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Psychic
Introduced in Generation I. 102 Pokémon have this type (39 of them only this type) and 78 moves use it.
Psychic Pokémon
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Abra
Kadabra
Alakazam
Slowpoke
Slowbro
Drowzee
Hypno
Exeggcute
Exeggutor
Starmie
Mr. Mime
Jynx
Mewtwo
Mew
Natu
Xatu
Espeon
Slowking
Unown
Wobbuffet
Girafarig
Smoochum
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Meditite
Medicham
Spoink
Grumpig
Lunatone
Solrock
Baltoy
Claydol
Chimecho
Wynaut
Beldum
Metang
Metagross
Latias
Latios
Jirachi
Deoxys
Chingling
Bronzor
Bronzong
Mime Jr.
Gallade
Uxie
Mesprit
Azelf
Cresselia
Victini
Munna
Musharna
Woobat
Swoobat
Sigilyph
Gothita
Gothorita
Gothitelle
Solosis
Duosion
Reuniclus
Elgyem
Beheeyem
Meloetta
Delphox
Espurr
Meowstic
Inkay
Malamar
Hoopa
Oranguru
Bruxish
Tapu Lele
Cosmog
Cosmoem
Solgaleo
Lunala
Necrozma
Dottler
Orbeetle
Hatenna
Hattrem
Hatterene
Mr. Rime
Indeedee
Calyrex
Wyrdeer
Armarouge
Rabsca
Flittle
Espathra
Veluza
Farigiraf
Scream Tail
Iron Leaves
Munkidori
Iron Boulder
Iron Crown
Psychic moves
78 moves
| Effect | ||||||
|---|---|---|---|---|---|---|
| Agility | Status | — | — | 30 | I | Raises the user’s Speed by two stages. |
| Ally Switch | Status | — | — | 15 | V | User switches places with the friendly Pokémon opposite it. |
| Amnesia | Status | — | — | 20 | I | Raises the user’s Special Defense by two stages. |
| Barrier | Status | — | — | 20 | I | Raises the user’s Defense by two stages. |
| Calm Mind | Status | — | — | 20 | III | Raises the user’s Special Attack and Special Defense by one stage. |
| Confusion | Special | 50 | 100% | 25 | I | Has a 10% chance to confuse the target. |
| Cosmic Power | Status | — | — | 20 | III | Raises the user’s Defense and Special Defense by one stage. |
| Dream Eater | Special | 100 | 100% | 15 | I | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Eerie Spell | Special | 80 | 100% | 5 | VIII | The target loses 3 PP from the last move it used. |
| Esper Wing | Special | 80 | 100% | 10 | VIII | |
| Expanding Force | Special | 80 | 100% | 10 | VIII | If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. |
| Extrasensory | Special | 80 | 100% | 20 | III | Has a 10% chance to make the target flinch. |
| Freezing Glare | Special | 90 | 100% | 10 | VIII | Has a 10% chance to freeze the target. |
| Future Sight | Special | 120 | 100% | 10 | II | Hits the target two turns later. |
| Genesis Supernova | Special | 185 | — | 1 | VII | Changes the terrain to Psychic Terrain after inflicting damage. |
| Glitzy Glow | Special | 80 | 95% | 15 | VII | Inflicts regular damage with no additional effect. |
| Gravity | Status | — | — | 5 | IV | Disables moves and immunities that involve flying or levitating for five turns. |
| Guard Split | Status | — | — | 10 | V | Averages Defense and Special Defense with the target. |
| Guard Swap | Status | — | — | 10 | IV | User swaps Defense and Special Defense changes with the target. |
| Heal Block | Status | — | 100% | 15 | IV | Prevents target from restoring its HP for five turns. |
| Heal Pulse | Status | — | — | 10 | V | Heals the target for half its max HP. |
| Healing Wish | Status | — | — | 10 | IV | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Stamp | Physical | 60 | 100% | 25 | V | Has a 30% chance to make the target flinch. |
| Heart Swap | Status | — | — | 10 | IV | User and target swap stat changes. |
| Hyperspace Hole | Special | 80 | — | 5 | VI | Ignores and destroys protection effects. |
| Hypnosis | Status | — | 60% | 20 | I | Puts the target to sleep. |
| Imprison | Status | — | — | 10 | III | Prevents the target from using any moves that the user also knows. |
| Instruct | Status | — | — | 15 | VII | Forces the target to repeat its last used move. |
| Kinesis | Status | — | 80% | 15 | I | Lowers the target’s accuracy by one stage. |
| Light Screen | Status | — | — | 30 | I | Reduces damage from special attacks by 50% for five turns. |
| Light That Burns the Sky | Special | 200 | — | 1 | VII | Inflicts damage using either Attack or Special Attack stat, whichever is higher. |
