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Fighting
Introduced in Generation I. 73 Pokémon have this type (28 of them only this type) and 56 moves use it.
Fighting Pokémon
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Mankey
Primeape
Poliwrath
Machop
Machoke
Machamp
Hitmonlee
Hitmonchan
Heracross
Tyrogue
Hitmontop
Combusken
Blaziken
Breloom
Makuhita
Hariyama
Meditite
Medicham
Monferno
Infernape
Riolu
Lucario
Croagunk
Toxicroak
Gallade
Pignite
Emboar
Timburr
Gurdurr
Conkeldurr
Throh
Sawk
Scraggy
Scrafty
Mienfoo
Mienshao
Cobalion
Terrakion
Virizion
Keldeo
Chesnaught
Pancham
Pangoro
Hawlucha
Crabrawler
Crabominable
Stufful
Bewear
Passimian
Hakamo-o
Kommo-o
Buzzwole
Pheromosa
Marshadow
Clobbopus
Grapploct
Sirfetch’d
Falinks
Zamazenta
Kubfu
Urshifu
Sneasler
Quaquaval
Pawmo
Pawmot
Flamigo
Annihilape
Great Tusk
Slither Wing
Iron Hands
Iron Valiant
Koraidon
Okidogi
Fighting moves
56 moves
| Effect | ||||||
|---|---|---|---|---|---|---|
| All-Out Pummeling (Physical) | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| All-Out Pummeling (Special) | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Arm Thrust | Physical | 15 | 100% | 20 | III | Hits 2-5 times in one turn. |
| Aura Sphere | Special | 80 | — | 20 | IV | Never misses. |
| Axe Kick | Physical | 120 | 90% | 10 | IX | |
| Body Press | Physical | 80 | 100% | 10 | VIII | Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. |
| Brick Break | Physical | 75 | 100% | 15 | III | Destroys Reflect and Light Screen. |
| Bulk Up | Status | — | — | 20 | III | Raises the user’s Attack and Defense by one stage. |
| Circle Throw | Physical | 60 | 90% | 10 | V | Ends wild battles. Forces trainers to switch Pokémon. |
| Close Combat | Physical | 120 | 100% | 5 | IV | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Coaching | Status | — | — | 10 | VIII | Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. |
| Collision Course | Physical | 100 | 100% | 5 | IX | |
| Combat Torque | Physical | 100 | 100% | 10 | IX | |
| Counter | Physical | — | 100% | 20 | I | Inflicts twice the damage the user received from the last physical hit it took. |
| Cross Chop | Physical | 100 | 80% | 5 | II | Has an increased chance for a critical hit. |
| Detect | Status | — | — | 5 | II | Prevents any moves from hitting the user this turn. |
| Double Kick | Physical | 30 | 100% | 30 | I | Hits twice in one turn. |
| Drain Punch | Physical | 75 | 100% | 10 | IV | Drains half the damage inflicted to heal the user. |
| Dynamic Punch | Physical | 100 | 50% | 5 | II | Has a 100% chance to confuse the target. |
| Final Gambit | Special | — | 100% | 5 | V | Inflicts damage equal to the user’s remaining HP. User faints. |
| Flying Press | Physical | 100 | 95% | 10 | VI | Deals both Fighting and Flying-type damage. |
| Focus Blast | Special | 120 | 70% | 5 | IV | Has a 10% chance to lower the target’s Special Defense by one stage. |
| Focus Punch | Physical | 150 | 100% | 20 | III | If the user takes damage before attacking, the attack is canceled. |
| Force Palm | Physical | 60 | 100% | 10 | IV | Has a 30% chance to paralyze the target. |
| Hammer Arm | Physical | 100 | 90% | 10 | IV | Lowers user’s Speed by one stage. |
| High Jump Kick | Physical | 130 | 90% | 10 | I | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Jump Kick | Physical | 100 | 95% | 10 | I | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Karate Chop | Physical | 50 | 100% | 25 | I | Has an increased chance for a critical hit. |
| Low Kick | Physical | — | 100% | 20 | I | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Low Sweep | Physical | 65 | 100% | 20 | V | Lowers the target’s Speed by one stage. |
| Mach Punch | Physical | 40 | 100% | 30 | II | Inflicts regular damage with no additional effect. |
| Mat Block | Status | — | — | 10 | VI | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Meteor Assault | Physical | 150 | 100% | 5 | VIII | User foregoes its next turn to recharge. |
| No Retreat | Status | — | — | 5 | VIII | Prevents user from switching out. Raises all of the user’s stats by one stage. |
| Octolock | Status | — | 100% | 15 | VIII | Prevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage. |
| Power-Up Punch | Physical | 40 | 100% | 20 | VI | Raises the user’s Attack by one stage after inflicting damage. |
| Quick Guard | Status | — | — | 15 | V | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Revenge | Physical | 60 | 100% | 10 | III | Inflicts double damage if the user takes damage before attacking this turn. |
| Reversal | Physical | — | 100% | 15 | II | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Rock Smash | Physical | 40 | 100% | 15 | II | Has a 50% chance to lower the target’s Defense by one stage. |
| Rolling Kick | Physical | 60 | 85% | 15 | I | Has a 30% chance to make the target flinch. |
| Sacred Sword | Physical | 90 | 100% | 15 | V | Ignores the target’s stat modifiers. |
| Secret Sword | Special | 85 | 100% | 10 | V | Inflicts damage based on the target’s Defense, not Special Defense. |
| Seismic Toss | Physical | — | 100% | 20 | I | Inflicts damage equal to the user’s level. |
| Sky Uppercut | Physical | 85 | 90% | 15 | III | Inflicts regular damage and can hit Bounce and Fly users. |
| Storm Throw | Physical | 60 | 100% | 10 | V | Always scores a critical hit. |
| Submission | Physical | 80 | 80% | 20 | I | User receives 1/4 the damage it inflicts in recoil. |
| Superpower | Physical | 120 | 100% | 5 | III | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Thunderous Kick | Physical | 90 | 100% | 10 | VIII | Lowers the target’s Defense by one stage after inflicting damage. |
| Triple Arrows | Physical | 90 | 100% | 10 | VIII | |
| Triple Kick | Physical | 10 | 90% | 10 | II | Hits three times, increasing power by 100% with each successful hit. |
| Upper Hand | Physical | 65 | 100% | 15 | IX | |
| Vacuum Wave | Special | 40 | 100% | 30 | IV | Inflicts regular damage with no additional effect. |
| Victory Dance | Status | 0 | — | 10 | VIII | |
| Vital Throw | Physical | 70 | — | 10 | II | Never misses. |
| Wake-Up Slap | Physical | 70 | 100% | 10 | IV | If the target is asleep, has double power and wakes it up. |