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Dark

Introduced in Generation II. 69 Pokémon have this type (13 of them only this type) and 51 moves use it.

Attacking

Super effective against
PsychicGhost
Not very effective against
FightingDarkFairy
No effect on
Nothing

Defending

Resists
GhostDark
Immune to
Psychic

Dark moves

51 moves

Effect
AssurancePhysical60100%10IVPower is doubled if the target has already received damage this turn.
Baddy BadSpecial8095%15VIIInflicts regular damage with no additional effect.
Beat UpPhysical—100%10IIHits once for every conscious Pokémon the trainer has.
BitePhysical60100%25IHas a 30% chance to make the target flinch.
Black Hole Eclipse (Physical)Physical——1VIIInflicts regular damage with no additional effect.
Black Hole Eclipse (Special)Special——1VIIInflicts regular damage with no additional effect.
Brutal SwingPhysical60100%20VIIInflicts regular damage with no additional effect.
Ceaseless EdgePhysical6590%15VIII
ComeuppancePhysical1100%10IX
CrunchPhysical80100%15IIHas a 20% chance to lower the target’s Defense by one stage.
Dark PulseSpecial80100%15IVHas a 20% chance to make the target flinch.
Dark VoidStatus—50%10IVPuts the target to sleep.
Darkest LariatPhysical85100%10VIIIgnores the target’s stat modifiers.
EmbargoStatus—100%15IVTarget cannot use held items.
Fake TearsStatus—100%20IIILowers the target’s Special Defense by two stages.
False SurrenderPhysical80—10VIIINever misses.
Feint AttackPhysical60—20IINever misses.
Fiery WrathSpecial90100%10VIIIHas a 20% chance to make the target flinch.
FlatterStatus—100%15IIIRaises the target’s Special Attack by one stage and confuses the target.
FlingPhysical—100%10IVThrows held item at the target; power depends on the item.
Foul PlayPhysical95100%15VCalculates damage with the target’s attacking stat.
Hone ClawsStatus——15VRaises the user’s Attack and accuracy by one stage.
Hyperspace FuryPhysical100—5VIIgnores and destroys protection effects.
Jaw LockPhysical80100%10VIIIPrevents you and the target from switching out.
Knock OffPhysical65100%20IIITarget drops its held item.
Kowtow CleavePhysical85—10IX
Lash OutPhysical75100%5VIIIPower doubles if the user had a stat stage lowered this turn.
Malicious MoonsaultPhysical180—1VIIInflicts regular damage with no additional effect.
MementoStatus—100%10IIILowers the target’s Attack and Special Attack by two stages. User faints.
Nasty PlotStatus——20IVRaises the user’s Special Attack by two stages.
Night DazeSpecial8595%10VHas a 40% chance to lower the target’s accuracy by one stage.
Night SlashPhysical70100%15IVHas an increased chance for a critical hit.
ObstructStatus—100%10VIIIPrevents any moves from hitting the user this turn. If this blocks a contact move, the user has their Defense lowered by 2 stages.
Parting ShotStatus—100%20VILowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
PaybackPhysical50100%10IVPower is doubled if the target has already moved this turn.
Power TripPhysical20100%10VIIPower is higher the more the user’s stats have been raised, to a maximum of 31×.
PunishmentPhysical—100%5IVPower increases against targets with more raised stats, up to a maximum of 200.
PursuitPhysical40100%20IIHas double power against, and can hit, Pokémon attempting to switch out.
QuashStatus—100%15VMakes the target act last this turn.
RuinationSpecial190%10IX
SnarlSpecial5595%15VHas a 100% chance to lower the target’s Special Attack by one stage.
SnatchStatus——10IIISteals the target’s move, if it’s self-targeted.
Sucker PunchPhysical70100%5IVOnly works if the target is about to use a damaging move.
SwitcherooStatus—100%10IVUser and target swap items.
TauntStatus—100%20IIIFor the next few turns, the target can only use damaging moves.
ThiefPhysical60100%25IITakes the target’s item.
Throat ChopPhysical80100%15VIIPrevents the target from using sound-based moves for two turns.
Topsy-TurvyStatus——20VIInverts the target’s stat modifiers.
TormentStatus—100%15IIIPrevents the target from using the same move twice in a row.
Wicked BlowPhysical75100%5VIIIAlways scores a critical hit.
Wicked TorquePhysical80100%10IX

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