Abilities

All abilities

313 passive effects, from weather setters to immunities. Hidden abilities are the rare third option some Pokémon can have.

313 shown

AbilityEffectPokémonGen
AdaptabilityIncreases the same-type attack bonus from 1.5× to 2×.14IV
AerilateTurns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.2VI
AftermathDamages the attacker for 1/4 its max HP when knocked out by a contact move.8IV
Air LockNegates all effects of weather, but does not prevent the weather itself.1III
AnalyticStrengthens moves to 1.3× their power when moving last.12V
Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.9IV
Anger ShellWhen the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.1IX
AnticipationNotifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.13IV
Arena TrapPrevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air.3III
Armor TailPrevents the opponent from using any moves that have priority, such as Quick Attack.1IX
Aroma VeilProtects allies against moves that affect their mental state.7VI
As OneCombines the effects of Unnerve and Chilling Neigh.1VIII
As OneCombines the effects of Unnerve and Grim Neigh.1VIII
Aura BreakMakes Dark Aura and Fairy Aura weaken moves of their respective types.1VI
Aura GuardA Pokémon with Aura Guard takes half damage from moves that make contact.1IX
Bad DreamsDamages sleeping opponents for 1/8 their max HP after each turn.1IV
Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.1VIII
BatteryAlly Pokémon's moves have their power increased to 1.3×.1VII
Battle ArmorProtects against critical hits.11III
Battle BondTransforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.1VII
Beads of RuinLowers Special Defense of all Pokémon except itself.1IX
Beast BoostRaises this Pokémon's highest stat by one stage when it faints another Pokémon.11VII
BerserkRaises this Pokémon's Special Attack by one stage every time its HP drops below half.2VII
Big PecksProtects against Defense drops.15V
BlazeStrengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.29III
BulletproofProtects against bullet, ball, and bomb-based moves.10VI
Cheek PouchRestores HP upon eating a Berry, in addition to the Berry's effect.6VI
Chilling NeighBoosts Attack after knocking out a Pokémon.1VIII
ChlorophyllDoubles Speed during strong sunlight.37III
Clear BodyPrevents stats from being lowered by other Pokémon.19III
Cloud NineNegates all effects of weather, but does not prevent the weather itself.7III
Color ChangeChanges type to match when hit by a damaging move.1III
ComatoseThis Pokémon always acts as though it were Asleep.1VII
CommanderGoes inside the mouth of an ally Dondozo if one is on the field.1IX
CompetitiveRaises Special Attack by two stages upon having any stat lowered.15VI
Compound EyesIncreases moves' accuracy to 1.3×.12III
ContraryInverts stat changes.11V
CorrosionThis Pokémon can inflict poison on Poison and Steel Pokémon.4VII
CostarCopies ally's stat changes on entering battle.1IX
Cotton DownWhen Ignores moves and abilities that draw in moves.2VIII
Cud ChewCauses the Pokémon to reuse an already consumed Berry at the end of the next turn.2IX
Curious MedicineResets all stat changes upon entering battlefield.1VIII
Cursed BodyHas a 30% chance of Disabling any move that hits the Pokémon.13V
Cute CharmHas a 30% chance of infatuating attacking Pokémon on contact.15III
DampPrevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.20III
DancerWhenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.1VII
Dark AuraStrengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon.1VI
Dauntless ShieldBoosts Defense in battle.1VIII
DazzlingOpposing Pokémon cannot use priority attacks.1VII
DefeatistHalves Attack and Special Attack at 50% max HP or less.2V
DefiantRaises Attack two stages upon having any stat lowered.16V
Delta StreamCreates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.1VI
Desolate LandCreates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.1VI
DisguisePrevents the first instance of battle damage.1VII
DownloadRaises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.4IV
Dragon’s MawPowers up Dragon-type moves.1VIII
DragonizeThe Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.1IX
DrizzleSummons rain that lasts indefinitely upon entering battle.3III
DroughtSummons strong sunlight that lasts indefinitely upon entering battle.5III