| Lumina Crash | Special | 80 | 100% | 10 | IX | |
| Lunar Blessing | Status | 0 | — | 5 | VIII | |
| Lunar Dance | Status | — | — | 10 | IV | User faints, and its replacement is fully healed. |
| Luster Purge | Special | 95 | 100% | 5 | III | Has a 50% chance to lower the target’s Special Defense by one stage. |
| Magic Coat | Status | — | — | 15 | III | Reflects back the first effect move used on the user this turn. |
| Magic Powder | Status | — | 100% | 20 | VIII | Causes the target to become a Psychic type. |
| Magic Room | Status | — | — | 10 | V | Negates held items for five turns. |
| Meditate | Status | — | — | 40 | I | Raises the user’s Attack by one stage. |
| Miracle Eye | Status | — | — | 40 | IV | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | Special | — | 100% | 20 | II | Inflicts twice the damage the user received from the last special hit it took. |
| Mist Ball | Special | 95 | 100% | 5 | III | Has a 50% chance to lower the target’s Special Attack by one stage. |
| Mystical Power | Special | 70 | 90% | 10 | VIII | |
| Photon Geyser | Special | 100 | 100% | 5 | VII | Inflicts regular damage with no additional effect. |
| Power Split | Status | — | — | 10 | V | Averages Attack and Special Attack with the target. |
| Power Swap | Status | — | — | 10 | IV | User swaps Attack and Special Attack changes with the target. |
| Power Trick | Status | — | — | 10 | IV | User swaps Attack and Defense. |
| Prismatic Laser | Special | 160 | 100% | 10 | VII | User foregoes its next turn to recharge. |
| Psybeam | Special | 65 | 100% | 20 | I | Has a 10% chance to confuse the target. |
| Psyblade | Physical | 80 | 100% | 15 | IX | |
| Psychic | Special | 90 | 100% | 10 | I | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Psychic Fangs | Physical | 85 | 100% | 10 | VII | Destroys Reflect and Light Screen. |
| Psychic Noise | Special | 75 | 100% | 10 | IX | |
| Psychic Terrain | Status | — | — | 10 | VII | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| Psycho Boost | Special | 140 | 90% | 5 | III | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Psycho Cut | Physical | 70 | 100% | 20 | IV | Has an increased chance for a critical hit. |
| Psycho Shift | Status | — | 100% | 10 | IV | Transfers the user’s major status effect to the target. |
| Psyshield Bash | Physical | 70 | 90% | 10 | VIII | |
| Psyshock | Special | 80 | 100% | 10 | V | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | Special | 100 | 100% | 10 | V | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psywave | Special | — | 100% | 15 | I | Inflicts damage between 50% and 150% of the user’s level. |
| Reflect | Status | — | — | 20 | I | Reduces damage from physical attacks by half. |
| Rest | Status | — | — | 5 | I | User sleeps for two turns, completely healing itself. |
| Role Play | Status | — | — | 10 | III | Copies the target’s ability. |
| Shattered Psyche (Physical) | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Shattered Psyche (Special) | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Skill Swap | Status | — | — | 10 | III | User and target swap abilities. |
| Speed Swap | Status | — | — | 10 | VII | Exchanges the user’s Speed with the target’s. |
| Stored Power | Special | 20 | 100% | 10 | V | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Synchronoise | Special | 120 | 100% | 10 | V | Hits any Pokémon that shares a type with the user. |
| Take Heart | Status | 0 | — | 10 | VIII | |
| Telekinesis | Status | — | — | 15 | V | Moves have 100% accuracy against the target for three turns. |
| Teleport | Status | — | — | 20 | I | Immediately ends wild battles. No effect otherwise. |
| Trick | Status | — | 100% | 10 | III | User and target swap items. |
| Trick Room | Status | — | — | 5 | IV | For five turns, slower Pokémon will act before faster Pokémon. |
| Twin Beam | Special | 40 | 100% | 10 | IX | |
| Wonder Room | Status | — | — | 10 | V | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Zen Headbutt | Physical | 80 | 90% | 15 | IV | Has a 20% chance to make the target flinch. |