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Dark
Introduced in Generation II. 69 Pokémon have this type (13 of them only this type) and 51 moves use it.
Dark Pokémon
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Umbreon
Murkrow
Sneasel
Houndour
Houndoom
Tyranitar
Poochyena
Mightyena
Nuzleaf
Shiftry
Sableye
Carvanha
Sharpedo
Cacturne
Crawdaunt
Absol
Honchkrow
Stunky
Skuntank
Spiritomb
Drapion
Weavile
Darkrai
Purrloin
Liepard
Sandile
Krokorok
Krookodile
Scraggy
Scrafty
Zorua
Zoroark
Pawniard
Bisharp
Vullaby
Mandibuzz
Deino
Zweilous
Hydreigon
Greninja
Pangoro
Inkay
Malamar
Yveltal
Incineroar
Guzzlord
Nickit
Thievul
Impidimp
Morgrem
Grimmsnarl
Obstagoon
Morpeko
Urshifu
Zarude
Overqwil
Meowscarada
Lokix
Maschiff
Mabosstiff
Bombirdier
Kingambit
Brute Bonnet
Iron Jugulis
Wo-Chien
Chien-Pao
Ting-Lu
Chi-Yu
Roaring Moon
Dark moves
51 moves
| Effect | ||||||
|---|---|---|---|---|---|---|
| Assurance | Physical | 60 | 100% | 10 | IV | Power is doubled if the target has already received damage this turn. |
| Baddy Bad | Special | 80 | 95% | 15 | VII | Inflicts regular damage with no additional effect. |
| Beat Up | Physical | — | 100% | 10 | II | Hits once for every conscious Pokémon the trainer has. |
| Bite | Physical | 60 | 100% | 25 | I | Has a 30% chance to make the target flinch. |
| Black Hole Eclipse (Physical) | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Black Hole Eclipse (Special) | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Brutal Swing | Physical | 60 | 100% | 20 | VII | Inflicts regular damage with no additional effect. |
| Ceaseless Edge | Physical | 65 | 90% | 15 | VIII | |
| Comeuppance | Physical | 1 | 100% | 10 | IX | |
| Crunch | Physical | 80 | 100% | 15 | II | Has a 20% chance to lower the target’s Defense by one stage. |
| Dark Pulse | Special | 80 | 100% | 15 | IV | Has a 20% chance to make the target flinch. |
| Dark Void | Status | — | 50% | 10 | IV | Puts the target to sleep. |
| Darkest Lariat | Physical | 85 | 100% | 10 | VII | Ignores the target’s stat modifiers. |
| Embargo | Status | — | 100% | 15 | IV | Target cannot use held items. |
| Fake Tears | Status | — | 100% | 20 | III | Lowers the target’s Special Defense by two stages. |
| False Surrender | Physical | 80 | — | 10 | VIII | Never misses. |
| Feint Attack | Physical | 60 | — | 20 | II | Never misses. |
| Fiery Wrath | Special | 90 | 100% | 10 | VIII | Has a 20% chance to make the target flinch. |
| Flatter | Status | — | 100% | 15 | III | Raises the target’s Special Attack by one stage and confuses the target. |
| Fling | Physical | — | 100% | 10 | IV | Throws held item at the target; power depends on the item. |
| Foul Play | Physical | 95 | 100% | 15 | V | Calculates damage with the target’s attacking stat. |
| Hone Claws | Status | — | — | 15 | V | Raises the user’s Attack and accuracy by one stage. |
| Hyperspace Fury | Physical | 100 | — | 5 | VI | Ignores and destroys protection effects. |
| Jaw Lock | Physical | 80 | 100% | 10 | VIII | Prevents you and the target from switching out. |
| Knock Off | Physical | 65 | 100% | 20 | III | Target drops its held item. |
| Kowtow Cleave | Physical | 85 | — | 10 | IX | |
| Lash Out | Physical | 75 | 100% | 5 | VIII | Power doubles if the user had a stat stage lowered this turn. |
| Malicious Moonsault | Physical | 180 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Memento | Status | — | 100% | 10 | III | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Nasty Plot | Status | — | — | 20 | IV | Raises the user’s Special Attack by two stages. |
| Night Daze | Special | 85 | 95% | 10 | V | Has a 40% chance to lower the target’s accuracy by one stage. |
| Night Slash | Physical | 70 | 100% | 15 | IV | Has an increased chance for a critical hit. |
| Obstruct | Status | — | 100% | 10 | VIII | Prevents any moves from hitting the user this turn. If this blocks a contact move, the user has their Defense lowered by 2 stages. |
| Parting Shot | Status | — | 100% | 20 | VI | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Payback | Physical | 50 | 100% | 10 | IV | Power is doubled if the target has already moved this turn. |
| Power Trip | Physical | 20 | 100% | 10 | VII | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Punishment | Physical | — | 100% | 5 | IV | Power increases against targets with more raised stats, up to a maximum of 200. |
| Pursuit | Physical | 40 | 100% | 20 | II | Has double power against, and can hit, Pokémon attempting to switch out. |
| Quash | Status | — | 100% | 15 | V | Makes the target act last this turn. |
| Ruination | Special | 1 | 90% | 10 | IX | |
| Snarl | Special | 55 | 95% | 15 | V | Has a 100% chance to lower the target’s Special Attack by one stage. |
| Snatch | Status | — | — | 10 | III | Steals the target’s move, if it’s self-targeted. |
| Sucker Punch | Physical | 70 | 100% | 5 | IV | Only works if the target is about to use a damaging move. |
| Switcheroo | Status | — | 100% | 10 | IV | User and target swap items. |
| Taunt | Status | — | 100% | 20 | III | For the next few turns, the target can only use damaging moves. |
| Thief | Physical | 60 | 100% | 25 | II | Takes the target’s item. |
| Throat Chop | Physical | 80 | 100% | 15 | VII | Prevents the target from using sound-based moves for two turns. |
| Topsy-Turvy | Status | — | — | 20 | VI | Inverts the target’s stat modifiers. |
| Torment | Status | — | 100% | 15 | III | Prevents the target from using the same move twice in a row. |
| Wicked Blow | Physical | 75 | 100% | 5 | VIII | Always scores a critical hit. |
| Wicked Torque | Physical | 80 | 100% | 10 | IX |