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.7IV
Early BirdMakes sleep pass twice as quickly.16III
Earth EaterRestores HP when hit by a Ground-type move.1IX
EelevateThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.1IX
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.11III
Electric SurgeWhen this Pokémon enters battle, it changes the terrain to Electric Terrain.3VII
ElectromorphosisWhen hit by an attack, the power of the next Electric-type move it uses is doubled.1IX
Emergency ExitThis Pokémon automatically switches out when its HP drops below half.1VII
Fairy AuraStrengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.2VI
FilterDecreases damage taken from super-effective moves by 1/4.4IV
Fire ManeBoosts the power of the Pokémon's Fire-type moves by 50%.1IX
Flame BodyHas a 30% chance of burning attacking Pokémon on contact.21III
Flare BoostIncreases Special Attack to 1.5× when burned.2V
Flash FireProtects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.25III
Flower GiftIncreases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.1IV
Flower VeilProtects friendly Grass Pokémon from having their stats lowered by other Pokémon.4VI
FluffyDamage from contact moves is halved. Damage from Fire moves is doubled.6VII
ForecastChanges Castform's type and form to match the weather.1III
ForewarnReveals the opponents' strongest move upon entering battle.6IV
Friend GuardDecreases all direct damage taken by friendly Pokémon to 0.75×.9V
FriskReveals an opponent's held item upon entering battle.30IV
Full Metal BodyOther Pokémon cannot lower this Pokémon's stats.1VII
Fur CoatHalves damage from physical attacks.2VI
Gale WingsRaises Flying moves' priority by one stage.3VI
GalvanizeThis Pokémon's Normal moves are Electric and have their power increased to 1.2×.3VII
GluttonyMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.32IV
Good as GoldGives immunity to status moves.1IX
GooeyLowers attacking Pokémon's Speed by one stage on contact.5VI
Gorilla TacticsBoosts the Pokémon's Attack stat but only allows the use of the first selected move.1VIII
Grass PeltBoosts Defense while Grassy Terrain is in effect.2VI
Grassy SurgeWhen this Pokémon enters battle, it changes the terrain to Grassy Terrain.4VII
Grim NeighBoosts Special Attack after knocking out a Pokémon.1VIII
Guard DogBoosts Attack if intimidated, and prevents being forced to switch out.2IX
Gulp MissileIf a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.1VIII
GutsIncreases Attack to 1.5× with a major status ailment.24III
Hadron EngineCreates an Electric Terrain when entering battle, and boosts Special Attack while active.1IX
HarvestHas a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.8V
HealerHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.10V
HeatproofHalves damage from Fire moves and burns.5IV
Heavy MetalDoubles the Pokémon's weight.8V
Honey GatherThe Pokémon may pick up Honey after battle.4IV
HospitalityWhen a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.2IX
Huge PowerDoubles Attack in battle.7III
Hunger SwitchCauses Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode1VIII
HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.22III
HydrationCures any major status ailment after each turn during rain.22IV
Hyper CutterPrevents Attack from being lowered by other Pokémon.11III
Ice BodyHeals for 1/16 max HP after each turn during hail. Protects against hail damage.20IV
Ice FaceThe Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.1VIII
Ice ScalesHalves damage from Special moves.2VIII
IlluminateDoubles the wild encounter rate.8III
IllusionTakes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.2V
ImmunityPrevents poison.3III
ImposterTransforms upon entering battle.1V
InfiltratorBypasses Light Screen, Reflect, and Safeguard.25V
Innards OutWhen this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.2VII
Inner FocusPrevents flinching.36III
InsomniaPrevents sleep.18III
IntimidateLowers opponents' Attack one stage upon entering battle.37III
Intrepid SwordBoosts Attack in battle.1VIII
Iron BarbsDamages attacking Pokémon for 1/8 their max HP on contact.3V
Iron FistStrengthens punch-based moves to 1.2× their power.18IV
JustifiedRaises Attack one stage upon taking damage from a Dark move.9V
Keen EyePrevents accuracy from being lowered.39III
KlutzPrevents the Pokémon from using its held item in battle.12IV
