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Normal
Introduced in Generation I. 131 Pokémon have this type (75 of them only this type) and 198 moves use it.
Normal Pokémon
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Pidgey
Pidgeotto
Pidgeot
Rattata
Raticate
Spearow
Fearow
Jigglypuff
Wigglytuff
Meowth
Persian
Farfetch’d
Doduo
Dodrio
Lickitung
Chansey
Kangaskhan
Tauros
Ditto
Eevee
Porygon
Snorlax
Sentret
Furret
Hoothoot
Noctowl
Igglybuff
Aipom
Girafarig
Dunsparce
Teddiursa
Ursaring
Porygon2
Stantler
Smeargle
Miltank
Blissey
Zigzagoon
Linoone
Taillow
Swellow
Slakoth
Vigoroth
Slaking
Whismur
Loudred
Exploud
Azurill
Skitty
Delcatty
Spinda
Swablu
Zangoose
Castform
Kecleon
Starly
Staravia
Staraptor
Bidoof
Bibarel
Ambipom
Buneary
Lopunny
Glameow
Purugly
Happiny
Chatot
Munchlax
Lickilicky
Porygon-Z
Regigigas
Arceus
Patrat
Watchog
Lillipup
Herdier
Stoutland
Pidove
Tranquill
Unfezant
Audino
Minccino
Cinccino
Deerling
Sawsbuck
Bouffalant
Rufflet
Braviary
Meloetta
Bunnelby
Diggersby
Fletchling
Litleo
Pyroar
Furfrou
Helioptile
Heliolisk
Pikipek
Trumbeak
Toucannon
Yungoos
Gumshoos
Stufful
Bewear
Oranguru
Type: Null
Silvally
Komala
Drampa
Skwovet
Greedent
Wooloo
Dubwool
Obstagoon
Indeedee
Wyrdeer
Ursaluna
Lechonk
Oinkologne
Tandemaus
Maushold
Smoliv
Dolliv
Arboliva
Squawkabilly
Shroodle
Grafaiai
Cyclizar
Farigiraf
Dudunsparce
Terapagos
Normal moves
198 moves
| Effect | ||||||
|---|---|---|---|---|---|---|
| Acupressure | Status | — | — | 30 | IV | Raises one of a friendly Pokémon’s stats at random by two stages. |
| After You | Status | — | — | 15 | V | Makes the target act next this turn. |
| Assist | Status | — | — | 20 | III | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Attract | Status | — | 100% | 15 | II | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Barrage | Physical | 15 | 85% | 20 | I | Hits 2-5 times in one turn. |
| Baton Pass | Status | — | — | 40 | II | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Belly Drum | Status | — | — | 10 | II | User pays half its max HP to max out its Attack. |
| Bestow | Status | — | — | 15 | V | Gives the user’s held item to the target. |
| Bide | Physical | — | — | 10 | I | User waits for two turns, then hits back for twice the damage it took. |
| Bind | Physical | 15 | 85% | 20 | I | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Block | Status | — | — | 5 | III | Prevents the target from leaving battle. |
| Blood Moon | Special | 140 | 100% | 5 | IX | |
| Body Slam | Physical | 85 | 100% | 15 | I | Has a 30% chance to paralyze the target. |
| Boomburst | Special | 140 | 100% | 10 | VI | Inflicts regular damage. |
| Breakneck Blitz (Physical) | Physical | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Breakneck Blitz (Special) | Special | — | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Camouflage | Status | — | — | 20 | III | User’s type changes to match the terrain. |
| Captivate | Status | — | 100% | 20 | IV | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Celebrate | Status | — | — | 40 | VI | Does nothing. |
| Chip Away | Physical | 70 | 100% | 20 | V | Ignores the target’s stat modifiers. |
| Comet Punch | Physical | 18 | 85% | 15 | I | Hits 2-5 times in one turn. |
| Confide | Status | — | — | 20 | VI | Lowers the target’s Special Attack by one stage. |
| Constrict | Physical | 10 | 100% | 35 | I | Has a 10% chance to lower the target’s Speed by one stage. |
| Conversion | Status | — | — | 30 | I | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | Status | — | — | 30 | II | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | Status | — | — | 20 | IV | Uses the target’s last used move. |
| Court Change | Status | — | 100% | 10 | VIII | Switches single sided field effects from the users side to the targets side and vice versa. |
