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Ghost
Introduced in Generation I. 65 Pokémon have this type (16 of them only this type) and 33 moves use it.
Ghost Pokémon
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Gastly
Haunter
Gengar
Misdreavus
Shedinja
Sableye
Shuppet
Banette
Duskull
Dusclops
Drifloon
Drifblim
Mismagius
Spiritomb
Dusknoir
Froslass
Rotom
Giratina
Yamask
Cofagrigus
Frillish
Jellicent
Litwick
Lampent
Chandelure
Golett
Golurk
Honedge
Doublade
Aegislash
Phantump
Trevenant
Pumpkaboo
Gourgeist
Hoopa
Decidueye
Sandygast
Palossand
Mimikyu
Dhelmise
Lunala
Marshadow
Blacephalon
Sinistea
Polteageist
Cursola
Runerigus
Dreepy
Drakloak
Dragapult
Spectrier
Basculegion
Skeledirge
Ceruledge
Bramblin
Brambleghast
Greavard
Houndstone
Annihilape
Flutter Mane
Gimmighoul
Gholdengo
Poltchageist
Sinistcha
Pecharunt
Ghost moves
33 moves
| Effect | ||||||
|---|---|---|---|---|---|---|
| Astonish | Physical | 30 | 100% | 15 | III | Has a 30% chance to make the target flinch. |
| Astral Barrage | Special | 120 | 100% | 5 | VIII | Inflicts regular damage with no additional effect. |
| Bitter Malice | Special | 75 | 100% | 10 | VIII | |
| Confuse Ray | Status | — | 100% | 10 | I | Confuses the target. |
| Curse | Status | — | — | 10 | II | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Destiny Bond | Status | — | — | 5 | II | If the user faints this turn, the target automatically will, too. |
| Grudge | Status | — | — | 5 | III | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Hex | Special | 65 | 100% | 10 | V | Has double power if the target has a major status ailment. |
| Infernal Parade | Special | 60 | 100% | 15 | VIII | |
| Last Respects | Physical | 50 | 100% | 10 | IX | |
| Lick | Physical | 30 | 100% | 30 | I | Has a 30% chance to paralyze the target. |
| Menacing Moonraze Maelstrom | Special | 200 | — | 1 | VII | Cannot be disrupted by abilities. |
| Moongeist Beam | Special | 100 | 100% | 5 | VII | Cannot be disrupted by abilities. |
| Never-Ending Nightmare (Physical) | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Never-Ending Nightmare (Special) | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Night Shade | Special | — | 100% | 15 | I | Inflicts damage equal to the user’s level. |
| Nightmare | Status | — | 100% | 15 | II | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| Ominous Wind | Special | 60 | 100% | 5 | IV | Has a 10% chance to raise all of the user’s stats by one stage. |
| Phantom Force | Physical | 90 | 100% | 10 | VI | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Poltergeist | Physical | 110 | 90% | 5 | VIII | Fails if the target has no held item. |
| Rage Fist | Physical | 50 | 100% | 10 | IX | |
| Shadow Ball | Special | 80 | 100% | 15 | II | Has a 20% chance to lower the target’s Special Defense by one stage. |
| Shadow Bone | Physical | 85 | 100% | 10 | VII | Has a 20% chance to lower the target’s Defense by one stage. |
| Shadow Claw | Physical | 70 | 100% | 15 | IV | Has an increased chance for a critical hit. |
| Shadow Force | Physical | 120 | 100% | 5 | IV | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Punch | Physical | 60 | — | 20 | III | Never misses. |
| Shadow Sneak | Physical | 40 | 100% | 30 | IV | Inflicts regular damage with no additional effect. |
| Sinister Arrow Raid | Physical | 180 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Soul-Stealing 7-Star Strike | Physical | 195 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Spectral Thief | Physical | 90 | 100% | 10 | VII | Steals the target’s stat increases, then inflicts damage. |
| Spirit Shackle | Physical | 80 | 100% | 10 | VII | Traps the target. |
| Spite | Status | — | 100% | 10 | II | Lowers the PP of the target’s last used move by 4. |
| Trick-or-Treat | Status | — | 100% | 20 | VI | Adds Ghost to the target’s types. |