Leaf GuardProtects against major status ailments during strong sunlight.20IV
LevitateEvades Ground moves.35III
LiberoLibero changes the Pokémon's type to that of its previously used attack.3VIII
Light MetalHalves the Pokémon's weight.6V
Lightning RodRedirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.18III
LimberPrevents paralysis.14III
Lingering AromaContact changes the attacker's Ability to Lingering Aroma.1IX
Liquid OozeDamages opponents using leeching moves for as much as they would heal.4III
Liquid VoiceSound-based moves become Water-type.3VII
Long ReachThis Pokémon's moves do not make contact.3VII
Magic BounceReflects most non-damaging moves back at their user.10V
Magic GuardProtects against damage not directly caused by a move.10IV
MagicianSteals the target's held item when the bearer uses a damaging move.5VI
Magma ArmorPrevents freezing.3III
Magnet PullPrevents Steel opponents from fleeing or switching out.9III
Marvel ScaleIncreases Defense to 1.5× with a major status ailment.3III
Mega LauncherStrengthens aura and pulse moves to 1.5× their power.3VI
Mega SolThe Pokémon can use its moves as if the weather were harsh sunlight.1IX
MercilessThis Pokémon's moves critical hit against poisoned targets.2VII
MimicryChanges type depending on the terrain.1VIII
Mind’s EyeThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.1IX
MinusIncreases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.7III
Mirror ArmorReflects any stat-lowering effects.1VIII
Misty SurgeWhen this Pokémon enters battle, it changes the terrain to Misty Terrain.2VII
Mold BreakerBypasses targets' abilities if they could hinder or prevent a move.24IV
MoodyRaises a random stat two stages and lowers another one stage after each turn.8V
Motor DriveAbsorbs Electric moves, raising Speed one stage.4IV
MoxieRaises Attack one stage upon KOing a Pokémon.16V
MultiscaleHalves damage taken from full HP.2V
MultitypeChanges Arceus's type and form to match its held Plate.1IV
MummyChanges attacking Pokémon's abilities to Mummy on contact.2V
Mycelium MightStatus moves go last, but are not affected by the opponent's ability.2IX
Natural CureCures any major status ailment upon switching out.19III
NeuroforceIncreases super-effective damage dealt to 1.25×.1VII
Neutralizing GasNeutralizes abilities of all Pokémon in battle.2VIII
No GuardEnsures all moves used by and against the Pokémon hit.12IV
NormalizeMakes the Pokémon's moves all act Normal-type.2IV
ObliviousPrevents infatuation and protects against Captivate.25III
OpportunistCopies stat boosts by the opponent.1IX
Orichalcum PulseTurns the sunlight harsh when entering battle, and boosts Attack while active.1IX
OvercoatProtects against damage from weather.23V
OvergrowStrengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.29III
Own TempoPrevents confusion.30III
Parental BondLets the bearer hit twice with damaging moves. The second hit has half power.1VI
Pastel VeilPrevents the Pokémon and its allies from being poisoned.2VIII
Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.1VIII
PickpocketSteals attacking Pokémon's held items on contact.14V
PickupPicks up other Pokémon's used and Flung held items. May also pick up an item after battle.19III
Piercing DrillWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves.1IX
PixilateTurns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.3VI
PlusIncreases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.9III
Poison HealHeals for 1/8 max HP after each turn when poisoned in place of damage.3IV
Poison PointHas a 30% chance of poisoning attacking Pokémon on contact.19III
Poison PuppeteerPokémon poisoned by Pecharunt's moves will also become confused.1IX
Poison TouchHas a 30% chance of poisoning target Pokémon upon contact.9V
Power ConstructTransforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.1VII
Power of AlchemyWhen an ally faints, this Pokémon gains its Ability.2VII
Power SpotJust being next to the Pokémon powers up moves.1VIII
PranksterRaises non-damaging moves' priority by one stage.19V
PressureIncreases the PP cost of moves targetting the Pokémon by one.29III
Primordial SeaCreates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.1VI
Prism ArmorReduces super-effective damage to 0.75×.1VII
Propeller TailIgnores moves and abilities that draw in moves.2VIII
ProteanChanges the bearer's type to match each move it uses.7VI