| Covet | Physical | 60 | 100% | 25 | III | Takes the target’s item. |
| Crush Claw | Physical | 75 | 95% | 10 | III | Has a 50% chance to lower the target’s Defense by one stage. |
| Crush Grip | Physical | — | 100% | 5 | IV | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Cut | Physical | 50 | 95% | 30 | I | Inflicts regular damage with no additional effect. |
| Defense Curl | Status | — | — | 40 | I | Raises user’s Defense by one stage. |
| Disable | Status | — | 100% | 20 | I | Disables the target’s last used move for 1-8 turns. |
| Dizzy Punch | Physical | 70 | 100% | 10 | I | Has a 20% chance to confuse the target. |
| Doodle | Status | 0 | 100% | 10 | IX | |
| Double Hit | Physical | 35 | 90% | 10 | IV | Hits twice in one turn. |
| Double Slap | Physical | 15 | 85% | 10 | I | Hits 2-5 times in one turn. |
| Double Team | Status | — | — | 15 | I | Raises the user’s evasion by one stage. |
| Double-Edge | Physical | 120 | 100% | 15 | I | User receives 1/3 the damage inflicted in recoil. |
| Echoed Voice | Special | 40 | 100% | 15 | V | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Egg Bomb | Physical | 100 | 75% | 10 | I | Inflicts regular damage with no additional effect. |
| Encore | Status | — | 100% | 5 | II | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | Physical | — | 100% | 5 | III | Lowers the target’s HP to equal the user’s. |
| Endure | Status | — | — | 10 | II | Prevents the user’s HP from lowering below 1 this turn. |
| Entrainment | Status | — | 100% | 15 | V | Copies the user’s ability onto the target. |
| Explosion | Physical | 250 | 100% | 5 | I | User faints. |
| Extreme Evoboost | Status | — | — | 1 | VII | Raises all of the user’s stats by two stages. |
| Extreme Speed | Physical | 80 | 100% | 5 | II | Inflicts regular damage with no additional effect. |
| Facade | Physical | 70 | 100% | 20 | III | Power doubles if user is burned, paralyzed, or poisoned. |
| Fake Out | Physical | 40 | 100% | 10 | III | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| False Swipe | Physical | 40 | 100% | 40 | II | Cannot lower the target’s HP below 1. |
| Feint | Physical | 30 | 100% | 10 | IV | Hits through Protect and Detect. |
| Fillet Away | Status | 0 | — | 10 | IX | |
| Flail | Physical | — | 100% | 15 | II | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flash | Status | — | 100% | 20 | I | Lowers the target’s accuracy by one stage. |
| Focus Energy | Status | — | — | 30 | I | Increases the user’s chance to score a critical hit. |
| Follow Me | Status | — | — | 20 | III | Redirects the target’s single-target effects to the user for this turn. |
| Foresight | Status | — | — | 40 | II | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Frustration | Physical | — | 100% | 20 | II | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Attack | Physical | 15 | 85% | 20 | I | Hits 2-5 times in one turn. |
| Fury Swipes | Physical | 18 | 80% | 15 | I | Hits 2-5 times in one turn. |
| Giga Impact | Physical | 150 | 90% | 5 | IV | User foregoes its next turn to recharge. |
| Glare | Status | — | 100% | 30 | I | Paralyzes the target. |
| Growl | Status | — | 100% | 40 | I | Lowers the target’s Attack by one stage. |
| Growth | Status | — | — | 20 | I | Raises the user’s Attack and Special Attack by one stage. |
| Guillotine | Physical | — | 30% | 5 | I | Causes a one-hit KO. |
| Happy Hour | Status | — | — | 30 | VI | Doubles prize money. |
| Harden | Status | — | — | 30 | I | Raises the user’s Defense by one stage. |
| Head Charge | Physical | 120 | 100% | 15 | V | User receives 1/4 the damage it inflicts in recoil. |
| Headbutt | Physical | 70 | 100% | 15 | I | Has a 30% chance to make the target flinch. |
