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Fighting

Introduced in Generation I. 73 Pokémon have this type (28 of them only this type) and 56 moves use it.

Attacking

Super effective against
NormalIceRockDarkSteel
Not very effective against
PoisonFlyingPsychicBugFairy
No effect on
Ghost

Defending

Immune to
Nothing

Fighting moves

56 moves

Effect
All-Out Pummeling (Physical)Physical——1VIIInflicts regular damage with no additional effect.
All-Out Pummeling (Special)Special——1VIIInflicts regular damage with no additional effect.
Arm ThrustPhysical15100%20IIIHits 2-5 times in one turn.
Aura SphereSpecial80—20IVNever misses.
Axe KickPhysical12090%10IX
Body PressPhysical80100%10VIIIDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Brick BreakPhysical75100%15IIIDestroys Reflect and Light Screen.
Bulk UpStatus——20IIIRaises the user’s Attack and Defense by one stage.
Circle ThrowPhysical6090%10VEnds wild battles. Forces trainers to switch Pokémon.
Close CombatPhysical120100%5IVLowers the user’s Defense and Special Defense by one stage after inflicting damage.
CoachingStatus——10VIIIRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Collision CoursePhysical100100%5IX
Combat TorquePhysical100100%10IX
CounterPhysical—100%20IInflicts twice the damage the user received from the last physical hit it took.
Cross ChopPhysical10080%5IIHas an increased chance for a critical hit.
DetectStatus——5IIPrevents any moves from hitting the user this turn.
Double KickPhysical30100%30IHits twice in one turn.
Drain PunchPhysical75100%10IVDrains half the damage inflicted to heal the user.
Dynamic PunchPhysical10050%5IIHas a 100% chance to confuse the target.
Final GambitSpecial—100%5VInflicts damage equal to the user’s remaining HP. User faints.
Flying PressPhysical10095%10VIDeals both Fighting and Flying-type damage.
Focus BlastSpecial12070%5IVHas a 10% chance to lower the target’s Special Defense by one stage.
Focus PunchPhysical150100%20IIIIf the user takes damage before attacking, the attack is canceled.
Force PalmPhysical60100%10IVHas a 30% chance to paralyze the target.
Hammer ArmPhysical10090%10IVLowers user’s Speed by one stage.
High Jump KickPhysical13090%10IIf the user misses, it takes half the damage it would have inflicted in recoil.
Jump KickPhysical10095%10IIf the user misses, it takes half the damage it would have inflicted in recoil.
Karate ChopPhysical50100%25IHas an increased chance for a critical hit.
Low KickPhysical—100%20IInflicts more damage to heavier targets, with a maximum of 120 power.
Low SweepPhysical65100%20VLowers the target’s Speed by one stage.
Mach PunchPhysical40100%30IIInflicts regular damage with no additional effect.
Mat BlockStatus——10VIProtects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Meteor AssaultPhysical150100%5VIIIUser foregoes its next turn to recharge.
No RetreatStatus——5VIIIPrevents user from switching out. Raises all of the user’s stats by one stage.
OctolockStatus—100%15VIIIPrevents the target from switching out. At the end of each turn, the targets Defense and Special Defense are lowered by 1 stage.
Power-Up PunchPhysical40100%20VIRaises the user’s Attack by one stage after inflicting damage.
Quick GuardStatus——15VPrevents any priority moves from hitting friendly Pokémon this turn.
RevengePhysical60100%10IIIInflicts double damage if the user takes damage before attacking this turn.
ReversalPhysical—100%15IIInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Rock SmashPhysical40100%15IIHas a 50% chance to lower the target’s Defense by one stage.
Rolling KickPhysical6085%15IHas a 30% chance to make the target flinch.
Sacred SwordPhysical90100%15VIgnores the target’s stat modifiers.
Secret SwordSpecial85100%10VInflicts damage based on the target’s Defense, not Special Defense.
Seismic TossPhysical—100%20IInflicts damage equal to the user’s level.
Sky UppercutPhysical8590%15IIIInflicts regular damage and can hit Bounce and Fly users.
Storm ThrowPhysical60100%10VAlways scores a critical hit.
SubmissionPhysical8080%20IUser receives 1/4 the damage it inflicts in recoil.
SuperpowerPhysical120100%5IIILowers the user’s Attack and Defense by one stage after inflicting damage.
Thunderous KickPhysical90100%10VIIILowers the target’s Defense by one stage after inflicting damage.
Triple ArrowsPhysical90100%10VIII
Triple KickPhysical1090%10IIHits three times, increasing power by 100% with each successful hit.
Upper HandPhysical65100%15IX
Vacuum WaveSpecial40100%30IVInflicts regular damage with no additional effect.
Victory DanceStatus0—10VIII
Vital ThrowPhysical70—10IINever misses.
Wake-Up SlapPhysical70100%10IVIf the target is asleep, has double power and wakes it up.

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