ProtosynthesisRaises highest stat in harsh sunlight, or if holding Booster Energy.10IX
Psychic SurgeWhen this Pokémon enters battle, it changes the terrain to Psychic Terrain.2VII
Punk RockBoosts sound-based moves and halves damage from the same moves.1VIII
Pure PowerDoubles Attack in battle.2III
Purifying SaltProtects from status conditions and halves damage from Ghost-type moves.3IX
Quark DriveRaises highest stat on Electric Terrain, or if holding Booster Energy.10IX
Queenly MajestyOpposing Pokémon cannot use priority attacks.1VII
Quick DrawEnables the Pokémon to move first occasionally.1VIII
Quick FeetIncreases Speed to 1.5× with a major status ailment.9IV
Rain DishHeals for 1/16 max HP after each turn during rain.13III
RattledRaises Speed one stage upon being hit by a Dark, Ghost, or Bug move.20V
ReceiverWhen an ally faints, this Pokémon gains its Ability.1VII
RecklessStrengthens recoil moves to 1.2× their power.13IV
RefrigerateTurns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.3VI
RegeneratorHeals for 1/3 max HP upon switching out.25V
RipenDoubles the effect of berries.3VIII
RivalryIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.18IV
RKS SystemChanges this Pokémon's type to match its held Memory.1VII
Rock HeadProtects against recoil damage.22III
Rocky PayloadPowers up Rock-type moves.1IX
Rough SkinDamages attacking Pokémon for 1/8 their max HP on contact.6III
Run AwayEnsures success fleeing from wild battles.31III
Sand ForceStrengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.16V
Sand RushDoubles Speed during a sandstorm. Protects against sandstorm damage.10V
Sand SpitCreates a sandstorm when hit by an attack.2VIII
Sand StreamSummons a sandstorm that lasts indefinitely upon entering battle.4III
Sand VeilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.27III
Sap SipperAbsorbs Grass moves, raising Attack one stage.19V
SchoolingWishiwashi becomes Schooling Form when its HP is 25% or higher.1VII
ScrappyLets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.15IV
Screen CleanerNullifies effects of Light Screen, Reflect, and Aurora Veil.2VIII
Seed SowerTurns the ground into Grassy Terrain when the Pokémon is hit by an attack.1IX
Serene GraceDoubles the chance of moves' extra effects occurring.13III
Shadow ShieldWhen this Pokémon has full HP, regular damage from moves is halved.1VII
Shadow TagPrevents opponents from fleeing or switching out.6III
SharpnessPowers up slicing moves.5IX
Shed SkinHas a 33% chance of curing any major status ailment after each turn.20III
Sheer ForceStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.32V
Shell ArmorProtects against critical hits.29III
Shield DustProtects against incoming moves' extra effects.11III
Shields DownTransforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.1VII
SimpleDoubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.5IV
Skill LinkExtends two-to-five-hit moves and Triple Kick to their full length every time.10IV
Slow StartHalves Attack and Speed for five turns upon entering battle.2IV
Slush RushDuring Hail, this Pokémon has double Speed.7VII
SniperStrengthens critical hits to inflict 3× damage rather than 2×.17IV
Snow CloakIncreases evasion to 1.25× during hail. Protects against hail damage.15IV
Snow WarningSummons hail that lasts indefinitely upon entering battle.8IV
Solar PowerIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.9IV
Solid RockDecreases damage taken from super-effective moves by 1/4.4IV
Soul-HeartThis Pokémon's Special Attack rises by one stage every time any Pokémon faints.1VII
SoundproofProtects against sound-based moves.15III
Speed BoostRaises Speed one stage after each turn.13III
Spicy SprayWhen the Pokémon takes damage from a move, it burns the attacker.1IX
StakeoutThis Pokémon's moves have double power against Pokémon that switched in this turn.8VII
StallMakes the Pokémon move last within its move's priority bracket.1IV
StalwartIgnores moves and abilities that draw in moves.3VIII
StaminaRaises this Pokémon's Defense by one stage when it takes damage from a move.3VII
Stance ChangeChanges Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.1VI
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.20III
SteadfastRaises Speed one stage upon flinching.15IV
Steam EngineBoosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.3VIII
SteelworkerThis Pokémon's Steel moves have 1.5× power.1VII