| Heal Bell | Status | — | — | 5 | II | Cures the entire party of major status effects. |
| Helping Hand | Status | — | — | 20 | III | Ally’s next move inflicts half more damage. |
| Hidden Power | Special | 60 | 100% | 15 | II | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| Hold Back | Physical | 40 | 100% | 40 | VI | Cannot lower the target’s HP below 1. |
| Hold Hands | Status | — | — | 40 | VI | Does nothing. |
| Horn Attack | Physical | 65 | 100% | 25 | I | Inflicts regular damage with no additional effect. |
| Horn Drill | Physical | — | 30% | 5 | I | Causes a one-hit KO. |
| Howl | Status | — | — | 40 | III | Raises the user’s Attack by one stage. |
| Hyper Beam | Special | 150 | 90% | 5 | I | User foregoes its next turn to recharge. |
| Hyper Drill | Physical | 100 | 100% | 5 | IX | |
| Hyper Fang | Physical | 80 | 90% | 15 | I | Has a 10% chance to make the target flinch. |
| Hyper Voice | Special | 90 | 100% | 10 | III | Inflicts regular damage with no additional effect. |
| Judgment | Special | 100 | 100% | 10 | IV | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Laser Focus | Status | — | — | 30 | VII | Guarantees a critical hit with the user’s next move. |
| Last Resort | Physical | 140 | 100% | 5 | IV | Can only be used after all of the user’s other moves have been used. |
| Leer | Status | — | 100% | 30 | I | Lowers the target’s Defense by one stage. |
| Lock-On | Status | — | — | 5 | II | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | Status | — | 75% | 10 | I | Puts the target to sleep. |
| Lucky Chant | Status | — | — | 30 | IV | Prevents the target from scoring critical hits for five turns. |
| Me First | Status | — | — | 20 | IV | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | Status | — | — | 5 | II | Prevents the target from leaving battle. |
| Mega Kick | Physical | 120 | 75% | 5 | I | Inflicts regular damage with no additional effect. |
| Mega Punch | Physical | 80 | 85% | 20 | I | Inflicts regular damage with no additional effect. |
| Metronome | Status | — | — | 10 | I | Randomly selects and uses any move in the game. |
| Milk Drink | Status | — | — | 5 | II | Heals the user by half its max HP. |
| Mimic | Status | — | — | 10 | I | Copies the target’s last used move. |
| Mind Reader | Status | — | — | 5 | II | Ensures that the user’s next move will hit the target. |
| Minimize | Status | — | — | 10 | I | Raises the user’s evasion by two stages. |
| Morning Sun | Status | — | — | 5 | II | Heals the user by half its max HP. Affected by weather. |
| Multi-Attack | Physical | 120 | 100% | 10 | VII | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Natural Gift | Physical | — | 100% | 15 | IV | Power and type depend on the held berry. |
| Nature Power | Status | — | — | 20 | III | Uses a move which depends upon the terrain. |
| Noble Roar | Status | — | 100% | 30 | VI | Lowers the target’s Attack and Special Attack by one stage. |
| Odor Sleuth | Status | — | — | 40 | III | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Pain Split | Status | — | — | 20 | II | Sets the user’s and targets’s HP to the average of their current HP. |
| Pay Day | Physical | 40 | 100% | 20 | I | Scatters money on the ground worth five times the user’s level. |
| Perish Song | Status | — | — | 5 | II | User and target both faint after three turns. |
| Play Nice | Status | — | — | 20 | VI | Lowers the target’s Attack by one stage. |
| Population Bomb | Physical | 20 | 90% | 10 | IX | |
| Pound | Physical | 40 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Power Shift | Status | 0 | — | 10 | VIII | |
| Present | Physical | — | 90% | 15 | II | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Protect | Status | — | — | 10 | II | Prevents any moves from hitting the user this turn. |
