% chance of curing any major status ailment after each turn. | 20 | III |
| Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | 32 | V |
| Shell Armor | Protects against critical hits. | 29 | III |
| Shield Dust | Protects against incoming moves' extra effects. | 11 | III |
| Shields Down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. | 1 | VII |
| Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. | 5 | IV |
| Skill Link | Extends two-to-five-hit moves and Triple Kick to their full length every time. | 10 | IV |
| Slow Start | Halves Attack and Speed for five turns upon entering battle. | 2 | IV |
| Slush Rush | During Hail, this Pokémon has double Speed. | 7 | VII |
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. | 17 | IV |
| Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. | 15 | IV |
| Snow Warning | Summons hail that lasts indefinitely upon entering battle. | 8 | IV |
| Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. | 9 | IV |
| Solid Rock | Decreases damage taken from super-effective moves by 1/4. | 4 | IV |
| Soul-Heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. | 1 | VII |
| Soundproof | Protects against sound-based moves. | 15 | III |
| Speed Boost | Raises Speed one stage after each turn. | 13 | III |
| Spicy Spray | When the Pokémon takes damage from a move, it burns the attacker. | 1 | IX |
| Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. | 8 | VII |
| Stall | Makes the Pokémon move last within its move's priority bracket. | 1 | IV |
| Stalwart | Ignores moves and abilities that draw in moves. | 3 | VIII |
| Stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. | 3 | VII |
| Stance Change | Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield. | 1 | VI |
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. | 20 | III |
| Steadfast | Raises Speed one stage upon flinching. | 15 | IV |
| Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. | 3 | VIII |
| Steelworker | This Pokémon's Steel moves have 1.5× power. | 1 | VII |
| Steely Spirit | Powers up ally Pokémon's Steel-type moves. | 1 | VIII |
| Stench | Has a 10% chance of making target Pokémon flinch with each hit. | 9 | III |
| Sticky Hold | Prevents a held item from being removed by other Pokémon. | 10 | III |
| Storm Drain | Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. | 8 | IV |
| Strong Jaw | Strengthens biting moves to 1.5× their power. | 11 | VI |
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. | 43 | III |
| Suction Cups | Prevents being forced out of battle by other Pokémon's moves. | 5 | III |
| Super Luck | Raises moves' critical hit rates one stage. | 9 | IV |
| Supersweet Syrup | Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage. | 2 | IX |
| Supreme Overlord | Attack and Special Attack are boosted for each party Pokémon that has been defeated. | 1 | IX |
| Surge Surfer | Doubles this Pokémon's Speed on Electric Terrain. | 1 | VII |
| Swarm | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. | 31 | III |
| Sweet Veil | Prevents friendly Pokémon from sleeping. | 9 | VI |
| Swift Swim | Doubles Speed during rain. | 45 | III |
| Sword of Ruin | Lowers Defense of all Pokémon except itself. | 1 | IX |
| Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. | 4 | VI |
| Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. | 17 | III |
| Tablets of Ruin | Lowers Attack of all Pokémon except itself. | 1 | IX |
| Tangled Feet | Doubles evasion when confused. | 9 | IV |
| Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. | 2 | VII |
| Technician | Strengthens moves of 60 base power or less to 1.5× their power. | 20 | IV |
| Telepathy | Protects against friendly Pokémon's damaging moves. | 25 | V |
| Tera Shell | All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. | 1 | IX |
| Tera Shift | When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle. | 1 | IX |
| Teraform Zero | As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects. | 1 | IX |
| Teravolt | Bypasses targets' abilities if they could hinder or prevent moves. | 2 | V |
| Thermal Exchange | Raises Attack when hit by a Fire-type move. Cannot be burned. | 3 | IX |
| Thick Fat | Halves damage from Fire and Ice moves. | 29 | III |
| Tinted Lens | Doubles damage inflicted with not-very-effective moves. | 12 | IV |
| Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. | 29 | III |
| Tough Claws | Strengthens moves that make contact to 1.33× their power. | 9 | VI |
| Toxic Boost | Increases Attack to 1.5× when poisoned. | 1 | V |
| Toxic Chain | May cause bad poisoning when the Pokémon hits an opponent with a move. | 3 | IX |
| Toxic Debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. | 2 | IX |
| Trace | Copies an opponent's ability upon entering battle. | 7 | III |
| Transistor | Powers up Electric-type moves. | 1 | VIII |
| Triage | This Pokémon's healing moves have their priority increased by 3. | 1 | VII |
| Truant | Skips every second turn. | 3 | III |
| Turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. | 2 | V |
| Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. | 14 | IV |
| Unburden | Doubles Speed upon using or losing a held item. | 17 | IV |
| Unnerve | Prevents opposing Pokémon from eating held Berries. | 25 | V |
| Unseen Fist | Contact moves can strike through Protect/Detect. | 2 | VIII |
| Vessel of Ruin | Lowers Special Attack of all Pokémon except itself. | 1 | IX |
| Victory Star | Increases moves' accuracy to 1.1× for friendly Pokémon. | 1 | V |
| Vital Spirit | Prevents sleep. | 16 | III |
| Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. | 13 | III |
| Wandering Spirit | Swaps abilities with opponents on contact. | 2 | VIII |
| Water Absorb | Absorbs Water moves, healing for 1/4 max HP. | 27 | III |
| Water Bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. | 2 | VII |
| Water Compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. | 2 | VII |
| Water Veil | Prevents burns. | 13 | III |
| Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. | 24 | V |
| Well-Baked Body | Immune to Fire-type moves, and Defense is sharply boosted. | 1 | IX |
| White Smoke | Prevents stats from being lowered by other Pokémon. | 4 | III |
| Wimp Out | This Pokémon automatically switches out when its HP drops below half. | 1 | VII |
| Wind Power | When hit by a wind move, the power of the next Electric-type move it uses is doubled. | 2 | IX |
| Wind Rider | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. | 3 | IX |
| Wonder Guard | Protects against damaging moves that are not super effective. | 1 | III |
| Wonder Skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. | 5 | V |
| Zen Mode | Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. | 1 | V |
| Zero to Hero | Transforms into its Hero Form when switching out. | 1 | IX |
No abilities match.