Steely SpiritPowers up ally Pokémon's Steel-type moves.1VIII
StenchHas a 10% chance of making target Pokémon flinch with each hit.9III
Sticky HoldPrevents a held item from being removed by other Pokémon.10III
Storm DrainRedirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.8IV
Strong JawStrengthens biting moves to 1.5× their power.11VI
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.43III
Suction CupsPrevents being forced out of battle by other Pokémon's moves.5III
Super LuckRaises moves' critical hit rates one stage.9IV
Supersweet SyrupOnce per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.2IX
Supreme OverlordAttack and Special Attack are boosted for each party Pokémon that has been defeated.1IX
Surge SurferDoubles this Pokémon's Speed on Electric Terrain.1VII
SwarmStrengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.31III
Sweet VeilPrevents friendly Pokémon from sleeping.9VI
Swift SwimDoubles Speed during rain.45III
Sword of RuinLowers Defense of all Pokémon except itself.1IX
SymbiosisPasses the bearer's held item to an ally when the ally uses up its item.4VI
SynchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.17III
Tablets of RuinLowers Attack of all Pokémon except itself.1IX
Tangled FeetDoubles evasion when confused.9IV
Tangling HairWhen this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.2VII
TechnicianStrengthens moves of 60 base power or less to 1.5× their power.20IV
TelepathyProtects against friendly Pokémon's damaging moves.25V
Tera ShellAll damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.1IX
Tera ShiftWhen Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.1IX
Teraform ZeroAs soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.1IX
TeravoltBypasses targets' abilities if they could hinder or prevent moves.2V
Thermal ExchangeRaises Attack when hit by a Fire-type move. Cannot be burned.3IX
Thick FatHalves damage from Fire and Ice moves.29III
Tinted LensDoubles damage inflicted with not-very-effective moves.12IV
TorrentStrengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.29III
Tough ClawsStrengthens moves that make contact to 1.33× their power.9VI
Toxic BoostIncreases Attack to 1.5× when poisoned.1V
Toxic ChainMay cause bad poisoning when the Pokémon hits an opponent with a move.3IX
Toxic DebrisScatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.2IX
TraceCopies an opponent's ability upon entering battle.7III
TransistorPowers up Electric-type moves.1VIII
TriageThis Pokémon's healing moves have their priority increased by 3.1VII
TruantSkips every second turn.3III
TurboblazeBypasses targets' abilities if they could hinder or prevent moves.2V
UnawareIgnores other Pokémon's stat modifiers for damage and accuracy calculation.14IV
UnburdenDoubles Speed upon using or losing a held item.17IV
UnnervePrevents opposing Pokémon from eating held Berries.25V
Unseen FistContact moves can strike through Protect/Detect.2VIII
Vessel of RuinLowers Special Attack of all Pokémon except itself.1IX
Victory StarIncreases moves' accuracy to 1.1× for friendly Pokémon.1V
Vital SpiritPrevents sleep.16III
Volt AbsorbAbsorbs Electric moves, healing for 1/4 max HP.13III
Wandering SpiritSwaps abilities with opponents on contact.2VIII
Water AbsorbAbsorbs Water moves, healing for 1/4 max HP.27III
Water BubbleHalves damage from Fire moves, doubles damage of Water moves, and prevents burns.2VII
Water CompactionRaises this Pokémon's Defense by two stages when it's hit by a Water move.2VII
Water VeilPrevents burns.13III
Weak ArmorRaises Speed and lowers Defense by one stage each upon being hit by a physical move.24V
Well-Baked BodyImmune to Fire-type moves, and Defense is sharply boosted.1IX
White SmokePrevents stats from being lowered by other Pokémon.4III
Wimp OutThis Pokémon automatically switches out when its HP drops below half.1VII
Wind PowerWhen hit by a wind move, the power of the next Electric-type move it uses is doubled.2IX
Wind RiderGives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.3IX
Wonder GuardProtects against damaging moves that are not super effective.1III
Wonder SkinLowers incoming non-damaging moves' base accuracy to exactly 50%.5V
Zen ModeChanges Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.1V
Zero to HeroTransforms into its Hero Form when switching out.1IX

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