| Psych Up | Status | — | — | 10 | II | Discards the user’s stat changes and copies the target’s. |
| Pulverizing Pancake | Physical | 210 | — | 1 | VII | Inflicts regular damage with no additional effect. |
| Quick Attack | Physical | 40 | 100% | 30 | I | Inflicts regular damage with no additional effect. |
| Rage | Physical | 20 | 100% | 20 | I | If the user is hit after using this move, its Attack rises by one stage. |
| Raging Bull | Physical | 90 | 100% | 10 | IX | |
| Rapid Spin | Physical | 50 | 100% | 40 | II | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Razor Wind | Special | 80 | 100% | 10 | I | Requires a turn to charge before attacking. |
| Recover | Status | — | — | 5 | I | Heals the user by half its max HP. |
| Recycle | Status | — | — | 10 | III | User recovers the item it last used up. |
| Reflect Type | Status | — | — | 15 | V | User becomes the target’s type. |
| Refresh | Status | — | — | 20 | III | Cleanses the user of a burn, paralysis, or poison. |
| Relic Song | Special | 75 | 100% | 10 | V | Has a 10% chance to put the target to sleep. |
| Retaliate | Physical | 70 | 100% | 5 | V | Has double power if a friendly Pokémon fainted last turn. |
| Return | Physical | — | 100% | 20 | II | Power increases with happiness, up to a maximum of 102. |
| Revelation Dance | Special | 90 | 100% | 15 | VII | Has the same type as the user. |
| Revival Blessing | Status | 0 | — | 1 | IX | |
| Roar | Status | — | — | 20 | I | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Climb | Physical | 90 | 85% | 20 | IV | Has a 20% chance to confuse the target. |
| Round | Special | 60 | 100% | 15 | V | Has double power if it’s used more than once per turn. |
| Safeguard | Status | — | — | 25 | II | Protects the user’s field from major status ailments and confusion for five turns. |
| Scary Face | Status | — | 100% | 10 | II | Lowers the target’s Speed by two stages. |
| Scratch | Physical | 40 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Screech | Status | — | 85% | 40 | I | Lowers the target’s Defense by two stages. |
| Secret Power | Physical | 70 | 100% | 20 | III | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| Self-Destruct | Physical | 200 | 100% | 5 | I | User faints. |
| Sharpen | Status | — | — | 30 | I | Raises the user’s Attack by one stage. |
| Shed Tail | Status | 0 | — | 10 | IX | |
| Shell Smash | Status | — | — | 15 | V | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Simple Beam | Status | — | 100% | 15 | V | Changes the target’s ability to Simple. |
| Sing | Status | — | 55% | 15 | I | Puts the target to sleep. |
| Sketch | Status | — | — | 1 | II | Permanently becomes the target’s last used move. |
| Skull Bash | Physical | 130 | 100% | 10 | I | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Slack Off | Status | — | — | 5 | III | Heals the user by half its max HP. |
| Slam | Physical | 80 | 75% | 20 | I | Inflicts regular damage with no additional effect. |
| Slash | Physical | 70 | 100% | 20 | I | Has an increased chance for a critical hit. |
| Sleep Talk | Status | — | — | 10 | II | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Smelling Salts | Physical | 70 | 100% | 10 | III | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Smokescreen | Status | — | 100% | 20 | I | Lowers the target’s accuracy by one stage. |
| Snore | Special | 50 | 100% | 15 | II | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| Soft-Boiled | Status | — | — | 5 | I | Heals the user by half its max HP. |
| Sonic Boom | Special | — | 90% | 20 | I | Inflicts 20 points of damage. |
| Spike Cannon | Physical | 20 | 100% | 15 | I | Hits 2-5 times in one turn. |
| Spit Up | Special | — | 100% | 10 | III | Power is 100 times the amount of energy Stockpiled. |
