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Magnet Pull

Generation III · 9 species

Prevents Steel opponents from fleeing or switching out.

In detail

While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.

In-game description

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

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