| Splash | Status | — | — | 40 | I | Does nothing. |
| Spotlight | Status | — | — | 15 | VII | Forces the target’s opponents to aim at the target for the rest of the turn. |
| Stockpile | Status | — | — | 20 | III | Stores energy up to three times for use with Spit Up and Swallow. |
| Stomp | Physical | 65 | 100% | 20 | I | Has a 30% chance to make the target flinch. |
| Strength | Physical | 80 | 100% | 15 | I | Inflicts regular damage with no additional effect. |
| Struggle | Physical | 50 | — | 1 | I | User takes 1/4 its max HP in recoil. |
| Stuff Cheeks | Status | — | — | 10 | VIII | User consumes berry and raises its defense by 2 stages. |
| Substitute | Status | — | — | 10 | I | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Super Fang | Physical | — | 90% | 10 | I | Inflicts damage equal to half the target’s HP. |
| Supersonic | Status | — | 55% | 20 | I | Confuses the target. |
| Swagger | Status | — | 85% | 15 | II | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | Status | — | — | 10 | III | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Scent | Status | — | 100% | 20 | II | Lowers the target’s evasion by one stage. |
| Swift | Special | 60 | — | 20 | I | Never misses. |
| Swords Dance | Status | — | — | 20 | I | Raises the user’s Attack by two stages. |
| Tackle | Physical | 40 | 100% | 35 | I | Inflicts regular damage with no additional effect. |
| Tail Slap | Physical | 25 | 85% | 10 | V | Hits 2-5 times in one turn. |
| Tail Whip | Status | — | 100% | 30 | I | Lowers the target’s Defense by one stage. |
| Take Down | Physical | 90 | 85% | 20 | I | User receives 1/4 the damage it inflicts in recoil. |
| Tearful Look | Status | — | — | 20 | VII | Lowers the target’s Attack and Special Attack by one stage. |
| Teatime | Status | — | — | 10 | VIII | All Pokemon on the field consume their held berries. |
| Techno Blast | Special | 120 | 100% | 5 | V | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Teeter Dance | Status | — | 100% | 20 | III | Confuses the target. |
| Tera Blast | Special | 80 | 100% | 10 | IX | |
| Tera Starstorm | Special | 120 | 100% | 5 | IX | |
| Terrain Pulse | Special | 50 | 100% | 10 | VIII | If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. |
| Thrash | Physical | 120 | 100% | 10 | I | Hits every turn for 2-3 turns, then confuses the user. |
| Tickle | Status | — | 100% | 20 | III | Lowers the target’s Attack and Defense by one stage. |
| Tidy Up | Status | 0 | — | 10 | IX | |
| Transform | Status | — | — | 10 | I | User becomes a copy of the target until it leaves battle. |
| Tri Attack | Special | 80 | 100% | 10 | I | Has a 20% chance to burn, freeze, or paralyze the target. |
| Trump Card | Special | — | — | 5 | IV | Power increases when this move has less PP, up to a maximum of 200. |
| Uproar | Special | 90 | 100% | 10 | III | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Veevee Volley | Physical | — | — | 20 | VII | Inflicts regular damage with no additional effect. |
| Vise Grip | Physical | 55 | 100% | 30 | I | Inflicts regular damage with no additional effect. |
| Weather Ball | Special | 50 | 100% | 10 | III | If there be weather, this move has doubled power and the weather’s type. |
| Whirlwind | Status | — | — | 20 | I | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wish | Status | — | — | 10 | III | User will recover half its max HP at the end of the next turn. |
| Work Up | Status | — | — | 30 | V | Raises the user’s Attack and Special Attack by one stage each. |
| Wrap | Physical | 15 | 90% | 20 | I | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wring Out | Special | — | 100% | 5 | IV | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Yawn | Status | — | — | 10 | III | Target sleeps at the end of the next turn. |